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Fix incorrect error log in discord forwarding when the local player sends a chat. Player links are seemingly only included in the payload for clickable names; when the local player sends a chat message, the entire sender payload is just their name as text
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1 changed files with 6 additions and 1 deletions
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@ -187,7 +187,12 @@ namespace Dalamud.DiscordBot {
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string senderWorld;
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if (playerLink == null) {
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Log.Error("playerLink was null. Sender: {0}", BitConverter.ToString(sender.RawData));
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// chat messages from the local player do not include a player link, and are just the raw name
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// but we should still track other instances to know if this is ever an issue otherwise
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if (parsedSender.TextValue != this.dalamud.ClientState.LocalPlayer.Name)
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{
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Log.Error("playerLink was null. Sender: {0}", BitConverter.ToString(sender.RawData));
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}
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senderName = wasOutgoingTell ? this.dalamud.ClientState.LocalPlayer.Name : parsedSender.TextValue;
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senderWorld = this.dalamud.ClientState.LocalPlayer.HomeWorld.Name;
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