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fix user-created RawPayload to take entire chunk, testing helper for full item link string
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parent
9f884f63f8
commit
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7 changed files with 86 additions and 35 deletions
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@ -558,23 +558,11 @@ namespace Dalamud {
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private void OnItemLinkCommand(string command, string arguments) {
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this.itemSearchCommandWindow = new ItemSearchWindow(this.Data, new UiBuilder(this.InterfaceManager, "ItemSearcher"), false);
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this.itemSearchCommandWindow.OnItemChosen += (sender, item) => {
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var hexData = new byte[] {
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0x02, 0x13, 0x06, 0xFE, 0xFF, 0xF3, 0xF3, 0xF3, 0x03, 0x02, 0x27, 0x07, 0x03, 0xF2, 0x3A, 0x2F,
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0x02, 0x01, 0x03, 0x02, 0x13, 0x06, 0xFE, 0xFF, 0xFF, 0x7B, 0x1A, 0x03, 0xEE, 0x82, 0xBB, 0x02,
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0x13, 0x02, 0xEC, 0x03
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};
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var endTag = new byte[] {
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0x02, 0x27, 0x07, 0xCF, 0x01, 0x01, 0x01, 0xFF, 0x01, 0x03, 0x02, 0x13, 0x02, 0xEC, 0x03
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};
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BitConverter.GetBytes((short) item.RowId).Reverse().ToArray().CopyTo(hexData, 14);
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hexData = hexData.Concat(Encoding.UTF8.GetBytes(item.Name)).Concat(endTag).ToArray();
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this.Framework.Gui.Chat.PrintChat(new XivChatEntry {
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MessageBytes = hexData
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this.itemSearchCommandWindow.OnItemChosen += (sender, item) =>
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{
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this.Framework.Gui.Chat.PrintChat(new XivChatEntry
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{
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MessageBytes = SeStringUtils.CreateItemLink((uint)item.RowId, false).Encode()
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});
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};
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this.isImguiDrawItemSearchWindow = true;
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@ -29,8 +29,10 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
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public RawPayload(byte[] data)
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{
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this.chunkType = data[0];
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this.data = data.Skip(1).ToArray();
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// this payload is 'special' in that we require the entire chunk to be passed in
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// and not just the data after the header
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this.chunkType = data[1];
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this.data = data.Skip(3).Take(data.Length-4).ToArray();
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}
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public override string ToString()
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@ -35,7 +35,14 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
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protected override byte[] EncodeImpl()
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{
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return Encoding.UTF8.GetBytes(Text);
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// special case to allow for empty text payloads, so users don't have to check
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// this may change or go away
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if (string.IsNullOrEmpty(this.text))
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{
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return new byte[] { };
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}
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return Encoding.UTF8.GetBytes(this.text);
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}
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protected override void DecodeImpl(BinaryReader reader, long endOfStream)
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@ -9,6 +9,8 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
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{
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public override PayloadType Type => PayloadType.UIForeground;
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public bool IsEnabled => ColorKey != 0;
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private UIColor color;
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public UIColor UIColor
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{
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@ -9,6 +9,8 @@ namespace Dalamud.Game.Chat.SeStringHandling.Payloads
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{
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public override PayloadType Type => PayloadType.UIGlow;
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public bool IsEnabled => ColorKey != 0;
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private UIColor color;
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public UIColor UIColor
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{
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@ -12,15 +12,10 @@ namespace Dalamud.Game.Chat.SeStringHandling
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public class SeString
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{
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// TODO: probably change how this is done/where it comes from
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public static Dalamud Dalamud { get; internal set; }
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internal static Dalamud Dalamud { get; set; }
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public List<Payload> Payloads { get; }
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public SeString(List<Payload> payloads)
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{
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Payloads = payloads;
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}
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/// <summary>
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/// Helper function to get all raw text from a message as a single joined string
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/// </summary>
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@ -39,10 +34,10 @@ namespace Dalamud.Game.Chat.SeStringHandling
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}
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/// <summary>
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/// Parse an array of bytes to a SeString.
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/// Parse a binary game message into an SeString.
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/// </summary>
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/// <param name="bytes"></param>
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/// <returns></returns>
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/// <param name="bytes">Binary message payload data in SE's internal format.</param>
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/// <returns>An SeString containing parsed Payload objects for each payload in the data.</returns>
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public static SeString Parse(byte[] bytes)
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{
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var payloads = new List<Payload>();
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@ -61,12 +56,30 @@ namespace Dalamud.Game.Chat.SeStringHandling
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return new SeString(payloads);
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}
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/// <summary>
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/// Encode a parsed/created SeString to an array of bytes, to be used for injection.
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/// </summary>
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/// <param name="payloads"></param>
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/// <returns>The bytes of the message.</returns>
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public byte[] Encode()
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public SeString(List<Payload> payloads)
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{
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Payloads = payloads;
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}
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public SeString Append(SeString other)
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{
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Payloads.AddRange(other.Payloads);
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return this;
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}
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public SeString Append(List<Payload> payloads)
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{
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Payloads.AddRange(payloads);
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return this;
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}
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public SeString Append(Payload payload)
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{
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Payloads.Add(payload);
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return this;
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}
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internal byte[] Encode()
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{
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var messageBytes = new List<byte>();
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foreach (var p in Payloads)
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37
Dalamud/Game/Chat/SeStringHandling/SeStringUtils.cs
Normal file
37
Dalamud/Game/Chat/SeStringHandling/SeStringUtils.cs
Normal file
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@ -0,0 +1,37 @@
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using Dalamud.Data.TransientSheet;
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using Dalamud.Game.Chat.SeStringHandling.Payloads;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Dalamud.Game.Chat.SeStringHandling
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{
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public class SeStringUtils
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{
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public static SeString CreateItemLink(uint itemId, bool isHQ, string displayNameOverride = null)
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{
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string displayName = displayNameOverride ?? SeString.Dalamud.Data.GetExcelSheet<Item>().GetRow((int)itemId).Name;
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if (isHQ)
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{
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displayName += " \uE03C";
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}
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var payloads = new List<Payload>(new Payload[]
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{
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new UIForegroundPayload(0x0225),
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new UIGlowPayload(0x0226),
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new ItemPayload(itemId, isHQ),
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new UIForegroundPayload(0x01F4),
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new UIGlowPayload(0x01F5),
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new TextPayload("\uE0BB"),
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new UIGlowPayload(0),
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new UIForegroundPayload(0),
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new TextPayload(displayName),
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new RawPayload(new byte[] { 0x02, 0x27, 0x07, 0xCF, 0x01, 0x01, 0x01, 0xFF, 0x01, 0x03 })
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});
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return new SeString(payloads);
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}
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}
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}
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