diff --git a/Dalamud/Interface/Internal/Windows/SelfTest/AgingSteps/ActorTableAgingStep.cs b/Dalamud/Interface/Internal/Windows/SelfTest/AgingSteps/ActorTableAgingStep.cs index 4d927b010..ee956de44 100644 --- a/Dalamud/Interface/Internal/Windows/SelfTest/AgingSteps/ActorTableAgingStep.cs +++ b/Dalamud/Interface/Internal/Windows/SelfTest/AgingSteps/ActorTableAgingStep.cs @@ -1,4 +1,4 @@ -using Dalamud.Utility; +using Dalamud.Utility; using ImGuiNET; namespace Dalamud.Interface.Internal.Windows.SelfTest.AgingSteps @@ -18,12 +18,12 @@ namespace Dalamud.Interface.Internal.Windows.SelfTest.AgingSteps { ImGui.Text("Checking actor table..."); - if (this.index == dalamud.ClientState.Actors.Length - 1) + if (this.index == dalamud.ClientState.Objects.Length - 1) { return SelfTestStepResult.Pass; } - var actor = dalamud.ClientState.Actors[this.index]; + var actor = dalamud.ClientState.Objects[this.index]; this.index++; if (actor == null) diff --git a/Dalamud/Interface/Internal/Windows/SelfTest/AgingSteps/TargetAgingStep.cs b/Dalamud/Interface/Internal/Windows/SelfTest/AgingSteps/TargetAgingStep.cs index c2dde87a2..d6f0e6365 100644 --- a/Dalamud/Interface/Internal/Windows/SelfTest/AgingSteps/TargetAgingStep.cs +++ b/Dalamud/Interface/Internal/Windows/SelfTest/AgingSteps/TargetAgingStep.cs @@ -1,5 +1,5 @@ -using Dalamud.Game.ClientState.Actors.Types; -using Dalamud.Game.ClientState.Actors.Types.NonPlayer; +using Dalamud.Game.ClientState.Objects.SubKinds; +using Dalamud.Game.ClientState.Objects.Types; using ImGuiNET; namespace Dalamud.Interface.Internal.Windows.SelfTest.AgingSteps @@ -20,7 +20,7 @@ namespace Dalamud.Interface.Internal.Windows.SelfTest.AgingSteps switch (this.step) { case 0: - dalamud.ClientState.Targets.ClearCurrentTarget(); + dalamud.ClientState.Targets.ClearTarget(); dalamud.ClientState.Targets.ClearFocusTarget(); this.step++; @@ -30,7 +30,7 @@ namespace Dalamud.Interface.Internal.Windows.SelfTest.AgingSteps case 1: ImGui.Text("Target a player..."); - var cTarget = dalamud.ClientState.Targets.CurrentTarget; + var cTarget = dalamud.ClientState.Targets.Target; if (cTarget is PlayerCharacter) { this.step++;