mirror of
https://github.com/goatcorp/Dalamud.git
synced 2026-01-03 06:13:40 +01:00
commit
f889ef7650
35 changed files with 1104 additions and 437 deletions
172
Dalamud/Configuration/CustomComboPreset.cs
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172
Dalamud/Configuration/CustomComboPreset.cs
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@ -0,0 +1,172 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace XIVLauncher.Dalamud
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{
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//CURRENT HIGHEST FLAG IS 44
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[Flags]
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public enum CustomComboPreset : long
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{
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None = 0,
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// DRAGOON
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[CustomComboInfo("Coerthan Torment Combo", "Replace Coerthan Torment with its combo chain", 22)]
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DragoonCoerthanTormentCombo = 1L << 0,
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[CustomComboInfo("Chaos Thrust Combo", "Replace Chaos Thrust with its combo chain", 22)]
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DragoonChaosThrustCombo = 1L << 1,
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[CustomComboInfo("Full Thrust Combo", "Replace Full Thrust with its combo chain", 22)]
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DragoonFullThrustCombo = 1L << 2,
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// DARK KNIGHT
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[CustomComboInfo("Souleater Combo", "Replace Souleater with its combo chain", 32)]
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DarkSouleaterCombo = 1L << 3,
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[CustomComboInfo("Stalwart Soul Combo", "Replace Stalwart Soul with its combo chain", 32)]
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DarkStalwartSoulCombo = 1L << 4,
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// PALADIN
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[CustomComboInfo("Goring Blade Combo", "Replace Goring Blade with its combo chain", 19)]
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PaladinGoringBladeCombo = 1L << 5,
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[CustomComboInfo("Royal Authority Combo", "Replace Royal Authority with its combo chain", 19)]
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PaladinRoyalAuthorityCombo = 1L << 6,
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[CustomComboInfo("Prominence Combo", "Replace Prominence with its combo chain", 19)]
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PaladinProminenceCombo = 1L << 7,
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// WARRIOR
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[CustomComboInfo("Storms Path Combo", "Replace Storms Path with its combo chain", 21)]
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WarriorStormsPathCombo = 1L << 8,
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[CustomComboInfo("Storms Eye Combo", "Replace Storms Eye with its combo chain", 21)]
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WarriorStormsEyeCombo = 1L << 9,
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[CustomComboInfo("Mythril Tempest Combo", "Replace Mythril Tempest with its combo chain", 21)]
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WarriorMythrilTempestCombo = 1L << 10,
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// SAMURAI
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[CustomComboInfo("Yukikaze Combo", "Replace Yukikaze with its combo chain", 34)]
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SamuraiYukikazeCombo = 1L << 11,
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[CustomComboInfo("Gekko Combo", "Replace Gekko with its combo chain", 34)]
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SamuraiGekkoCombo = 1L << 12,
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[CustomComboInfo("Kasha Combo", "Replace Kasha with its combo chain", 34)]
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SamuraiKashaCombo = 1L << 13,
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[CustomComboInfo("Mangetsu Combo", "Replace Mangetsu with its combo chain", 34)]
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SamuraiMangetsuCombo = 1L << 14,
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[CustomComboInfo("Oka Combo", "Replace Oka with its combo chain", 34)]
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SamuraiOkaCombo = 1L << 15,
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// NINJA
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[CustomComboInfo("Armor Crush Combo", "Replace Armor Crush with its combo chain", 30)]
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NinjaArmorCrushCombo = 1L << 17,
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[CustomComboInfo("Aeolian Edge Combo", "Replace Aeolian Edge with its combo chain", 30)]
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NinjaAeolianEdgeCombo = 1L << 18,
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[CustomComboInfo("Hakke Mujinsatsu Combo", "Replace Hakke Mujinsatsu with its combo chain", 30)]
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NinjaHakkeMujinsatsuCombo = 1L << 19,
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// GUNBREAKER
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[CustomComboInfo("Solid Barrel Combo", "Replace Solid Barrel with its combo chain", 37)]
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GunbreakerSolidBarrelCombo = 1L << 20,
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[CustomComboInfo("Gnashing Fang Combo", "Replace Gnashing Fang with its combo chain", 37)]
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GunbreakerGnashingFangCombo = 1L << 21,
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[CustomComboInfo("Demon Slaughter Combo", "Replace Demon Slaughter with its combo chain", 37)]
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GunbreakerDemonSlaughterCombo = 1L << 22,
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// MACHINIST
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[CustomComboInfo("Heated Clan Shot Combo/Heat", "Replace Heated Clan Shot with its combo chain or with Heat Blast when overheated.", 31)]
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MachinistHeatedClanShotFeature = 1L << 23,
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[CustomComboInfo("Spread Shot Heat", "Replace Spread Shot with Auto Crossbow when overheated.", 31)]
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MachinistSpreadShotFeature = 1L << 24,
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// BLACK MAGE
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[CustomComboInfo("Enochian Stance Switcher", "Change Enochian to Fire 4 or Blizzard 4 depending on stance.", 25)]
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BlackEnochianFeature = 1L << 25,
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[CustomComboInfo("Umbral Soul/Transpose Switcher", "Change between Umbral Soul and Transpose automatically.", 25)]
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BlackManaFeature = 1L << 26,
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// ASTROLOGIAN
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[CustomComboInfo("Draw on Play", "Play turns into Draw when no card is drawn, as well as the usual Play behavior.", 33)]
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AstrologianCardsOnDrawFeature = 1L << 27,
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// SUMMONER
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[CustomComboInfo("Demi-summon combiners", "Dreadwyrm Trance, Summon Bahamut, and Firebird Trance are now one button. Deathflare, Enkindle Bahamut, and Enkindle Phoenix are now one button.", 27)]
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SummonerDemiCombo = 1L << 28,
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[CustomComboInfo("Brand of Purgatory Combo", "Replaces Fountain of Fire with Brand of Purgatory when under the affect of Hellish Conduit.", 27)]
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SummonerBoPCombo = 1L << 38,
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[CustomComboInfo("ED Fester", "Change Energy Drain into Fester while you have Aetherflow stacks.", 27)]
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SummonerEDFesterCombo = 1L << 39,
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[CustomComboInfo("ES Painflare", "Change Energy Siphon into Painflare while you have Aetherflow stacks.", 27)]
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SummonerESPainflareCombo = 1L << 40,
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// SCHOLAR
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[CustomComboInfo("Seraph Fey Blessing/Consolation", "Change Fey Blessing into Consolation when Seraph is out.", 28)]
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ScholarSeraphConsolationFeature = 1L << 29,
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[CustomComboInfo("ED Aetherflow", "Change Energy Drain into Aetherflow when you have no more Aetherflow stacks.", 28)]
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ScholarEnergyDrainFeature = 1L << 37,
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// DANCER
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[CustomComboInfo("AoE GCD procs", "Replaces all AoE GCDs with their procced version when available.", 38)]
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DancerAoeGcdFeature = 1L << 32,
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[CustomComboInfo("Fan Dance Combos", "Change Fan Dance and Fan Dance 2 into Fan Dance 3 while flourishing.", 38)]
