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The x location of the top left corner of the window. Ignored for fullscreen windows.
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+ Improve this Doc
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Dalamud Plugin API
-This is the documentation for the publicly accessible Dalamud plugin API. See the market board plugin as an example.
+This is the documentation for the publicly accessible Dalamud plugin API. See the rich presence plugin as an example.
All plugins have to implement the IDalamudPlugin interface that gives them access to objects like the chat command manager and game client information.
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JobGauges
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RendererFactory
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diff --git a/docs/xrefmap.yml b/docs/xrefmap.yml
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--- a/docs/xrefmap.yml
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@@ -2238,6 +2238,32 @@ references:
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fullName: Dalamud.Game.ClientState.Actors.ActorTable.ActorTable
nameWithType: ActorTable.ActorTable
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nameWithType: PlayerCharacter.PlayerCharacter
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+ name: CompanyTag
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+ name: KeyState
+ href: api/Dalamud.Game.ClientState.ClientState.html#Dalamud_Game_ClientState_ClientState_KeyState
+ commentId: F:Dalamud.Game.ClientState.ClientState.KeyState
+ fullName: Dalamud.Game.ClientState.ClientState.KeyState
+ nameWithType: ClientState.KeyState
- uid: Dalamud.Game.ClientState.ClientState.LocalContentId
name: LocalContentId
href: api/Dalamud.Game.ClientState.ClientState.html#Dalamud_Game_ClientState_ClientState_LocalContentId
@@ -2982,17 +3053,16 @@ references:
commentId: E:Dalamud.Game.ClientState.ClientState.PropertyChanged
fullName: Dalamud.Game.ClientState.ClientState.PropertyChanged
nameWithType: ClientState.PropertyChanged
+- uid: Dalamud.Game.ClientState.ClientState.TerritoryChanged
+ name: TerritoryChanged
+ href: api/Dalamud.Game.ClientState.ClientState.html#Dalamud_Game_ClientState_ClientState_TerritoryChanged
+ commentId: F:Dalamud.Game.ClientState.ClientState.TerritoryChanged
+ fullName: Dalamud.Game.ClientState.ClientState.TerritoryChanged
+ nameWithType: ClientState.TerritoryChanged
- uid: Dalamud.Game.ClientState.ClientState.TerritoryType
name: TerritoryType
href: api/Dalamud.Game.ClientState.ClientState.html#Dalamud_Game_ClientState_ClientState_TerritoryType
- commentId: P:Dalamud.Game.ClientState.ClientState.TerritoryType
- fullName: Dalamud.Game.ClientState.ClientState.TerritoryType
- nameWithType: ClientState.TerritoryType
-- uid: Dalamud.Game.ClientState.ClientState.TerritoryType*
- name: TerritoryType
- href: api/Dalamud.Game.ClientState.ClientState.html#Dalamud_Game_ClientState_ClientState_TerritoryType_
- commentId: Overload:Dalamud.Game.ClientState.ClientState.TerritoryType
- isSpec: "True"
+ commentId: F:Dalamud.Game.ClientState.ClientState.TerritoryType
fullName: Dalamud.Game.ClientState.ClientState.TerritoryType
nameWithType: ClientState.TerritoryType
- uid: Dalamud.Game.ClientState.JobGauges
@@ -3030,6 +3100,54 @@ references:
fullName.vb: Dalamud.Game.ClientState.JobGauges.Get(Of T)()
nameWithType: JobGauges.Get
()
nameWithType.vb: JobGauges.Get(Of T)()
+- uid: Dalamud.Game.ClientState.KeyState
+ name: KeyState
+ href: api/Dalamud.Game.ClientState.KeyState.html
+ commentId: T:Dalamud.Game.ClientState.KeyState
+ fullName: Dalamud.Game.ClientState.KeyState
+ nameWithType: KeyState
+- uid: Dalamud.Game.ClientState.KeyState.#ctor(Dalamud.Game.ClientState.ClientStateAddressResolver,System.IntPtr)
+ name: KeyState(ClientStateAddressResolver, IntPtr)
+ href: api/Dalamud.Game.ClientState.KeyState.html#Dalamud_Game_ClientState_KeyState__ctor_Dalamud_Game_ClientState_ClientStateAddressResolver_System_IntPtr_
+ commentId: M:Dalamud.Game.ClientState.KeyState.#ctor(Dalamud.Game.ClientState.ClientStateAddressResolver,System.IntPtr)
+ fullName: Dalamud.Game.ClientState.KeyState.KeyState(Dalamud.Game.ClientState.ClientStateAddressResolver, System.IntPtr)
+ nameWithType: KeyState.KeyState(ClientStateAddressResolver, IntPtr)
+- uid: Dalamud.Game.ClientState.KeyState.#ctor*
+ name: KeyState
