fix: hack around actor table address acquiring

This commit is contained in:
goat 2020-03-29 16:43:52 +09:00
parent 3b9e04e7a2
commit ea8df55b9d
6 changed files with 50 additions and 8 deletions

View file

@ -5,16 +5,19 @@ namespace Dalamud.Game.ClientState
{
public sealed class ClientStateAddressResolver : BaseAddressResolver {
// Static offsets
public IntPtr ActorTable { get; private set; }
public IntPtr ViewportActorTable { get; private set; }
public IntPtr LocalContentId { get; private set; }
public IntPtr JobGaugeData { get; private set; }
public IntPtr KeyboardState { get; private set; }
// Functions
public IntPtr SetupTerritoryType { get; private set; }
public IntPtr SomeActorTableAccess { get; private set; }
protected override void Setup64Bit(SigScanner sig) {
ActorTable = sig.GetStaticAddressFromSig("48 8D 0D ?? ?? ?? ?? 85 ED", 0) + 0x148;
ViewportActorTable = sig.GetStaticAddressFromSig("48 8D 0D ?? ?? ?? ?? 85 ED", 0) + 0x148;
SomeActorTableAccess = sig.ScanText("E8 ?? ?? ?? ?? 48 8D 55 A0 48 8D 8E ?? ?? ?? ??");
LocalContentId = sig.GetStaticAddressFromSig("48 8B 05 ?? ?? ?? ?? 48 89 86 ?? ?? ?? ??", 0);
JobGaugeData = sig.GetStaticAddressFromSig("E8 ?? ?? ?? ?? FF C6 48 8D 5B 0C", 0xB9) + 0x10;