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DancerFanDanceCombo = 1L << 33,
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// WHITE MAGE
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[CustomComboInfo("Solace into Misery", "Replaces Afflatus Solace with Afflatus Misery when Misery is ready to be used.", 24)]
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WhiteMageSolaceMiseryFeature = 1L << 35,
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[CustomComboInfo("Rapture into Misery", "Replaces Afflatus Rapture with Afflatus Misery when Misery is ready to be used.", 24)]
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WhiteMageRaptureMiseryFeature = 1L << 36,
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// BARD
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[CustomComboInfo("Wanderer's into Pitch Perfect", "Replaces Wanderer's Minuet with Pitch Perfect while in WM.", 23)]
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BardWandererPPFeature = 1L << 41,
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[CustomComboInfo("Heavy Shot into Straight Shot", "Replaces Heavy Shot/Burst Shot with Straight Shot/Refulgent Arrow when procced.", 23)]
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BardStraightShotUpgradeFeature = 1L << 42,
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// MONK
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// RED MAGE
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[CustomComboInfo("Red Mage AoE Combo", "Replaces Veraero/thunder 2 with Impact when Dualcast or Swiftcast are active.", 35)]
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RedMageAoECombo = 1L << 48,
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[CustomComboInfo("Redoublement combo", "Replaces Redoublement with its combo chain, following enchantment rules.", 35)]
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RedMageMeleeCombo = 1L << 49
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}
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public class CustomComboInfoAttribute : Attribute
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{
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internal CustomComboInfoAttribute(string fancyName, string description, byte classJob)
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{
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FancyName = fancyName;
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Description = description;
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ClassJob = classJob;
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}
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public string FancyName { get; }
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public string Description { get; }
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public byte ClassJob { get; }
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}
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}
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37
Dalamud/Configuration/DalamudConfiguration.cs
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37
Dalamud/Configuration/DalamudConfiguration.cs
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@ -0,0 +1,37 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using Dalamud.DiscordBot;
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using Newtonsoft.Json;
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using XIVLauncher.Dalamud;
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namespace Dalamud
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{
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[Serializable]
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public class DalamudConfiguration
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{
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public DiscordFeatureConfiguration DiscordFeatureConfig { get; set; }
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public bool OptOutMbCollection { get; set; } = false;
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public CustomComboPreset ComboPresets { get; set; }
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public List<string> BadWords { get; set; }
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public class FateInfo {
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public string Name { get; set; }
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public int Id { get; set; }
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}
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public List<FateInfo> Fates;
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public static DalamudConfiguration Load(string path) {
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return JsonConvert.DeserializeObject<DalamudConfiguration>(File.ReadAllText(path));
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}
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public void Save(string path) {
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File.WriteAllText(path, JsonConvert.SerializeObject(this));
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}
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}
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}
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@ -14,8 +14,8 @@ using Dalamud.Game.Internal;
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using Dalamud.Game.Internal.Gui;
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using Dalamud.Game.Network;
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using Dalamud.Plugin;
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using Dalamud.Settings;
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using Serilog;
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using XIVLauncher.Dalamud;
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namespace Dalamud {
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public sealed class Dalamud : IDisposable {
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@ -42,10 +42,11 @@ namespace Dalamud {
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public readonly IconReplacer IconReplacer;
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public readonly IconReplaceChecker IconReplaceChecker;
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public readonly DalamudConfiguration Configuration;
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public Dalamud(DalamudStartInfo info) {
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this.StartInfo = info;
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this.Configuration = DalamudConfiguration.Load(info.ConfigurationPath);
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this.baseDirectory = info.WorkingDirectory;
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@ -63,18 +64,16 @@ namespace Dalamud {
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SetupCommands();
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ChatHandlers = new ChatHandlers(this);
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NetworkHandlers = new NetworkHandlers(this, info.OptOutMbCollection);
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NetworkHandlers = new NetworkHandlers(this, this.Configuration.OptOutMbCollection);
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this.ClientState = new ClientState(this, info, this.sigScanner, this.targetModule);
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this.BotManager = new DiscordBotManager(this, info.DiscordFeatureConfig);
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this.BotManager = new DiscordBotManager(this, this.Configuration.DiscordFeatureConfig);
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this.PluginManager = new PluginManager(this, info.PluginDirectory, info.DefaultPluginDirectory);
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this.IconReplaceChecker = new IconReplaceChecker(this.targetModule, this.sigScanner);
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this.IconReplacer = new IconReplacer(this, this.targetModule, this.sigScanner);
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this.IconReplacer = new IconReplacer(this, this.sigScanner);
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try {
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this.PluginManager.LoadPlugins();
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} catch (Exception ex) {
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@ -89,8 +88,6 @@ namespace Dalamud {
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this.BotManager.Start();
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this.IconReplaceChecker.Enable();
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this.IconReplacer.Enable();
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}
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@ -109,8 +106,6 @@ namespace Dalamud {
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this.unloadSignal.Dispose();
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this.IconReplaceChecker.Dispose();
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this.IconReplacer.Dispose();
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}
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@ -130,6 +125,11 @@ namespace Dalamud {
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ShowInHelp = false
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});
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CommandManager.AddHandler("/xldcombo", new CommandInfo(OnCommandDebugCombo) {
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HelpMessage = "COMBO debug",
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ShowInHelp = false
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});
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CommandManager.AddHandler("/xlhelp", new CommandInfo(OnCommandHelp) {
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HelpMessage = "Shows list of commands available."
