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Merge branch 'master' into RetainerNotify
This commit is contained in:
commit
f936462423
3 changed files with 15 additions and 30 deletions
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@ -165,7 +165,7 @@ namespace Dalamud {
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});
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CommandManager.AddHandler("/xlunmute", new CommandInfo(OnBadWordsRemove) {
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HelpMessage = "Unmute a word or sentence. Usage: /fatewatchremove <word or sentence>"
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HelpMessage = "Unmute a word or sentence. Usage: /xlunmute <word or sentence>"
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});
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CommandManager.AddHandler("/xldstate", new CommandInfo(OnDebugPrintGameState) {
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@ -183,12 +183,12 @@ namespace Dalamud {
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CommandManager.AddHandler("/xlbgmset", new CommandInfo(OnBgmSetCommand)
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{
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HelpMessage = "Set the Game background music. Usage: /bgmset <BGM ID>"
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HelpMessage = "Set the Game background music. Usage: /xlbgmset <BGM ID>"
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});
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CommandManager.AddHandler("/xlitem", new CommandInfo(OnItemLinkCommand)
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{
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HelpMessage = "Link an item by name. Usage: /item <Item name>"
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HelpMessage = "Link an item by name. Usage: /xlitem <Item name>"
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});
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}
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@ -1,7 +1,7 @@
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup Label="Target">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<TargetFramework>net48</TargetFramework>
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<TargetFramework>net471</TargetFramework>
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<LangVersion>8.0</LangVersion>
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<Platforms>AnyCPU;x64</Platforms>
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</PropertyGroup>
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@ -14,9 +14,9 @@
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</PropertyGroup>
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<PropertyGroup Label="Feature">
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<AssemblyVersion>4.1.0.3</AssemblyVersion>
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<Version>4.1.0.3</Version>
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<FileVersion>4.1.0.3</FileVersion>
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<AssemblyVersion>4.1.0.5</AssemblyVersion>
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<Version>4.1.0.5</Version>
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<FileVersion>4.1.0.5</FileVersion>
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</PropertyGroup>
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<ItemGroup Label="Resources">
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<None Include="$(SolutionDir)/Resources/**/*" CopyToOutputDirectory="PreserveNewest" Visible="false" />
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@ -24,6 +24,7 @@ namespace Dalamud.Game.Internal.Gui {
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private IntPtr activeBuffArray = IntPtr.Zero;
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private IntPtr jobInfo;
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private IntPtr byteBase;
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private IntPtr playerLevel;
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private Dalamud dalamud;
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private HashSet<uint> CustomIDs;
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@ -37,6 +38,8 @@ namespace Dalamud.Game.Internal.Gui {
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this.byteBase = scanner.Module.BaseAddress;
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this.comboTimer = byteBase + 0x1BB0B50;
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this.lastComboMove = byteBase + 0x1BB0B54;
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this.playerLevel = byteBase + 0x1C28FA8 + 0x78;
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CustomIDs = new HashSet<uint>();
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VanillaIDs = new HashSet<uint>();
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@ -80,31 +83,13 @@ namespace Dalamud.Game.Internal.Gui {
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// TODO: More jobs, level checking for everything.
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// Check if player is loaded in by trying to get their buffs.
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// If not, skip everything until we are (game will crash cause I'm lazy).
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/*
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if (activeBuffArray == IntPtr.Zero) {
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try {
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activeBuffArray = FindBuffAddress();
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Log.Verbose("ActiveBuffArray address: {ActiveBuffArray}", activeBuffArray);
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}
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catch (Exception e) {
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activeBuffArray = IntPtr.Zero;
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return this.iconHook.Original(self, actionID);
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}
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}
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*/
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if (this.VanillaIDs.Contains(actionID)) return this.iconHook.Original(self, actionID);
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if (!this.CustomIDs.Contains(actionID)) return actionID;
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// TODO: this is currently broken
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// As it stands, don't rely on localCharacter.level for anything.
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//var localPlayer = this.dalamud.ClientState.LocalPlayer;
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// Don't clutter the spaghetti any worse than it already is.
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var lastMove = Marshal.ReadInt32(this.lastComboMove);
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var comboTime = Marshal.ReadInt32(this.comboTimer);
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var level = 80;
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var level = Marshal.ReadByte(this.playerLevel);
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// DRAGOON
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// TODO: Jump/High Jump into Mirage Dive
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