diff --git a/Dalamud/Game/Gui/FlyText/FlyTextGui.cs b/Dalamud/Game/Gui/FlyText/FlyTextGui.cs index 9f6723229..74e7c8f01 100644 --- a/Dalamud/Game/Gui/FlyText/FlyTextGui.cs +++ b/Dalamud/Game/Gui/FlyText/FlyTextGui.cs @@ -54,7 +54,7 @@ namespace Dalamud.Game.Gui.FlyText /// The vertical offset to place the flytext at. 0 is default. Negative values result /// in text appearing higher on the screen. This does not change where the element begins to fade. /// Whether this flytext has been handled. If a subscriber sets this to true, the FlyText will not appear. - public delegate void OnFlyTextDelegate( + public delegate void OnFlyTextCreatedDelegate( ref FlyTextKind kind, ref int val1, ref int val2, @@ -97,7 +97,7 @@ namespace Dalamud.Game.Gui.FlyText /// /// The FlyText event that can be subscribed to. /// - public event OnFlyTextDelegate? FlyText; + public event OnFlyTextCreatedDelegate? FlyTextCreated; private Dalamud Dalamud { get; } @@ -219,7 +219,7 @@ namespace Dalamud.Game.Gui.FlyText $"text1({text1.ToInt64():X}, \"{tmpText1}\") text2({text2.ToInt64():X}, \"{tmpText2}\") " + $"color({color:X}) icon({icon}) yOffset({yOffset})"); Log.Verbose("[FlyText] Calling flytext events!"); - this.FlyText?.Invoke( + this.FlyTextCreated?.Invoke( ref tmpKind, ref tmpVal1, ref tmpVal2,