mirror of
https://github.com/goatcorp/Dalamud.git
synced 2025-12-30 12:23:39 +01:00
Implement feature to use game resource fonts
This commit is contained in:
parent
b7c47b4c97
commit
f3588dfe23
9 changed files with 1137 additions and 2 deletions
|
|
@ -12,6 +12,7 @@ using Dalamud.Game.Gui.Dtr;
|
|||
using Dalamud.Game.Text;
|
||||
using Dalamud.Interface.Colors;
|
||||
using Dalamud.Interface.Components;
|
||||
using Dalamud.Interface.GameFonts;
|
||||
using Dalamud.Interface.Windowing;
|
||||
using Dalamud.Plugin.Internal;
|
||||
using Dalamud.Utility;
|
||||
|
|
@ -27,6 +28,8 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
private const float MinScale = 0.3f;
|
||||
private const float MaxScale = 2.0f;
|
||||
|
||||
private readonly List<GameFont> validFontChoices;
|
||||
private readonly string[] validFontNames;
|
||||
private readonly string[] languages;
|
||||
private readonly string[] locLanguages;
|
||||
private int langIndex;
|
||||
|
|
@ -66,6 +69,8 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
private bool doButtonsSystemMenu;
|
||||
private bool disableRmtFiltering;
|
||||
|
||||
private int validFontIndex;
|
||||
|
||||
#region Experimental
|
||||
|
||||
private bool doPluginTest;
|
||||
|
|
@ -111,6 +116,10 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
this.doButtonsSystemMenu = configuration.DoButtonsSystemMenu;
|
||||
this.disableRmtFiltering = configuration.DisableRmtFiltering;
|
||||
|
||||
this.validFontChoices = Enum.GetValues<GameFont>().Where(x => x == GameFont.Undefined || GameFontManager.IsGenericPurposeFont(x)).ToList();
|
||||
this.validFontNames = this.validFontChoices.Select(x => GameFontManager.DescribeFont(x)).ToArray();
|
||||
this.validFontIndex = Math.Max(0, this.validFontChoices.IndexOf(configuration.DefaultFontFromGame));
|
||||
|
||||
this.languages = Localization.ApplicableLangCodes.Prepend("en").ToArray();
|
||||
try
|
||||
{
|
||||
|
|
@ -286,6 +295,11 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
|
||||
ImGuiHelpers.ScaledDummy(10, 16);
|
||||
|
||||
ImGui.Text(Loc.Localize("DalamudSettingsGlobalFont", "Global Font"));
|
||||
ImGui.Combo("##DalamudSettingsGlobalFontDrag", ref this.validFontIndex, this.validFontNames, this.validFontNames.Length);
|
||||
|
||||
ImGuiHelpers.ScaledDummy(10, 16);
|
||||
|
||||
if (ImGui.Button(Loc.Localize("DalamudSettingsOpenStyleEditor", "Open Style Editor")))
|
||||
{
|
||||
Service<DalamudInterface>.Get().OpenStyleEditor();
|
||||
|
|
@ -800,6 +814,8 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
configuration.IsFocusManagementEnabled = this.doFocus;
|
||||
configuration.ShowTsm = this.doTsm;
|
||||
|
||||
configuration.DefaultFontFromGame = this.validFontChoices[this.validFontIndex];
|
||||
|
||||
// This is applied every frame in InterfaceManager::CheckViewportState()
|
||||
configuration.IsDisableViewport = !this.doViewport;
|
||||
|
||||
|
|
@ -842,6 +858,8 @@ namespace Dalamud.Interface.Internal.Windows
|
|||
|
||||
configuration.Save();
|
||||
|
||||
Service<InterfaceManager>.Get().RebuildFonts();
|
||||
|
||||
_ = Service<PluginManager>.Get().ReloadPluginMastersAsync();
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue