diff --git a/Dalamud/Game/ClientState/JobGauge/Types/SGEGauge.cs b/Dalamud/Game/ClientState/JobGauge/Types/SGEGauge.cs
new file mode 100644
index 000000000..e1a09bf7b
--- /dev/null
+++ b/Dalamud/Game/ClientState/JobGauge/Types/SGEGauge.cs
@@ -0,0 +1,40 @@
+using System;
+
+namespace Dalamud.Game.ClientState.JobGauge.Types
+{
+ ///
+ /// In-memory SGE job gauge.
+ ///
+ public unsafe class SGEGauge : JobGaugeBase
+ {
+ ///
+ /// Initializes a new instance of the class.
+ ///
+ /// Address of the job gauge.
+ internal SGEGauge(IntPtr address)
+ : base(address)
+ {
+ }
+
+ ///
+ /// Gets the amount of milliseconds elapsed until the next Addersgall is available.
+ /// This counts from 0 to 20_000.
+ ///
+ public short AddersgallTimer => this.Struct->AddersgallTimer;
+
+ ///
+ /// Gets the amount of Addersgall available.
+ ///
+ public byte Addersgall => this.Struct->Addersgall;
+
+ ///
+ /// Gets the amount of Addersting available.
+ ///
+ public byte Addersting => this.Struct->Addersting;
+
+ ///
+ /// Gets a value indicating whether Eukrasia is activated.
+ ///
+ public bool Eukrasia => this.Struct->Eukrasia == 1;
+ }
+}