From fb42419b5d6b17a4a158a97d40e4a7e492836d2e Mon Sep 17 00:00:00 2001 From: goat Date: Tue, 31 Mar 2020 04:34:09 +0900 Subject: [PATCH] docs: replace mbplugin link with rich presence --- api/index.md | 2 +- ...ud.Game.ClientState.Actors.ActorTable.html | 54 +++- ...entState.Actors.Types.PlayerCharacter.html | 39 ++- .../Dalamud.Game.ClientState.ClientState.html | 157 +++++++++-- .../Dalamud.Game.ClientState.KeyState.html | 265 ++++++++++++++++++ ...alamud.Game.ClientState.Structs.Actor.html | 45 ++- docs/api/Dalamud.Game.ClientState.html | 4 + docs/api/Dalamud.Game.Internal.Framework.html | 19 +- docs/api/ImGuiNET.RangeAccessor-1.html | 1 + docs/api/ImGuiNET.RangePtrAccessor-1.html | 1 + .../ImGuiScene.FramerateLimit.LimitType.html | 4 +- docs/api/ImGuiScene.FramerateLimit.html | 20 +- docs/api/ImGuiScene.GLTextureWrap.html | 32 +-- docs/api/ImGuiScene.IImGuiInputHandler.html | 12 +- docs/api/ImGuiScene.IImGuiRenderer.html | 20 +- docs/api/ImGuiScene.IRenderer.html | 52 ++-- docs/api/ImGuiScene.ImGui_Impl_DX11.html | 36 +-- docs/api/ImGuiScene.ImGui_Impl_OpenGL3.html | 20 +- docs/api/ImGuiScene.ImGui_Impl_SDL.html | 28 +- .../ImGuiScene.ImGui_Input_Impl_Direct.html | 32 +-- ...GuiScene.RawDX11Scene.BuildUIDelegate.html | 4 +- ...ne.RawDX11Scene.NewInputFrameDelegate.html | 125 +++++++++ ...e.RawDX11Scene.NewRenderFrameDelegate.html | 125 +++++++++ docs/api/ImGuiScene.RawDX11Scene.html | 114 ++++++-- ...Scene.RendererFactory.RendererBackend.html | 4 +- docs/api/ImGuiScene.RendererFactory.html | 8 +- docs/api/ImGuiScene.SDLWindowGL.html | 12 +- docs/api/ImGuiScene.SimpleD3D.html | 64 ++--- ...cene.SimpleImGuiScene.BuildUIDelegate.html | 4 +- docs/api/ImGuiScene.SimpleImGuiScene.html | 72 ++--- docs/api/ImGuiScene.SimpleOGL3.html | 72 ++--- ....SimpleSDLWindow.ProcessEventDelegate.html | 4 +- docs/api/ImGuiScene.SimpleSDLWindow.html | 52 ++-- docs/api/ImGuiScene.TextureWrap.html | 16 +- docs/api/ImGuiScene.WindowCreateInfo.html | 32 +-- docs/api/ImGuiScene.WindowFactory.html | 8 +- docs/api/ImGuiScene.html | 4 + docs/api/index.html | 2 +- docs/api/toc.html | 9 + docs/manifest.json | 146 ++++++---- docs/xrefmap.yml | 164 ++++++++++- 41 files changed, 1425 insertions(+), 459 deletions(-) create mode 100644 docs/api/Dalamud.Game.ClientState.KeyState.html create mode 100644 docs/api/ImGuiScene.RawDX11Scene.NewInputFrameDelegate.html create mode 100644 docs/api/ImGuiScene.RawDX11Scene.NewRenderFrameDelegate.html diff --git a/api/index.md b/api/index.md index 587bacfa3..0106350dc 100644 --- a/api/index.md +++ b/api/index.md @@ -1,4 +1,4 @@ # Dalamud Plugin API -This is the documentation for the publicly accessible Dalamud plugin API. See the [market board plugin](https://github.com/goaaats/Dalamud.MbPlugin) as an example. +This is the documentation for the publicly accessible Dalamud plugin API. See the [rich presence plugin](https://github.com/goaaats/Dalamud.RichPresence) as an example. All plugins have to implement the [IDalamudPlugin interface](Dalamud.Plugin.IDalamudPlugin.yml) that gives them access to objects like the chat command manager and game client information. \ No newline at end of file diff --git a/docs/api/Dalamud.Game.ClientState.Actors.ActorTable.html b/docs/api/Dalamud.Game.ClientState.Actors.ActorTable.html index daa08e00f..e2ee00b58 100644 --- a/docs/api/Dalamud.Game.ClientState.Actors.ActorTable.html +++ b/docs/api/Dalamud.Game.ClientState.Actors.ActorTable.html @@ -85,6 +85,7 @@
Implements
System.Collections.ICollection
System.Collections.IEnumerable
+
System.IDisposable
Inherited Members
@@ -114,7 +115,7 @@
Assembly: Dalamud.dll
Syntax
-
public class ActorTable : ICollection, IEnumerable
+
public class ActorTable : ICollection, IEnumerable, IDisposable