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});
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@ -217,8 +217,8 @@ namespace Dalamud {
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}
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private void OnFateWatchAdd(string command, string arguments) {
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if (PersistentSettings.Instance.Fates == null)
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PersistentSettings.Instance.Fates = new List<PersistentSettings.FateInfo>();
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if (this.Configuration.Fates == null)
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this.Configuration.Fates = new List<DalamudConfiguration.FateInfo>();
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dynamic candidates = XivApi.Search(arguments, "Fate").GetAwaiter().GetResult();
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@ -227,32 +227,36 @@ namespace Dalamud {
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return;
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}
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var fateInfo = new PersistentSettings.FateInfo {
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var fateInfo = new DalamudConfiguration.FateInfo {
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Id = candidates.Results[0].ID,
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Name = candidates.Results[0].Name
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};
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PersistentSettings.Instance.Fates.Add(fateInfo);
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this.Configuration.Fates.Add(fateInfo);
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this.Configuration.Save(this.StartInfo.ConfigurationPath);
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Framework.Gui.Chat.Print($"Added fate \"{fateInfo.Name}\".");
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}
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private void OnFateWatchList(string command, string arguments) {
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if (PersistentSettings.Instance.Fates == null)
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PersistentSettings.Instance.Fates = new List<PersistentSettings.FateInfo>();
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if (this.Configuration.Fates == null)
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this.Configuration.Fates = new List<DalamudConfiguration.FateInfo>();
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if (PersistentSettings.Instance.Fates.Count == 0) {
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if (this.Configuration.Fates.Count == 0) {
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Framework.Gui.Chat.Print("No fates on your watchlist.");
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return;
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}
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foreach (var fate in PersistentSettings.Instance.Fates)
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this.Configuration.Save(this.StartInfo.ConfigurationPath);
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foreach (var fate in this.Configuration.Fates)
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Framework.Gui.Chat.Print($"Fate {fate.Id}: {fate.Name}");
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}
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private void OnFateWatchRemove(string command, string arguments) {
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if (PersistentSettings.Instance.Fates == null)
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PersistentSettings.Instance.Fates = new List<PersistentSettings.FateInfo>();
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if (this.Configuration.Fates == null)
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this.Configuration.Fates = new List<DalamudConfiguration.FateInfo>();
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dynamic candidates = XivApi.Search(arguments, "Fate").GetAwaiter().GetResult();
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@ -261,37 +265,45 @@ namespace Dalamud {
|
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return;
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}
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PersistentSettings.Instance.Fates.RemoveAll(x => x.Id == candidates.Results[0].ID);
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this.Configuration.Fates.RemoveAll(x => x.Id == candidates.Results[0].ID);
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this.Configuration.Save(this.StartInfo.ConfigurationPath);
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Framework.Gui.Chat.Print($"Removed fate \"{candidates.Results[0].Name}\".");
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}
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private void OnBadWordsAdd(string command, string arguments) {
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if (PersistentSettings.Instance.BadWords == null)
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PersistentSettings.Instance.BadWords = new List<string>();
|
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if (this.Configuration.BadWords == null)
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this.Configuration.BadWords = new List<string>();
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PersistentSettings.Instance.BadWords.Add(arguments);
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this.Configuration.BadWords.Add(arguments);
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this.Configuration.Save(this.StartInfo.ConfigurationPath);
