Merge pull request #238 from lmcintyre/plugin_priority

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goaaats 2021-01-06 14:49:13 +01:00 committed by GitHub
commit f1303595a0
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2 changed files with 65 additions and 24 deletions

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@ -97,5 +97,10 @@ namespace Dalamud.Plugin
/// Download link used to get testing versions of the plugin.
/// </summary>
public string DownloadLinkTesting { get; set; }
/// <summary>
/// Load priority for this plugin. Higher values means higher priority. 0 is default priority.
/// </summary>
public int LoadPriority { get; set; }
}
}

View file

@ -95,7 +95,7 @@ namespace Dalamud.Plugin
this.Plugins.Remove(thisPlugin);
}
public bool LoadPluginFromAssembly(FileInfo dllFile, bool raw, PluginLoadReason reason) {
public bool LoadPluginFromAssembly(FileInfo dllFile, bool raw, PluginLoadReason reason, bool preloaded = false, PluginDefinition preloadedDef = null) {
Log.Information("Loading plugin at {0}", dllFile.Directory.FullName);
// If this entire folder has been marked as a disabled plugin, don't even try to load anything
@ -112,32 +112,50 @@ namespace Dalamud.Plugin
return false;
}
// read the plugin def if present - again, fail before actually trying to load the dll if there is a problem
var defJsonFile = new FileInfo(Path.Combine(dllFile.Directory.FullName, $"{Path.GetFileNameWithoutExtension(dllFile.Name)}.json"));
PluginDefinition pluginDef = null;
// load the definition if it exists, even for raw/developer plugins
if (defJsonFile.Exists)
{
Log.Information("Loading definition for plugin DLL {0}", dllFile.FullName);
pluginDef =
JsonConvert.DeserializeObject<PluginDefinition>(
File.ReadAllText(defJsonFile.FullName));
if (pluginDef.ApplicableVersion != this.dalamud.StartInfo.GameVersion && pluginDef.ApplicableVersion != "any")
// Preloaded
if (preloaded) {
if (preloadedDef == null && !raw)
{
Log.Information("Plugin DLL {0} has no definition.", dllFile.FullName);
return false;
}
if (preloadedDef != null &&
preloadedDef.ApplicableVersion != this.dalamud.StartInfo.GameVersion &&
preloadedDef.ApplicableVersion != "any")
{
Log.Information("Plugin {0} has not applicable version.", dllFile.FullName);
return false;
}
pluginDef = preloadedDef;
} else {
// read the plugin def if present - again, fail before actually trying to load the dll if there is a problem
var defJsonFile = new FileInfo(Path.Combine(dllFile.Directory.FullName, $"{Path.GetFileNameWithoutExtension(dllFile.Name)}.json"));
// load the definition if it exists, even for raw/developer plugins
if (defJsonFile.Exists)
{
Log.Information("Loading definition for plugin DLL {0}", dllFile.FullName);
pluginDef =
JsonConvert.DeserializeObject<PluginDefinition>(
File.ReadAllText(defJsonFile.FullName));
if (pluginDef.ApplicableVersion != this.dalamud.StartInfo.GameVersion && pluginDef.ApplicableVersion != "any")
{
Log.Information("Plugin {0} has not applicable version.", dllFile.FullName);
return false;
}
}
// but developer plugins don't require one to load
else if (!raw)
{
Log.Information("Plugin DLL {0} has no definition.", dllFile.FullName);
return false;
}
}
// but developer plugins don't require one to load
else if (!raw)
{
Log.Information("Plugin DLL {0} has no definition.", dllFile.FullName);
return false;
}
// TODO: given that it exists, the pluginDef's InternalName should probably be used
// as the actual assembly to load
// But plugins should also probably be loaded by directory and not by looking for every dll
@ -203,14 +221,32 @@ namespace Dalamud.Plugin
if (folder.Exists)
{
Log.Information("Loading plugins at {0}", folder);
var pluginDlls = folder.GetFiles("*.dll", SearchOption.AllDirectories);
// Preload definitions to be able to determine load order
var pluginDefs = new List<(FileInfo dllFile, PluginDefinition definition)>();
foreach (var dllFile in pluginDlls) {
var defJson = new FileInfo(Path.Combine(dllFile.Directory.FullName, $"{Path.GetFileNameWithoutExtension(dllFile.Name)}.json"));
PluginDefinition def = null;
if (defJson.Exists)
def = JsonConvert.DeserializeObject<PluginDefinition>(File.ReadAllText(defJson.FullName));
pluginDefs.Add((dllFile, def));
}
// Sort for load order - unloaded definitions have default priority of 0
pluginDefs.Sort(
(info1, info2) => {
var prio1 = info1.definition?.LoadPriority ?? 0;
var prio2 = info2.definition?.LoadPriority ?? 0;
return prio2.CompareTo(prio1);
});
// Pass preloaded definitions to LoadPluginFromAssembly, because we already loaded them anyways
foreach (var infos in pluginDefs) {
try {
LoadPluginFromAssembly(dllFile, raw, PluginLoadReason.Boot);
LoadPluginFromAssembly(infos.dllFile, raw, PluginLoadReason.Boot, true, infos.definition);
} catch (Exception ex) {
Log.Error(ex, $"Plugin load for {dllFile.FullName} failed.");
Log.Error(ex, $"Plugin load for {infos.dllFile.FullName} failed.");
}
}
}