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Disable localPlayer for the time being.
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@ -99,7 +99,7 @@ namespace Dalamud.Game.Internal.Gui {
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// TODO: this is currently broken
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// As it stands, don't rely on localCharacter.level for anything.
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var localPlayer = this.dalamud.ClientState.LocalPlayer;
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//var localPlayer = this.dalamud.ClientState.LocalPlayer;
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// Don't clutter the spaghetti any worse than it already is.
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var lastMove = Marshal.ReadInt32(this.lastComboMove);
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