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Framework.Gui.Chat.Print($"Muted \"{arguments}\".");
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}
|
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private void OnBadWordsList(string command, string arguments) {
|
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if (PersistentSettings.Instance.BadWords == null)
|
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PersistentSettings.Instance.BadWords = new List<string>();
|
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if (this.Configuration.BadWords == null)
|
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this.Configuration.BadWords = new List<string>();
|
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if (PersistentSettings.Instance.BadWords.Count == 0) {
|
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if (this.Configuration.BadWords.Count == 0) {
|
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Framework.Gui.Chat.Print("No muted words or sentences.");
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return;
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}
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foreach (var word in PersistentSettings.Instance.BadWords) Framework.Gui.Chat.Print($"\"{word}\"");
|
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this.Configuration.Save(this.StartInfo.ConfigurationPath);
|
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foreach (var word in this.Configuration.BadWords) Framework.Gui.Chat.Print($"\"{word}\"");
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}
|
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|
||||
private void OnBadWordsRemove(string command, string arguments) {
|
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if (PersistentSettings.Instance.BadWords == null)
|
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PersistentSettings.Instance.BadWords = new List<string>();
|
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if (this.Configuration.BadWords == null)
|
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this.Configuration.BadWords = new List<string>();
|
||||
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PersistentSettings.Instance.BadWords.RemoveAll(x => x == arguments);
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this.Configuration.BadWords.RemoveAll(x => x == arguments);
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this.Configuration.Save(this.StartInfo.ConfigurationPath);
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||||
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Framework.Gui.Chat.Print($"Unmuted \"{arguments}\".");
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}
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|
|
@ -328,6 +340,75 @@ namespace Dalamud {
|
|||
}
|
||||
}
|
||||
|
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private void OnCommandDebugCombo(string command, string arguments) {
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var argumentsParts = arguments.Split();
|
||||
|
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switch (argumentsParts[0]) {
|
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case "setall": {
|
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foreach (var value in Enum.GetValues(typeof(CustomComboPreset)).Cast<CustomComboPreset>()) {
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if (value == CustomComboPreset.None)
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continue;
|
||||
|
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this.Configuration.ComboPresets |= value;
|
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}
|
||||
|
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Framework.Gui.Chat.Print("all SET");
|
||||
}
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break;
|
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case "unsetall": {
|
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foreach (var value in Enum.GetValues(typeof(CustomComboPreset)).Cast<CustomComboPreset>()) {
|
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this.Configuration.ComboPresets &= value;
|
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}
|
||||
|
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Framework.Gui.Chat.Print("all UNSET");
|
||||
}
|
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break;
|
||||
case "set": {
|
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foreach (var value in Enum.GetValues(typeof(CustomComboPreset)).Cast<CustomComboPreset>()) {
|
||||
if (value.ToString().ToLower() != argumentsParts[1].ToLower())
|
||||
continue;
|
||||
|
||||
this.Configuration.ComboPresets |= value;
|
||||
Framework.Gui.Chat.Print(argumentsParts[1] + " SET");
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "toggle": {
|
||||
foreach (var value in Enum.GetValues(typeof(CustomComboPreset)).Cast<CustomComboPreset>()) {
|
||||
if (value.ToString().ToLower() != argumentsParts[1].ToLower())
|
||||
continue;
|
||||
|
||||
this.Configuration.ComboPresets ^= value;
|
||||
Framework.Gui.Chat.Print(argumentsParts[1] + " TOGGLE");
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case "unset": {
|
||||
foreach (var value in Enum.GetValues(typeof(CustomComboPreset)).Cast<CustomComboPreset>()) {
|
||||
if (value.ToString().ToLower() != argumentsParts[1].ToLower())
|
||||
continue;
|
||||
|
||||
this.Configuration.ComboPresets &= ~value;
|
||||
Framework.Gui.Chat.Print(argumentsParts[1] + " UNSET");
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "list": {
|
||||
foreach (var value in Enum.GetValues(typeof(CustomComboPreset)).Cast<CustomComboPreset>()) {
|
||||
if (this.Configuration.ComboPresets.HasFlag(value))
|
||||
Framework.Gui.Chat.Print(value.ToString());
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default: Framework.Gui.Chat.Print("Unknown");
