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Make color struct human readable
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1 changed files with 274 additions and 0 deletions
274
imgui/Dalamud.Bindings.ImGuizmo/Custom/Style.cs
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274
imgui/Dalamud.Bindings.ImGuizmo/Custom/Style.cs
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// ------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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// ------------------------------------------------------------------------------
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using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using HexaGen.Runtime;
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using System.Numerics;
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using Dalamud.Bindings.ImGui;
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namespace Dalamud.Bindings.ImGuizmo
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{
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/// <summary>
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/// To be documented.
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/// </summary>
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[StructLayout(LayoutKind.Sequential)]
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public partial struct Style
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{
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/// <summary>
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/// To be documented.
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/// </summary>
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public float TranslationLineThickness;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float TranslationLineArrowSize;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float RotationLineThickness;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float RotationOuterLineThickness;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float ScaleLineThickness;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float ScaleLineCircleSize;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float HatchedAxisLineThickness;
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/// <summary>
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/// To be documented.
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/// </summary>
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public float CenterCircleSize;
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/// <summary>
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/// To be documented.
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/// </summary>
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public Vector4 DirectionX;
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public Vector4 DirectionY;
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public Vector4 DirectionZ;
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public Vector4 PlaneX;
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public Vector4 PlaneY;
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public Vector4 PlaneZ;
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public Vector4 Selection;
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public Vector4 Inactive;
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public Vector4 TranslationLine;
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public Vector4 ScaleLine;
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public Vector4 RotationUsingBorder;
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public Vector4 RotationUsingFill;
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public Vector4 HatchedAxisLines;
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public Vector4 Text;
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public Vector4 TextShadow;
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe Style(float translationLineThickness = default, float translationLineArrowSize = default, float rotationLineThickness = default, float rotationOuterLineThickness = default, float scaleLineThickness = default, float scaleLineCircleSize = default, float hatchedAxisLineThickness = default, float centerCircleSize = default, Vector4* colors = default)
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{
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TranslationLineThickness = translationLineThickness;
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TranslationLineArrowSize = translationLineArrowSize;
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RotationLineThickness = rotationLineThickness;
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RotationOuterLineThickness = rotationOuterLineThickness;
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ScaleLineThickness = scaleLineThickness;
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ScaleLineCircleSize = scaleLineCircleSize;
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HatchedAxisLineThickness = hatchedAxisLineThickness;
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CenterCircleSize = centerCircleSize;
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if (colors != default(Vector4*))
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{
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DirectionX = colors[0];
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DirectionY = colors[1];
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DirectionZ = colors[2];
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PlaneX = colors[3];
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PlaneY = colors[4];
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PlaneZ = colors[5];
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Selection = colors[6];
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Inactive = colors[7];
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TranslationLine = colors[8];
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ScaleLine = colors[9];
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RotationUsingBorder = colors[10];
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RotationUsingFill = colors[11];
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HatchedAxisLines = colors[12];
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Text = colors[13];
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TextShadow = colors[14];
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}
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}
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe Style(float translationLineThickness = default, float translationLineArrowSize = default, float rotationLineThickness = default, float rotationOuterLineThickness = default, float scaleLineThickness = default, float scaleLineCircleSize = default, float hatchedAxisLineThickness = default, float centerCircleSize = default, Span<Vector4> colors = default)
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{
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TranslationLineThickness = translationLineThickness;
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TranslationLineArrowSize = translationLineArrowSize;
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RotationLineThickness = rotationLineThickness;
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RotationOuterLineThickness = rotationOuterLineThickness;
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ScaleLineThickness = scaleLineThickness;
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ScaleLineCircleSize = scaleLineCircleSize;
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HatchedAxisLineThickness = hatchedAxisLineThickness;
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CenterCircleSize = centerCircleSize;
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if (colors != default(Span<Vector4>))
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{
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DirectionX = colors[0];
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DirectionY = colors[1];
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DirectionZ = colors[2];
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PlaneX = colors[3];
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PlaneY = colors[4];
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PlaneZ = colors[5];
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Selection = colors[6];
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Inactive = colors[7];
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TranslationLine = colors[8];
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ScaleLine = colors[9];
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RotationUsingBorder = colors[10];
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RotationUsingFill = colors[11];
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HatchedAxisLines = colors[12];
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Text = colors[13];
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TextShadow = colors[14];
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}
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}
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe Span<Vector4> Colors
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{
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get
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{
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fixed (Vector4* p = &this.DirectionX)
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{
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return new Span<Vector4>(p, 15);
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}
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}
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}
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void Destroy()
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{
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fixed (Style* @this = &this)
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{
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ImGuizmo.DestroyNative(@this);
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}
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}
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}
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/// <summary>
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/// To be documented.
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/// </summary>
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#if NET5_0_OR_GREATER
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[DebuggerDisplay("{DebuggerDisplay,nq}")]
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#endif
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public unsafe struct StylePtr : IEquatable<StylePtr>
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{
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public StylePtr(Style* handle) { Handle = handle; }
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public Style* Handle;
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public bool IsNull => Handle == null;
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public static StylePtr Null => new StylePtr(null);
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public Style this[int index] { get => Handle[index]; set => Handle[index] = value; }
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public static implicit operator StylePtr(Style* handle) => new StylePtr(handle);
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public static implicit operator Style*(StylePtr handle) => handle.Handle;
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public static bool operator ==(StylePtr left, StylePtr right) => left.Handle == right.Handle;
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public static bool operator !=(StylePtr left, StylePtr right) => left.Handle != right.Handle;
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public static bool operator ==(StylePtr left, Style* right) => left.Handle == right;
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public static bool operator !=(StylePtr left, Style* right) => left.Handle != right;
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public bool Equals(StylePtr other) => Handle == other.Handle;
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/// <inheritdoc/>
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public override bool Equals(object obj) => obj is StylePtr handle && Equals(handle);
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/// <inheritdoc/>
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public override int GetHashCode() => ((nuint)Handle).GetHashCode();
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#if NET5_0_OR_GREATER
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private string DebuggerDisplay => string.Format("StylePtr [0x{0}]", ((nuint)Handle).ToString("X"));
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#endif
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref float TranslationLineThickness => ref Unsafe.AsRef<float>(&Handle->TranslationLineThickness);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref float TranslationLineArrowSize => ref Unsafe.AsRef<float>(&Handle->TranslationLineArrowSize);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref float RotationLineThickness => ref Unsafe.AsRef<float>(&Handle->RotationLineThickness);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref float RotationOuterLineThickness => ref Unsafe.AsRef<float>(&Handle->RotationOuterLineThickness);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref float ScaleLineThickness => ref Unsafe.AsRef<float>(&Handle->ScaleLineThickness);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref float ScaleLineCircleSize => ref Unsafe.AsRef<float>(&Handle->ScaleLineCircleSize);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref float HatchedAxisLineThickness => ref Unsafe.AsRef<float>(&Handle->HatchedAxisLineThickness);
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/// <summary>
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/// To be documented.
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/// </summary>
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public ref float CenterCircleSize => ref Unsafe.AsRef<float>(&Handle->CenterCircleSize);
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe Span<Vector4> Colors
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{
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get
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{
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return new Span<Vector4>(&Handle->DirectionX, 15);
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}
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}
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/// <summary>
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/// To be documented.
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/// </summary>
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public unsafe void Destroy()
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{
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ImGuizmo.DestroyNative(Handle);
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}
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}
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}
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