diff --git a/Dalamud/Game/ClientState/Buddy/BuddyMember.cs b/Dalamud/Game/ClientState/Buddy/BuddyMember.cs
index 025de611d..393598d32 100644
--- a/Dalamud/Game/ClientState/Buddy/BuddyMember.cs
+++ b/Dalamud/Game/ClientState/Buddy/BuddyMember.cs
@@ -19,8 +19,14 @@ public interface IBuddyMember
///
/// Gets the object ID of this buddy.
///
+ [Obsolete("Renamed to EntityId")]
uint ObjectId { get; }
+ ///
+ /// Gets the entity ID of this buddy.
+ ///
+ uint EntityId { get; }
+
///
/// Gets the actor associated with this buddy.
///
@@ -83,6 +89,9 @@ internal unsafe class BuddyMember : IBuddyMember
///
public uint ObjectId => this.Struct->EntityId;
+ ///
+ public uint EntityId => this.Struct->EntityId;
+
///
public IGameObject? GameObject => this.objectTable.SearchById(this.ObjectId);
diff --git a/Dalamud/Game/ClientState/Objects/Types/GameObject.cs b/Dalamud/Game/ClientState/Objects/Types/GameObject.cs
index 4209100f0..829949c12 100644
--- a/Dalamud/Game/ClientState/Objects/Types/GameObject.cs
+++ b/Dalamud/Game/ClientState/Objects/Types/GameObject.cs
@@ -35,8 +35,14 @@ public interface IGameObject : IEquatable
///
/// Gets the data ID for linking to other respective game data.
///
+ [Obsolete("Renamed to BaseId")]
public uint DataId { get; }
+ ///
+ /// Gets the base ID for linking to other respective game data.
+ ///
+ public uint BaseId { get; }
+
///
/// Gets the ID of this GameObject's owner.
///
@@ -208,6 +214,9 @@ internal unsafe partial class GameObject : IGameObject
///
public uint DataId => this.Struct->BaseId;
+ ///
+ public uint BaseId => this.Struct->BaseId;
+
///
public uint OwnerId => this.Struct->OwnerId;
diff --git a/Dalamud/Game/ClientState/Party/PartyMember.cs b/Dalamud/Game/ClientState/Party/PartyMember.cs
index 65b752808..2a0b18836 100644
--- a/Dalamud/Game/ClientState/Party/PartyMember.cs
+++ b/Dalamud/Game/ClientState/Party/PartyMember.cs
@@ -40,8 +40,14 @@ public interface IPartyMember
///
/// Gets the actor ID of this party member.
///
+ [Obsolete("Renamed to EntityId")]
uint ObjectId { get; }
+ ///
+ /// Gets the entity ID of this party member.
+ ///
+ uint EntityId { get; }
+
///
/// Gets the actor associated with this buddy.
///
@@ -140,13 +146,16 @@ internal unsafe class PartyMember : IPartyMember
///
public uint ObjectId => this.Struct->EntityId;
+ ///
+ public uint EntityId => this.Struct->EntityId;
+
///
/// Gets the actor associated with this buddy.
///
///
/// This iterates the actor table, it should be used with care.
///
- public IGameObject? GameObject => Service.Get().SearchById(this.ObjectId);
+ public IGameObject? GameObject => Service.Get().SearchById(this.EntityId);
///
/// Gets the current HP of this party member.