|
||||
break;
|
||||
}
|
||||
|
||||
this.Configuration.Save(this.StartInfo.ConfigurationPath);
|
||||
}
|
||||
|
||||
private void OnBotJoinCommand(string command, string arguments) {
|
||||
if (this.BotManager != null && this.BotManager.IsConnected)
|
||||
Process.Start(
|
||||
|
|
|
|||
|
|
@ -64,4 +64,7 @@
|
|||
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="Configuration\" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
|
@ -3,15 +3,14 @@ using Dalamud.DiscordBot;
|
|||
|
||||
namespace Dalamud {
|
||||
[Serializable]
|
||||
public sealed class DalamudStartInfo {
|
||||
public sealed class DalamudStartInfo
|
||||
{
|
||||
public string WorkingDirectory;
|
||||
public string ConfigurationPath;
|
||||
|
||||
public string PluginDirectory;
|
||||
public string DefaultPluginDirectory;
|
||||
public ClientLanguage Language;
|
||||
|
||||
public DiscordFeatureConfiguration DiscordFeatureConfig { get; set; }
|
||||
|
||||
public bool OptOutMbCollection { get; set; } = false;
|
||||
}
|
||||
|
||||
public enum ClientLanguage
|
||||
|
|
|
|||
|
|
@ -5,7 +5,6 @@ using System.Text;
|
|||
using System.Text.RegularExpressions;
|
||||
using System.Threading.Tasks;
|
||||
using Dalamud.Game.Chat;
|
||||
using Dalamud.Settings;
|
||||
using Serilog;
|
||||
|
||||
namespace Dalamud.Game {
|
||||
|
|
@ -81,8 +80,8 @@ namespace Dalamud.Game {
|
|||
|
||||
var originalMessage = string.Copy(message);
|
||||
|
||||
if (PersistentSettings.Instance.BadWords != null &&
|
||||
PersistentSettings.Instance.BadWords.Any(x => originalMessage.Contains(x))) {
|
||||
if (this.dalamud.Configuration.BadWords != null &&
|
||||
this.dalamud.Configuration.BadWords.Any(x => originalMessage.Contains(x))) {
|
||||
// This seems to be in the user block list - let's not show it
|
||||
Log.Debug("Blocklist triggered");
|
||||
isHandled = true;
|
||||
|
|
|
|||
|
|
@ -37,8 +37,8 @@ namespace Dalamud.Game.ClientState.Actors {
|
|||
|
||||
var actorStruct = Marshal.PtrToStructure<Structs.Actor>(offset);
|
||||
|
||||
Log.Debug("ActorTable[{0}]: {1} - {2} - {3}", index, tblIndex.ToString("X"), offset.ToString("X"),
|
||||
actorStruct.ObjectKind.ToString());
|
||||
//Log.Debug("ActorTable[{0}]: {1} - {2} - {3}", index, tblIndex.ToString("X"), offset.ToString("X"),
|
||||
// actorStruct.ObjectKind.ToString());
|
||||
|
||||
switch (actorStruct.ObjectKind) {
|
||||
case ObjectKind.Player: return new PlayerCharacter(actorStruct);
|
||||
|
|
|
|||
|
|
@ -10,6 +10,7 @@ using System.Threading.Tasks;
|
|||
using Dalamud.Game.ClientState.Actors;
|
||||
using Dalamud.Game.ClientState.Actors.Types;
|
||||
using Dalamud.Game.Internal;
|
||||
using Serilog;
|
||||
|
||||
namespace Dalamud.Game.ClientState
|
||||
{
|
||||
|
|
@ -54,6 +55,8 @@ namespace Dalamud.Game.ClientState
|
|||
Address = new ClientStateAddressResolver();
|
||||
Address.Setup(scanner);
|
||||
|
||||
Log.Verbose("===== C L I E N T S T A T E =====");
|
||||
|
||||
this.ClientLanguage = startInfo.Language;
|
||||
|
||||
this.Actors = new ActorTable(Address);
|
||||
|
|
|
|||
|
|
@ -15,7 +15,7 @@ namespace Dalamud.Game.ClientState
|
|||
protected override void Setup64Bit(SigScanner sig) {
|
||||
ActorTable = sig.Module.BaseAddress + 0x1B29B40;
|
||||
LocalContentId = sig.Module.BaseAddress + 0x1B58B60;
|
||||
JobGaugeData = sig.Module.BaseAddress + 0x1B2D4B4;
|
||||
JobGaugeData = sig.Module.BaseAddress + 0x1BFD110;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,11 +1,5 @@
|
|||
using Dalamud.Game.ClientState.Structs.JobGauge;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Serilog;
|
||||
|
||||
namespace Dalamud.Game.ClientState {
|
||||
public class JobGauges {
|
||||
|
|
@ -13,12 +7,14 @@ namespace Dalamud.Game.ClientState {
|
|||
|
||||
public JobGauges(ClientStateAddressResolver addressResolver) {
|
||||
Address = addressResolver;
|
||||
|
||||
Log.Verbose("JobGaugeData address {JobGaugeData}", Address.ActorTable);
|
||||
}
|
||||
|
||||
// Should only be called with the gauge types in
|
||||
// ClientState.Structs.JobGauge
|
||||
public T Get<T>() {
|
||||
return Marshal.PtrToStructure<T>(Address.ActorTable);
|
||||
return Marshal.PtrToStructure<T>(Address.JobGaugeData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,5 +9,18 @@ namespace Dalamud.Game.ClientState.Structs.JobGauge {
|
|||
|
||||
[StructLayout(LayoutKind.Explicit)]
|
||||
public struct ASTGauge {
|
||||
[FieldOffset(4)] private CardType Card;
|
||||
[FieldOffset(5)] private unsafe fixed byte Seals[3];
|
||||
|
||||
public CardType DrawnCard() {
|
||||
return Card;
|
||||
}
|
||||
|
||||
public unsafe bool ContainsSeal(SealType seal) {
|
||||
if (Seals[0] == (byte)seal) return true;
|
||||
if (Seals[1] == (byte)seal) return true;
|
||||
if (Seals[2] == (byte)seal) return true;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,12 +9,12 @@ namespace Dalamud.Game.ClientState.Structs.JobGauge {
|
|||
|
||||
[StructLayout(LayoutKind.Explicit)]
|
||||
public struct BLMGauge {
|
||||
[FieldOffset(0xc)] public short TimeUntilNextPolyglot; //eno timer (ms)
|
||||
[FieldOffset(0xe)] public short ElementTimeRemaining; //ui/af timer
|
||||
[FieldOffset(0x10)] private byte ElementStance; //ui/af
|
||||
[FieldOffset(0x11)] public byte NumUmbralHearts; //number of umbral hearts
|
||||
[FieldOffset(0x12)] public byte NumPolyglotStacks; //number of polyglot stacks
|
||||
[FieldOffset(0x13)] public bool IsEnoActive; //eno active?
|
||||
[FieldOffset(0)] public short TimeUntilNextPolyglot; //eno timer (ms)
|
||||
[FieldOffset(2)] public short ElementTimeRemaining; //ui/af timer
|
||||
[FieldOffset(4)] private byte ElementStance; //ui/af
|
||||
[FieldOffset(5)] public byte NumUmbralHearts; //number of umbral hearts
|
||||
[FieldOffset(6)] public byte NumPolyglotStacks; //number of polyglot stacks
|
||||
[FieldOffset(7)] private byte EnoState; //eno active?
