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Rename Id fields to match CS names (#2405)
* Rename DataId to BaseId * Fix obsoletes * Inherit documentation
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commit
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5 changed files with 49 additions and 57 deletions
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@ -19,8 +19,14 @@ public interface IBuddyMember
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/// <summary>
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/// Gets the object ID of this buddy.
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/// </summary>
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[Obsolete("Renamed to EntityId")]
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uint ObjectId { get; }
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/// <summary>
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/// Gets the entity ID of this buddy.
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/// </summary>
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uint EntityId { get; }
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/// <summary>
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/// Gets the actor associated with this buddy.
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/// </summary>
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@ -83,6 +89,9 @@ internal unsafe class BuddyMember : IBuddyMember
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/// <inheritdoc />
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public uint ObjectId => this.Struct->EntityId;
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/// <inheritdoc />
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public uint EntityId => this.Struct->EntityId;
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/// <inheritdoc />
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public IGameObject? GameObject => this.objectTable.SearchById(this.ObjectId);
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@ -35,8 +35,14 @@ public interface IGameObject : IEquatable<IGameObject>
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/// <summary>
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/// Gets the data ID for linking to other respective game data.
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/// </summary>
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[Obsolete("Renamed to BaseId")]
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public uint DataId { get; }
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/// <summary>
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/// Gets the base ID for linking to other respective game data.
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/// </summary>
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public uint BaseId { get; }
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/// <summary>
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/// Gets the ID of this GameObject's owner.
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/// </summary>
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@ -208,6 +214,9 @@ internal unsafe partial class GameObject : IGameObject
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/// <inheritdoc/>
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public uint DataId => this.Struct->BaseId;
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/// <inheritdoc/>
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public uint BaseId => this.Struct->BaseId;
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/// <inheritdoc/>
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public uint OwnerId => this.Struct->OwnerId;
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@ -40,8 +40,14 @@ public interface IPartyMember
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/// <summary>
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/// Gets the actor ID of this party member.
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/// </summary>
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[Obsolete("Renamed to EntityId")]
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uint ObjectId { get; }
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/// <summary>
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/// Gets the entity ID of this party member.
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/// </summary>
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uint EntityId { get; }
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/// <summary>
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/// Gets the actor associated with this buddy.
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/// </summary>
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@ -115,87 +121,55 @@ internal unsafe class PartyMember : IPartyMember
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this.Address = address;
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}
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/// <summary>
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/// Gets the address of this party member in memory.
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/// </summary>
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/// <inheritdoc/>
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public IntPtr Address { get; }
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/// <summary>
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/// Gets a list of buffs or debuffs applied to this party member.
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/// </summary>
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/// <inheritdoc/>
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public StatusList Statuses => new(&this.Struct->StatusManager);
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/// <summary>
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/// Gets the position of the party member.
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/// </summary>
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/// <inheritdoc/>
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public Vector3 Position => this.Struct->Position;
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/// <summary>
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/// Gets the content ID of the party member.
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/// </summary>
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/// <inheritdoc/>
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public long ContentId => (long)this.Struct->ContentId;
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/// <summary>
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/// Gets the actor ID of this party member.
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/// </summary>
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/// <inheritdoc/>
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public uint ObjectId => this.Struct->EntityId;
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/// <summary>
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/// Gets the actor associated with this buddy.
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/// </summary>
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/// <remarks>
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/// This iterates the actor table, it should be used with care.
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/// </remarks>
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public IGameObject? GameObject => Service<ObjectTable>.Get().SearchById(this.ObjectId);
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/// <inheritdoc/>
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public uint EntityId => this.Struct->EntityId;
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/// <summary>
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/// Gets the current HP of this party member.
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/// </summary>
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/// <inheritdoc/>
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public IGameObject? GameObject => Service<ObjectTable>.Get().SearchById(this.EntityId);
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/// <inheritdoc/>
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public uint CurrentHP => this.Struct->CurrentHP;
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/// <summary>
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/// Gets the maximum HP of this party member.
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/// </summary>
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/// <inheritdoc/>
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public uint MaxHP => this.Struct->MaxHP;
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/// <summary>
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/// Gets the current MP of this party member.
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/// </summary>
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/// <inheritdoc/>
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public ushort CurrentMP => this.Struct->CurrentMP;
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/// <summary>
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/// Gets the maximum MP of this party member.
