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hacky (re|g)shade workaround
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parent
80cb19d4d2
commit
ef1a94adde
2 changed files with 53 additions and 2 deletions
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@ -1,5 +1,7 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Linq;
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using System.Runtime.InteropServices;
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using Dalamud.Game.Internal.DXGI.Definitions;
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@ -26,6 +28,11 @@ namespace Dalamud.Game.Internal.DXGI
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/// <inheritdoc/>
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public IntPtr ResizeBuffers { get; set; }
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/// <summary>
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/// Gets a value indicating whether or not ReShade is loaded/used.
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/// </summary>
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public bool IsReshade { get; private set; }
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/// <inheritdoc/>
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protected override unsafe void Setup64Bit(SigScanner sig)
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{
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@ -34,6 +41,32 @@ namespace Dalamud.Game.Internal.DXGI
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var scVtbl = GetVTblAddresses(new IntPtr(kernelDev->SwapChain->DXGISwapChain), Enum.GetValues(typeof(IDXGISwapChainVtbl)).Length);
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this.Present = scVtbl[(int)IDXGISwapChainVtbl.Present];
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var modules = Process.GetCurrentProcess().Modules;
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foreach (ProcessModule processModule in modules)
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{
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if (processModule.FileName != null && processModule.FileName.EndsWith("game\\dxgi.dll"))
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{
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// reshade master@4232872 RVA
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// var p = processModule.BaseAddress + 0x82C7E0; // DXGISwapChain::Present
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// var p = processModule.BaseAddress + 0x82FAC0; // DXGISwapChain::runtime_present
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var scanner = new SigScanner(processModule);
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try
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{
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var p = scanner.ScanText("F6 C2 01 0F 85 ?? ?? ?? ??");
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Log.Information($"ReShade DLL: {processModule.FileName} with DXGISwapChain::runtime_present at {p:X}");
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this.Present = p;
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this.IsReshade = true;
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}
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catch (Exception ex)
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{
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Log.Error(ex, "Could not find reshade DXGISwapChain::runtime_present offset!");
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}
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}
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}
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this.ResizeBuffers = scVtbl[(int)IDXGISwapChainVtbl.ResizeBuffers];
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}
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@ -320,6 +320,10 @@ namespace Dalamud.Interface.Internal
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Util.Fatal($"One or more files required by XIVLauncher were not found.\nPlease restart and report this error if it occurs again.\n\n{path}", "Error");
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}
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/*
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* NOTE(goat): When hooking ReShade DXGISwapChain::runtime_present, this is missing the syncInterval arg.
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* Seems to work fine regardless, I guess, so whatever.
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*/
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private IntPtr PresentDetour(IntPtr swapChain, uint syncInterval, uint presentFlags)
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{
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if (this.scene != null && swapChain != this.scene.SwapChain.NativePointer)
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@ -398,6 +402,22 @@ namespace Dalamud.Interface.Internal
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Service<DalamudIME>.Get().Enable();
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}
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if (this.address.IsReshade)
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{
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var pRes = this.presentHook.Original(swapChain, syncInterval, presentFlags);
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this.RenderImGui();
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return pRes;
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}
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this.RenderImGui();
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return this.presentHook.Original(swapChain, syncInterval, presentFlags);
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}
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private void RenderImGui()
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{
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// Process information needed by ImGuiHelpers each frame.
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ImGuiHelpers.NewFrame();
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@ -405,8 +425,6 @@ namespace Dalamud.Interface.Internal
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this.CheckViewportState();
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this.scene.Render();
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return this.presentHook.Original(swapChain, syncInterval, presentFlags);
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}
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private void CheckViewportState()
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