|
||||
|
||||
public bool InUmbralIce() {
|
||||
return ElementStance > 4;
|
||||
|
|
@ -24,6 +24,10 @@ namespace Dalamud.Game.ClientState.Structs.JobGauge {
|
|||
return ElementStance > 0 && ElementStance < 4;
|
||||
}
|
||||
|
||||
public bool IsEnoActive() {
|
||||
return EnoState > 0;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -9,5 +9,8 @@ namespace Dalamud.Game.ClientState.Structs.JobGauge {
|
|||
|
||||
[StructLayout(LayoutKind.Explicit)]
|
||||
public struct BRDGauge {
|
||||
[FieldOffset(0)] public short SongTimer;
|
||||
[FieldOffset(2)] public byte NumSongStacks;
|
||||
[FieldOffset(4)] public CurrentSong ActiveSong;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,13 +9,17 @@ namespace Dalamud.Game.ClientState.Structs.JobGauge {
|
|||
|
||||
[StructLayout(LayoutKind.Explicit)]
|
||||
public unsafe struct DNCGauge {
|
||||
[FieldOffset(0xc)] public byte NumFeathers;
|
||||
[FieldOffset(0xd)] public byte Esprit;
|
||||
[FieldOffset(0xe)] public fixed byte StepOrder[4];
|
||||
[FieldOffset(0x12)] public byte NumCompleteSteps;
|
||||
[FieldOffset(0)] public byte NumFeathers;
|
||||
[FieldOffset(1)] public byte Esprit;
|
||||
[FieldOffset(2)] private fixed byte StepOrder[4];
|
||||
[FieldOffset(6)] public byte NumCompleteSteps;
|
||||
|
||||
public bool IsDancing() {
|
||||
return StepOrder[0] != 0;
|
||||
}
|
||||
|
||||
public ulong NextStep() {
|
||||
return (ulong)(15999 + StepOrder[NumCompleteSteps] - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,5 +9,8 @@ namespace Dalamud.Game.ClientState.Structs.JobGauge {
|
|||
|
||||
[StructLayout(LayoutKind.Explicit)]
|
||||
public struct DRGGauge {
|
||||
[FieldOffset(0)] public short BOTDTimer;
|
||||
[FieldOffset(2)] public BOTDState BOTDState;
|
||||
[FieldOffset(3)] public byte EyeCount;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -8,9 +8,13 @@ using System.Threading.Tasks;
|
|||
namespace Dalamud.Game.ClientState.Structs.JobGauge {
|
||||
[StructLayout(LayoutKind.Explicit)]
|
||||
public struct DRKGauge {
|
||||
[FieldOffset(0xc)] public short Blood;
|
||||
[FieldOffset(0xe)] public short DarksideTimeRemaining;
|
||||
[FieldOffset(0x10)] public bool HasDarkArts;
|
||||
[FieldOffset(0x12)] public short ShadowTimeRemaining;
|
||||
[FieldOffset(0)] public byte Blood;
|
||||
[FieldOffset(2)] public short DarksideTimeRemaining;
|
||||
[FieldOffset(4)] private byte DarkArtsState;
|
||||
[FieldOffset(6)] public short ShadowTimeRemaining;
|
||||
|
||||
public bool HasDarkArts() {
|
||||
return DarkArtsState > 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,5 +9,8 @@ namespace Dalamud.Game.ClientState.Structs.JobGauge {
|
|||
|
||||
[StructLayout(LayoutKind.Explicit)]
|
||||
public struct GNBGauge {
|
||||
[FieldOffset(0)] public byte NumAmmo;
|
||||
[FieldOffset(2)] public short MaxTimerDuration;
|
||||
[FieldOffset(4)] public byte AmmoComboStepNumber;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
67
Dalamud/Game/ClientState/Structs/JobGauge/JobEnums.cs
Normal file
67
Dalamud/Game/ClientState/Structs/JobGauge/JobEnums.cs
Normal file
|
|
@ -0,0 +1,67 @@
|
|||
using System;
|
||||
|
||||
namespace Dalamud.Game.ClientState.Structs.JobGauge {
|
||||
public enum SealType : byte {
|
||||
NONE = 0,
|
||||
SUN,
|
||||
MOON,
|
||||
CELESTIAL
|
||||
}
|
||||
|
||||
public enum CardType : byte {
|
||||
NONE = 0,
|
||||
BALANCE,
|
||||
BOLE,
|
||||
ARROW,
|
||||
SPEAR,
|
||||
EWER,
|
||||
SPIRE,
|
||||
LORD = 0x70,
|
||||
LADY = 0x80
|
||||
}
|
||||
|
||||
public enum SummonPet : byte {
|
||||
NONE = 0,
|
||||
IFRIT = 3,
|
||||
TITAN,
|
||||
GARUDA
|
||||
}
|
||||
|
||||
public enum PetGlam : byte {
|
||||
NONE = 0,
|
||||
EMERALD,
|
||||
TOPAZ,
|
||||
RUBY
|
||||
}
|
||||
|
||||
[Flags]
|
||||
public enum Sen : byte {
|
||||
NONE = 0,
|
||||
SETSU = 1 << 0,
|
||||
GETSU = 1 << 1,
|
||||
KA = 1 << 2
|
||||
}
|
||||
|
||||
public enum BOTDState : byte {
|
||||
NONE = 0,
|
||||
BOTD,
|
||||
LOTD
|
||||
}
|
||||
|
||||
public enum CurrentSong : byte {
|
||||
MAGE = 5,
|
||||
ARMY = 0xA,
|
||||
WANDERER = 0xF
|
||||
}
|
||||
|
||||
public enum DismissedFairy : byte {
|
||||
EOS = 6,
|
||||
SELENE
|
||||
}
|
||||
|
||||
public enum Mudras : byte {
|
||||
TEN = 1,
|
||||
CHI = 2,
|
||||
JIN = 3
|
||||
}
|
||||
}
|
||||
|
|
@ -10,12 +10,12 @@ namespace Dalamud.Game.ClientState.Structs.JobGauge {
|
|||
[StructLayout(LayoutKind.Explicit)]
|
||||
public struct MCHGauge{
|
||||
|
||||
[FieldOffset(0xc)] public short OverheatTimeRemaining;
|
||||
[FieldOffset(0xe)] public short RobotTimeRemaining;
|
||||
[FieldOffset(0x10)] public byte Heat;
|
||||
[FieldOffset(0x11)] public byte Battery;
|
||||
[FieldOffset(0x12)] public byte LastRobotBatteryPower;
|
||||
[FieldOffset(0x13)] private byte TimerActive;
|
||||
[FieldOffset(0)] public short OverheatTimeRemaining;
|
||||
[FieldOffset(2)] public short RobotTimeRemaining;
|
||||
[FieldOffset(4)] public byte Heat;
|
||||
[FieldOffset(5)] public byte Battery;
|
||||
[FieldOffset(6)] public byte LastRobotBatteryPower;
|
||||
[FieldOffset(7)] private byte TimerActive;
|
||||
|
||||
public bool IsOverheated() {
|
||||
return (TimerActive & 1) != 0;
|
||||
|
|
|
|||
|
|
@ -9,5 +9,13 @@ namespace Dalamud.Game.ClientState.Structs.JobGauge {
|
|||
|
||||
[StructLayout(LayoutKind.Explicit)]
|
||||
public struct MNKGauge {