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/// </summary>
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/// <inheritdoc/>
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public ushort MaxMP => this.Struct->MaxMP;
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/// <summary>
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/// Gets the territory this party member is located in.
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/// </summary>
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/// <inheritdoc/>
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public RowRef<Lumina.Excel.Sheets.TerritoryType> Territory => LuminaUtils.CreateRef<Lumina.Excel.Sheets.TerritoryType>(this.Struct->TerritoryType);
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/// <summary>
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/// Gets the World this party member resides in.
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/// </summary>
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/// <inheritdoc/>
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public RowRef<Lumina.Excel.Sheets.World> World => LuminaUtils.CreateRef<Lumina.Excel.Sheets.World>(this.Struct->HomeWorld);
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/// <summary>
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/// Gets the displayname of this party member.
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/// </summary>
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/// <inheritdoc/>
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public SeString Name => SeString.Parse(this.Struct->Name);
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/// <summary>
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/// Gets the sex of this party member.
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/// </summary>
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/// <inheritdoc/>
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public byte Sex => this.Struct->Sex;
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/// <summary>
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/// Gets the classjob of this party member.
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/// </summary>
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/// <inheritdoc/>
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public RowRef<Lumina.Excel.Sheets.ClassJob> ClassJob => LuminaUtils.CreateRef<Lumina.Excel.Sheets.ClassJob>(this.Struct->ClassJob);
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/// <summary>
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/// Gets the level of this party member.
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/// </summary>
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/// <inheritdoc/>
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public byte Level => this.Struct->Level;
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private FFXIVClientStructs.FFXIV.Client.Game.Group.PartyMember* Struct => (FFXIVClientStructs.FFXIV.Client.Game.Group.PartyMember*)this.Address;
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@ -40,7 +40,7 @@ internal class BuddyListWidget : IDataWindowWidget
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}
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else
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{
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ImGui.Text($"[Companion] {member.Address.ToInt64():X} - {member.ObjectId} - {member.DataID}");
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ImGui.Text($"[Companion] {member.Address.ToInt64():X} - {member.EntityId} - {member.DataID}");
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if (this.resolveGameData)
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{
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var gameObject = member.GameObject;
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@ -64,7 +64,7 @@ internal class BuddyListWidget : IDataWindowWidget
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}
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else
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{
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ImGui.Text($"[Pet] {member.Address.ToInt64():X} - {member.ObjectId} - {member.DataID}");
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ImGui.Text($"[Pet] {member.Address.ToInt64():X} - {member.EntityId} - {member.DataID}");
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if (this.resolveGameData)
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{
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var gameObject = member.GameObject;
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@ -91,7 +91,7 @@ internal class BuddyListWidget : IDataWindowWidget
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for (var i = 0; i < count; i++)
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{
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var member = buddyList[i];
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ImGui.Text($"[BattleBuddy] [{i}] {member?.Address.ToInt64():X} - {member?.ObjectId} - {member?.DataID}");
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ImGui.Text($"[BattleBuddy] [{i}] {member?.Address.ToInt64():X} - {member?.EntityId} - {member?.DataID}");
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if (this.resolveGameData)
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{
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var gameObject = member?.GameObject;
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@ -753,7 +753,7 @@ public static partial class Util
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$"{actor.Address.ToInt64():X}:{actor.GameObjectId:X}[{tag}] - {actor.ObjectKind} - {actor.Name} - X{actor.Position.X} Y{actor.Position.Y} Z{actor.Position.Z} D{actor.YalmDistanceX} R{actor.Rotation} - Target: {actor.TargetObjectId:X}\n";
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if (actor is Npc npc)
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actorString += $" DataId: {npc.DataId} NameId:{npc.NameId}\n";
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actorString += $" BaseId: {npc.BaseId} NameId:{npc.NameId}\n";
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if (actor is ICharacter chara)
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{
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@ -787,7 +787,7 @@ public static partial class Util
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$"{actor.Address.ToInt64():X}:{actor.GameObjectId:X}[{tag}] - {actor.ObjectKind} - {actor.Name} - X{actor.Position.X} Y{actor.Position.Y} Z{actor.Position.Z} D{actor.YalmDistanceX} R{actor.Rotation} - Target: {actor.TargetObjectId:X}\n";
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if (actor is Npc npc)
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actorString += $" DataId: {npc.DataId} NameId:{npc.NameId}\n";
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actorString += $" BaseId: {npc.BaseId} NameId:{npc.NameId}\n";
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if (actor is Character chara)
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{
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