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Fix PlayerState.Level being synced
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ac2d522415
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2 changed files with 2 additions and 2 deletions
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@ -77,7 +77,7 @@ internal unsafe class PlayerState : IServiceType, IPlayerState
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public RowRef<ClassJob> ClassJob => this.IsLoaded ? LuminaUtils.CreateRef<ClassJob>(CSPlayerState.Instance()->CurrentClassJobId) : default;
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/// <inheritdoc/>
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public short Level => this.IsLoaded ? CSPlayerState.Instance()->CurrentLevel : default;
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public short Level => this.IsLoaded && this.ClassJob.IsValid ? this.GetClassJobLevel(this.ClassJob.Value) : this.EffectiveLevel;
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/// <inheritdoc/>
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public bool IsLevelSynced => this.IsLoaded && CSPlayerState.Instance()->IsLevelSynced;
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@ -79,7 +79,7 @@ public interface IPlayerState : IDalamudService
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bool IsLevelSynced { get; }
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/// <summary>
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/// Gets the effective level of the local character.
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/// Gets the effective level of the local character, taking level sync into account.
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/// </summary>
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short EffectiveLevel { get; }
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