|
||||
[FieldOffset(0)] public byte GLTimer;
|
||||
[FieldOffset(2)] public byte NumGLStacks;
|
||||
[FieldOffset(3)] public byte NumChakra;
|
||||
[FieldOffset(4)] private byte GLTimerFreezeState;
|
||||
|
||||
public bool IsGLTimerFroze() {
|
||||
return GLTimerFreezeState > 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,5 +9,9 @@ namespace Dalamud.Game.ClientState.Structs.JobGauge {
|
|||
|
||||
[StructLayout(LayoutKind.Explicit)]
|
||||
public struct NINGauge {
|
||||
[FieldOffset(0)] public int HutonTimeLeft;
|
||||
[FieldOffset(4)] public byte TCJMudrasUsed; //some sort of mask
|
||||
[FieldOffset(5)] public byte Ninki;
|
||||
[FieldOffset(6)] public byte NumHutonManualCasts; //wtf
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,5 +9,6 @@ namespace Dalamud.Game.ClientState.Structs.JobGauge {
|
|||
|
||||
[StructLayout(LayoutKind.Explicit)]
|
||||
public struct PLDGauge {
|
||||
[FieldOffset(0)] public byte GaugeAmount;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,5 +9,7 @@ namespace Dalamud.Game.ClientState.Structs.JobGauge {
|
|||
|
||||
[StructLayout(LayoutKind.Explicit)]
|
||||
public struct RDMGauge {
|
||||
[FieldOffset(0)] public byte WhiteGauge;
|
||||
[FieldOffset(1)] public byte BlackGauge;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -10,7 +10,7 @@ namespace Dalamud.Game.ClientState.Structs.JobGauge {
|
|||
[StructLayout(LayoutKind.Explicit)]
|
||||
public struct SAMGauge {
|
||||
|
||||
[FieldOffset(0xf)] public byte Kenki;
|
||||
[FieldOffset(0x10)] public byte Sen;
|
||||
[FieldOffset(3)] public byte Kenki;
|
||||
[FieldOffset(4)] public Sen Sen;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,5 +9,9 @@ namespace Dalamud.Game.ClientState.Structs.JobGauge {
|
|||
|
||||
[StructLayout(LayoutKind.Explicit)]
|
||||
public struct SCHGauge {
|
||||
[FieldOffset(2)] public byte NumAetherflowStacks;
|
||||
[FieldOffset(3)] public byte FairyGaugeAmount;
|
||||
[FieldOffset(4)] public short SeraphTimer;
|
||||
[FieldOffset(6)] public DismissedFairy DismissedFairy;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -11,8 +11,21 @@ namespace Dalamud.Game.ClientState.Structs.JobGauge {
|
|||
public struct SMNGauge {
|
||||
|
||||
//Unfinished
|
||||
[FieldOffset(0xc)] public short TimerRemaining;
|
||||
[FieldOffset(0xf)] public bool IsDemiActive;
|
||||
[FieldOffset(0x10)] public byte NumStacks;
|
||||
[FieldOffset(0)] public short TimerRemaining;
|
||||
[FieldOffset(2)] public SummonPet ReturnSummon;
|
||||
[FieldOffset(3)] public PetGlam ReturnSummonGlam;
|
||||
[FieldOffset(4)] public byte NumStacks;
|
||||
|
||||
public bool IsPhoenixReady() {
|
||||
return (NumStacks & 0x10) > 0;
|
||||
}
|
||||
|
||||
public bool IsBahamutReady() {
|
||||
return (NumStacks & 8) > 0;
|
||||
}
|
||||
|
||||
public bool HasAetherflowStacks() {
|
||||
return (NumStacks & 3) > 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,5 +9,6 @@ namespace Dalamud.Game.ClientState.Structs.JobGauge {
|
|||
|
||||
[StructLayout(LayoutKind.Explicit)]
|
||||
public struct WARGauge {
|
||||
[FieldOffset(0)] public byte BeastGaugeAmount;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -9,5 +9,8 @@ namespace Dalamud.Game.ClientState.Structs.JobGauge {
|
|||
|
||||
[StructLayout(LayoutKind.Explicit)]
|
||||
public struct WHMGauge {
|
||||
[FieldOffset(2)] public short LilyTimer; //Counts to 30k = 30s
|
||||
[FieldOffset(4)] public byte NumLilies;
|
||||
[FieldOffset(5)] public byte NumBloodLily;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,5 @@
|
|||
using System;
|
||||
using System.Runtime.InteropServices;
|
||||
using Dalamud.Settings;
|
||||
using Dalamud.Game.Internal.Gui;
|
||||
using Dalamud.Game.Internal.Libc;
|
||||
using Dalamud.Game.Internal.Network;
|
||||
|
|
@ -56,7 +55,7 @@ namespace Dalamud.Game.Internal {
|
|||
|
||||
Network = new GameNetwork(dalamud, scanner);
|
||||
|
||||
Resource = new ResourceManager(dalamud, scanner);
|
||||
//Resource = new ResourceManager(dalamud, scanner);
|
||||
}
|
||||
|
||||
private void HookVTable() {
|
||||
|
|
@ -100,7 +99,7 @@ namespace Dalamud.Game.Internal {
|
|||
} catch (Exception ex) {
|
||||
Log.Error(ex, "Exception while dispatching Framework::Update event.");
|
||||
}
|
||||
|
||||
|
||||
return this.updateHook.Original(framework);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,38 +0,0 @@
|
|||
using System;
|
||||
using System.Diagnostics;
|
||||
using Dalamud.Hooking;
|
||||
|
||||
namespace Dalamud.Game.Internal.Gui {
|
||||
public class IconReplaceChecker {
|
||||
private IconReplaceCheckerAddressResolver address;
|
||||
private Hook<OnCheckDetour> checkerHook;
|
||||
|
||||
public IconReplaceChecker(ProcessModule module, SigScanner scanner) {
|
||||
this.address = new IconReplaceCheckerAddressResolver();
|
||||
this.address.Setup(scanner);
|
||||
hookChecker();
|
||||
}
|
||||
|
||||
private void hookChecker() {
|
||||
this.checkerHook = new Hook<OnCheckDetour>(this.address.BaseAddress, (Delegate)new OnCheckDetour(this.HandleChecker), (object)this);
|
||||
}
|
||||
|
||||
public void Enable() {
|
||||
this.checkerHook.Enable();
|
||||
}
|
||||
|
||||
public void Dispose() {
|
||||
this.checkerHook.Dispose();
|
||||
}
|
||||
|
||||
// I hate this function. This is the dumbest function to exist in the game. Just return 1.
