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Render reshade over dalamud on hook mode
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1 changed files with 2 additions and 3 deletions
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@ -83,12 +83,11 @@ internal unsafe partial class InterfaceManager
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this.reShadeDxgiSwapChainPresentHook is not null,
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this.reShadeDxgiSwapChainPresentHook is not null,
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"this.reShadeDxgiSwapChainPresentHook is not null");
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"this.reShadeDxgiSwapChainPresentHook is not null");
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// Call this first to draw Dalamud over ReShade.
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this.reShadeDxgiSwapChainPresentHook!.Original(swapChain, flags, presentParams);
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if (this.RenderDalamudCheckAndInitialize(swapChain->AsIDxgiSwapChain(), flags) is { } activeScene)
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if (this.RenderDalamudCheckAndInitialize(swapChain->AsIDxgiSwapChain(), flags) is { } activeScene)
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this.RenderDalamudDraw(activeScene);
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this.RenderDalamudDraw(activeScene);
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this.reShadeDxgiSwapChainPresentHook!.Original(swapChain, flags, presentParams);
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// Upstream call to system IDXGISwapChain::Present will be called by ReShade.
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// Upstream call to system IDXGISwapChain::Present will be called by ReShade.
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}
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}
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