From fb0d0de3adc6b74c91afca936c24894c08fafef6 Mon Sep 17 00:00:00 2001 From: goat <16760685+goaaats@users.noreply.github.com> Date: Tue, 7 Dec 2021 21:08:22 +0100 Subject: [PATCH] fix(SMNGauge): actually return attunement timer instead of summon timer (closes #705) --- Dalamud/Game/ClientState/JobGauge/Types/SMNGauge.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Dalamud/Game/ClientState/JobGauge/Types/SMNGauge.cs b/Dalamud/Game/ClientState/JobGauge/Types/SMNGauge.cs index 9fa75296e..c567c590b 100644 --- a/Dalamud/Game/ClientState/JobGauge/Types/SMNGauge.cs +++ b/Dalamud/Game/ClientState/JobGauge/Types/SMNGauge.cs @@ -27,7 +27,7 @@ namespace Dalamud.Game.ClientState.JobGauge.Types /// /// Gets the time remaining for the current attunement. /// - public ushort AttunmentTimerRemaining => this.Struct->SummonTimer; + public ushort AttunmentTimerRemaining => this.Struct->AttunementTimer; /// /// Gets the summon that will return after the current summon expires.