|
||||
// Determines which abilities are allowed to have their icons updated.
|
||||
private ulong HandleChecker(int actionID) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
private delegate ulong OnCheckDetour(int actionID);
|
||||
|
||||
public delegate ulong OnCheckDelegate(int actionID);
|
||||
}
|
||||
}
|
||||
|
|
@ -1,17 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Dalamud.Game.Internal.Gui {
|
||||
class IconReplaceCheckerAddressResolver : BaseAddressResolver {
|
||||
public IntPtr BaseAddress { get; private set; }
|
||||
protected bool IsResolved { get; set; }
|
||||
|
||||
protected override void Setup64Bit(SigScanner sig)
|
||||
{
|
||||
this.BaseAddress = sig.ScanText("81 f9 d4 08 00 00 7f 33 0f 84 fa 01 00 00 83 c1 eb 81 f9 a3 00 00 00");
|
||||
}
|
||||
}
|
||||
}
|
||||
File diff suppressed because it is too large
Load diff
|
|
@ -6,11 +6,12 @@ using System.Threading.Tasks;
|
|||
|
||||
namespace Dalamud.Game.Internal.Gui {
|
||||
class IconReplacerAddressResolver : BaseAddressResolver {
|
||||
public IntPtr BaseAddress { get; private set; }
|
||||
protected bool IsResolved { get; set; }
|
||||
public IntPtr GetIcon { get; private set; }
|
||||
public IntPtr IsIconReplaceable { get; private set; }
|
||||
|
||||
protected override void Setup64Bit(SigScanner sig) {
|
||||
this.BaseAddress = sig.ScanText("81 fa d4 08 00 00 7f 4b 74 44 8d 42 eb 3d a3 00 00 00");
|
||||
this.GetIcon = sig.ScanText("48 89 5c 24 08 48 89 6c 24 10 48 89 74 24 18 57 48 83 ec 30 8b da be dd 1c 00 00 bd d3 0d 00 00");
|
||||
this.IsIconReplaceable = sig.ScanText("81 f9 2e 01 00 00 7f 39 81 f9 2d 01 00 00 0f 8d 11 02 00 00 83 c1 eb");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,7 +6,6 @@ using System.Threading.Tasks;
|
|||
using Dalamud.Game.Network.MarketBoardUploaders;
|
||||
using Dalamud.Game.Network.Structures;
|
||||
using Dalamud.Game.Network.Universalis.MarketBoardUploaders;
|
||||
using Dalamud.Settings;
|
||||
using Serilog;
|
||||
|
||||
namespace Dalamud.Game.Network {
|
||||
|
|
@ -46,14 +45,14 @@ namespace Dalamud.Game.Network {
|
|||
}
|
||||
|
||||
if (opCode == ZoneOpCode.FateSpawn) {
|
||||
if (PersistentSettings.Instance.Fates == null)
|
||||
if (this.dalamud.Configuration.Fates == null)
|
||||
return;
|
||||
|
||||
var data = new byte[64];
|
||||
Marshal.Copy(dataPtr, data, 0, 64);
|
||||
|
||||
var fateId = data[16];
|
||||
if (PersistentSettings.Instance.Fates.Any(x => x.Id == fateId) &&
|
||||
if (this.dalamud.Configuration.Fates.Any(x => x.Id == fateId) &&
|
||||
this.dalamud.BotManager.IsConnected)
|
||||
Task.Run(() => this.dalamud.BotManager.ProcessFate(fateId));
|
||||
|
||||
|
|
|
|||
|
|
@ -1,50 +0,0 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace Dalamud.Settings
|
||||
{
|
||||
public class PersistentSettings {
|
||||
private static PersistentSettings _instance = null;
|
||||
|
||||
private static readonly string ConfigPath = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "settings.json");
|
||||
|
||||
public static PersistentSettings Instance {
|
||||
get {
|
||||
if (_instance == null) {
|
||||
if (!File.Exists(ConfigPath)) {
|
||||
_instance = new PersistentSettings();
|
||||
return _instance;
|
||||
}
|
||||
|
||||
_instance = JsonConvert.DeserializeObject<PersistentSettings>(File.ReadAllText(ConfigPath));
|
||||
}
|
||||
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
||||
public class FateInfo {
|
||||
public string Name { get; set; }
|
||||
public int Id { get; set; }
|
||||
}
|
||||
|
||||
public List<FateInfo> Fates;
|
||||
|
||||
public List<string> BadWords;
|
||||
|
||||
public void Save() {
|
||||
File.WriteAllText(ConfigPath, JsonConvert.SerializeObject(this));
|
||||
}
|
||||
|
||||
public static void Reset() {
|
||||
_instance = new PersistentSettings();
|
||||
Instance.Save();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue