From fb0d0de3adc6b74c91afca936c24894c08fafef6 Mon Sep 17 00:00:00 2001
From: goat <16760685+goaaats@users.noreply.github.com>
Date: Tue, 7 Dec 2021 21:08:22 +0100
Subject: [PATCH] fix(SMNGauge): actually return attunement timer instead of
summon timer (closes #705)
---
Dalamud/Game/ClientState/JobGauge/Types/SMNGauge.cs | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/Dalamud/Game/ClientState/JobGauge/Types/SMNGauge.cs b/Dalamud/Game/ClientState/JobGauge/Types/SMNGauge.cs
index 9fa75296e..c567c590b 100644
--- a/Dalamud/Game/ClientState/JobGauge/Types/SMNGauge.cs
+++ b/Dalamud/Game/ClientState/JobGauge/Types/SMNGauge.cs
@@ -27,7 +27,7 @@ namespace Dalamud.Game.ClientState.JobGauge.Types
///
/// Gets the time remaining for the current attunement.
///
- public ushort AttunmentTimerRemaining => this.Struct->SummonTimer;
+ public ushort AttunmentTimerRemaining => this.Struct->AttunementTimer;
///
/// Gets the summon that will return after the current summon expires.