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Overwrite all relevant information after loading scaled fonts
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@ -189,6 +189,8 @@ namespace Dalamud.Interface.GameFonts
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font->FontSize /= fontScale;
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font->Ascent /= fontScale;
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font->Descent /= fontScale;
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for (int i = 0, i_ = font->ConfigDataCount; i < i_; i++)
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font->ConfigData[i].SizePixels /= fontScale;
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var glyphs = (ImFontGlyphReal*)font->Glyphs.Data;
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for (int i = 0, i_ = font->Glyphs.Size; i < i_; i++)
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{
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