+ href: api/Dalamud.Game.ClientState.KeyState.html#Dalamud_Game_ClientState_KeyState__ctor_
+ commentId: Overload:Dalamud.Game.ClientState.KeyState.#ctor
+ isSpec: "True"
+ fullName: Dalamud.Game.ClientState.KeyState.KeyState
+ nameWithType: KeyState.KeyState
+- uid: Dalamud.Game.ClientState.KeyState.ClearAll
+ name: ClearAll()
+ href: api/Dalamud.Game.ClientState.KeyState.html#Dalamud_Game_ClientState_KeyState_ClearAll
+ commentId: M:Dalamud.Game.ClientState.KeyState.ClearAll
+ fullName: Dalamud.Game.ClientState.KeyState.ClearAll()
+ nameWithType: KeyState.ClearAll()
+- uid: Dalamud.Game.ClientState.KeyState.ClearAll*
+ name: ClearAll
+ href: api/Dalamud.Game.ClientState.KeyState.html#Dalamud_Game_ClientState_KeyState_ClearAll_
+ commentId: Overload:Dalamud.Game.ClientState.KeyState.ClearAll
+ isSpec: "True"
+ fullName: Dalamud.Game.ClientState.KeyState.ClearAll
+ nameWithType: KeyState.ClearAll
+- uid: Dalamud.Game.ClientState.KeyState.Item(System.Int32)
+ name: Item[Int32]
+ href: api/Dalamud.Game.ClientState.KeyState.html#Dalamud_Game_ClientState_KeyState_Item_System_Int32_
+ commentId: P:Dalamud.Game.ClientState.KeyState.Item(System.Int32)
+ name.vb: Item(Int32)
+ fullName: Dalamud.Game.ClientState.KeyState.Item[System.Int32]
+ fullName.vb: Dalamud.Game.ClientState.KeyState.Item(System.Int32)
+ nameWithType: KeyState.Item[Int32]
+ nameWithType.vb: KeyState.Item(Int32)
+- uid: Dalamud.Game.ClientState.KeyState.Item*
+ name: Item
+ href: api/Dalamud.Game.ClientState.KeyState.html#Dalamud_Game_ClientState_KeyState_Item_
+ commentId: Overload:Dalamud.Game.ClientState.KeyState.Item
+ isSpec: "True"
+ fullName: Dalamud.Game.ClientState.KeyState.Item
+ nameWithType: KeyState.Item
- uid: Dalamud.Game.ClientState.Structs
name: Dalamud.Game.ClientState.Structs
href: api/Dalamud.Game.ClientState.Structs.html
@@ -3054,6 +3172,12 @@ references:
commentId: F:Dalamud.Game.ClientState.Structs.Actor.ClassJob
fullName: Dalamud.Game.ClientState.Structs.Actor.ClassJob
nameWithType: Actor.ClassJob
+- uid: Dalamud.Game.ClientState.Structs.Actor.CompanyTag
+ name: CompanyTag
+ href: api/Dalamud.Game.ClientState.Structs.Actor.html#Dalamud_Game_ClientState_Structs_Actor_CompanyTag
+ commentId: F:Dalamud.Game.ClientState.Structs.Actor.CompanyTag
+ fullName: Dalamud.Game.ClientState.Structs.Actor.CompanyTag
+ nameWithType: Actor.CompanyTag
- uid: Dalamud.Game.ClientState.Structs.Actor.CurrentHp
name: CurrentHp
href: api/Dalamud.Game.ClientState.Structs.Actor.html#Dalamud_Game_ClientState_Structs_Actor_CurrentHp
@@ -67760,12 +67884,36 @@ references:
isSpec: "True"
fullName: ImGuiScene.RawDX11Scene.LoadImage
nameWithType: RawDX11Scene.LoadImage
+- uid: ImGuiScene.RawDX11Scene.NewInputFrameDelegate
+ name: RawDX11Scene.NewInputFrameDelegate
+ href: api/ImGuiScene.RawDX11Scene.NewInputFrameDelegate.html
+ commentId: T:ImGuiScene.RawDX11Scene.NewInputFrameDelegate
+ fullName: ImGuiScene.RawDX11Scene.NewInputFrameDelegate
+ nameWithType: RawDX11Scene.NewInputFrameDelegate
+- uid: ImGuiScene.RawDX11Scene.NewRenderFrameDelegate
+ name: RawDX11Scene.NewRenderFrameDelegate
+ href: api/ImGuiScene.RawDX11Scene.NewRenderFrameDelegate.html
+ commentId: T:ImGuiScene.RawDX11Scene.NewRenderFrameDelegate
+ fullName: ImGuiScene.RawDX11Scene.NewRenderFrameDelegate
+ nameWithType: RawDX11Scene.NewRenderFrameDelegate
- uid: ImGuiScene.RawDX11Scene.OnBuildUI
name: OnBuildUI
href: api/ImGuiScene.RawDX11Scene.html#ImGuiScene_RawDX11Scene_OnBuildUI
commentId: F:ImGuiScene.RawDX11Scene.OnBuildUI
fullName: ImGuiScene.RawDX11Scene.OnBuildUI
nameWithType: RawDX11Scene.OnBuildUI
+- uid: ImGuiScene.RawDX11Scene.OnNewInputFrame
+ name: OnNewInputFrame
+ href: api/ImGuiScene.RawDX11Scene.html#ImGuiScene_RawDX11Scene_OnNewInputFrame
+ commentId: F:ImGuiScene.RawDX11Scene.OnNewInputFrame
+ fullName: ImGuiScene.RawDX11Scene.OnNewInputFrame
+ nameWithType: RawDX11Scene.OnNewInputFrame
+- uid: ImGuiScene.RawDX11Scene.OnNewRenderFrame
+ name: OnNewRenderFrame
+ href: api/ImGuiScene.RawDX11Scene.html#ImGuiScene_RawDX11Scene_OnNewRenderFrame
+ commentId: F:ImGuiScene.RawDX11Scene.OnNewRenderFrame
+ fullName: ImGuiScene.RawDX11Scene.OnNewRenderFrame
+ nameWithType: RawDX11Scene.OnNewRenderFrame
- uid: ImGuiScene.RawDX11Scene.OnPostResize(System.Int32,System.Int32)
name: OnPostResize(Int32, Int32)
href: api/ImGuiScene.RawDX11Scene.html#ImGuiScene_RawDX11Scene_OnPostResize_System_Int32_System_Int32_