Merge branch 'master' into RetainerNotify

This commit is contained in:
meli 2019-11-21 15:36:54 -08:00
commit f936462423
3 changed files with 15 additions and 30 deletions

View file

@ -165,7 +165,7 @@ namespace Dalamud {
}); });
CommandManager.AddHandler("/xlunmute", new CommandInfo(OnBadWordsRemove) { CommandManager.AddHandler("/xlunmute", new CommandInfo(OnBadWordsRemove) {
HelpMessage = "Unmute a word or sentence. Usage: /fatewatchremove <word or sentence>" HelpMessage = "Unmute a word or sentence. Usage: /xlunmute <word or sentence>"
}); });
CommandManager.AddHandler("/xldstate", new CommandInfo(OnDebugPrintGameState) { CommandManager.AddHandler("/xldstate", new CommandInfo(OnDebugPrintGameState) {
@ -183,12 +183,12 @@ namespace Dalamud {
CommandManager.AddHandler("/xlbgmset", new CommandInfo(OnBgmSetCommand) CommandManager.AddHandler("/xlbgmset", new CommandInfo(OnBgmSetCommand)
{ {
HelpMessage = "Set the Game background music. Usage: /bgmset <BGM ID>" HelpMessage = "Set the Game background music. Usage: /xlbgmset <BGM ID>"
}); });
CommandManager.AddHandler("/xlitem", new CommandInfo(OnItemLinkCommand) CommandManager.AddHandler("/xlitem", new CommandInfo(OnItemLinkCommand)
{ {
HelpMessage = "Link an item by name. Usage: /item <Item name>" HelpMessage = "Link an item by name. Usage: /xlitem <Item name>"
}); });
} }

View file

@ -1,7 +1,7 @@
<Project Sdk="Microsoft.NET.Sdk"> <Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup Label="Target"> <PropertyGroup Label="Target">
<PlatformTarget>AnyCPU</PlatformTarget> <PlatformTarget>AnyCPU</PlatformTarget>
<TargetFramework>net48</TargetFramework> <TargetFramework>net471</TargetFramework>
<LangVersion>8.0</LangVersion> <LangVersion>8.0</LangVersion>
<Platforms>AnyCPU;x64</Platforms> <Platforms>AnyCPU;x64</Platforms>
</PropertyGroup> </PropertyGroup>
@ -14,9 +14,9 @@
</PropertyGroup> </PropertyGroup>
<PropertyGroup Label="Feature"> <PropertyGroup Label="Feature">
<AllowUnsafeBlocks>true</AllowUnsafeBlocks> <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<AssemblyVersion>4.1.0.3</AssemblyVersion> <AssemblyVersion>4.1.0.5</AssemblyVersion>
<Version>4.1.0.3</Version> <Version>4.1.0.5</Version>
<FileVersion>4.1.0.3</FileVersion> <FileVersion>4.1.0.5</FileVersion>
</PropertyGroup> </PropertyGroup>
<ItemGroup Label="Resources"> <ItemGroup Label="Resources">
<None Include="$(SolutionDir)/Resources/**/*" CopyToOutputDirectory="PreserveNewest" Visible="false" /> <None Include="$(SolutionDir)/Resources/**/*" CopyToOutputDirectory="PreserveNewest" Visible="false" />

View file

@ -24,6 +24,7 @@ namespace Dalamud.Game.Internal.Gui {
private IntPtr activeBuffArray = IntPtr.Zero; private IntPtr activeBuffArray = IntPtr.Zero;
private IntPtr jobInfo; private IntPtr jobInfo;
private IntPtr byteBase; private IntPtr byteBase;
private IntPtr playerLevel;
private Dalamud dalamud; private Dalamud dalamud;
private HashSet<uint> CustomIDs; private HashSet<uint> CustomIDs;
@ -37,6 +38,8 @@ namespace Dalamud.Game.Internal.Gui {
this.byteBase = scanner.Module.BaseAddress; this.byteBase = scanner.Module.BaseAddress;
this.comboTimer = byteBase + 0x1BB0B50; this.comboTimer = byteBase + 0x1BB0B50;
this.lastComboMove = byteBase + 0x1BB0B54; this.lastComboMove = byteBase + 0x1BB0B54;
this.playerLevel = byteBase + 0x1C28FA8 + 0x78;
CustomIDs = new HashSet<uint>(); CustomIDs = new HashSet<uint>();
VanillaIDs = new HashSet<uint>(); VanillaIDs = new HashSet<uint>();
@ -80,31 +83,13 @@ namespace Dalamud.Game.Internal.Gui {
// TODO: More jobs, level checking for everything. // TODO: More jobs, level checking for everything.
// Check if player is loaded in by trying to get their buffs.
// If not, skip everything until we are (game will crash cause I'm lazy).
/*
if (activeBuffArray == IntPtr.Zero) {
try {
activeBuffArray = FindBuffAddress();
Log.Verbose("ActiveBuffArray address: {ActiveBuffArray}", activeBuffArray);
}
catch (Exception e) {
activeBuffArray = IntPtr.Zero;
return this.iconHook.Original(self, actionID);
}
}
*/
if (this.VanillaIDs.Contains(actionID)) return this.iconHook.Original(self, actionID); if (this.VanillaIDs.Contains(actionID)) return this.iconHook.Original(self, actionID);
if (!this.CustomIDs.Contains(actionID)) return actionID; if (!this.CustomIDs.Contains(actionID)) return actionID;
// TODO: this is currently broken
// As it stands, don't rely on localCharacter.level for anything.
//var localPlayer = this.dalamud.ClientState.LocalPlayer;
// Don't clutter the spaghetti any worse than it already is. // Don't clutter the spaghetti any worse than it already is.
var lastMove = Marshal.ReadInt32(this.lastComboMove); var lastMove = Marshal.ReadInt32(this.lastComboMove);
var comboTime = Marshal.ReadInt32(this.comboTimer); var comboTime = Marshal.ReadInt32(this.comboTimer);
var level = 80; var level = Marshal.ReadByte(this.playerLevel);
// DRAGOON // DRAGOON
// TODO: Jump/High Jump into Mirage Dive // TODO: Jump/High Jump into Mirage Dive