Constructors

@@ -123,7 +124,7 @@ Improve this Doc - View Source + View Source

ActorTable(Dalamud, ClientStateAddressResolver)

@@ -164,7 +165,7 @@ Improve this Doc - View Source + View Source

Item[Int32]

@@ -214,7 +215,7 @@ Improve this Doc - View Source + View Source

Length

@@ -242,12 +243,42 @@

Methods

+ + | + Improve this Doc + + + View Source + + +

Dispose()

+
+
+
Declaration
+
+
public void Dispose()
+
+ + | + Improve this Doc + + + View Source + + +

Enable()

+
+
+
Declaration
+
+
public void Enable()
+
| Improve this Doc - View Source + View Source

GetEnumerator()

@@ -279,7 +310,7 @@ Improve this Doc - View Source + View Source

ICollection.CopyTo(Array, Int32)

@@ -316,7 +347,7 @@ Improve this Doc - View Source + View Source

ICollection.Count

@@ -346,7 +377,7 @@ Improve this Doc - View Source + View Source

ICollection.IsSynchronized

@@ -376,7 +407,7 @@ Improve this Doc - View Source + View Source

ICollection.SyncRoot

@@ -408,6 +439,9 @@
System.Collections.IEnumerable
+
+ System.IDisposable +
@@ -419,7 +453,7 @@ Improve this Doc
  • - View Source + View Source
  • diff --git a/docs/api/Dalamud.Game.ClientState.Actors.Types.PlayerCharacter.html b/docs/api/Dalamud.Game.ClientState.Actors.Types.PlayerCharacter.html index 33eda44f2..f796ca578 100644 --- a/docs/api/Dalamud.Game.ClientState.Actors.Types.PlayerCharacter.html +++ b/docs/api/Dalamud.Game.ClientState.Actors.Types.PlayerCharacter.html @@ -156,7 +156,7 @@ Improve this Doc - View Source + View Source

    PlayerCharacter(Actor, Dalamud)

    @@ -193,12 +193,43 @@

    Properties

    + + | + Improve this Doc + + + View Source + + +

    CompanyTag

    +

    The Free Company tag of this player.

    +
    +
    +
    Declaration
    +
    +
    public string CompanyTag { get; }
    +
    +
    Property Value
    + + + + + + + + + + + + + +
    TypeDescription
    System.String
    | Improve this Doc - View Source + View Source

    CurrentWorld

    @@ -229,7 +260,7 @@ Improve this Doc - View Source + View Source

    HomeWorld

    @@ -266,7 +297,7 @@ Improve this Doc
  • - View Source + View Source
  • diff --git a/docs/api/Dalamud.Game.ClientState.ClientState.html b/docs/api/Dalamud.Game.ClientState.ClientState.html index 8b34f7cd0..548e7a47e 100644 --- a/docs/api/Dalamud.Game.ClientState.ClientState.html +++ b/docs/api/Dalamud.Game.ClientState.ClientState.html @@ -84,6 +84,7 @@
    Implements
    System.ComponentModel.INotifyPropertyChanged
    +
    System.IDisposable
    Inherited Members
    @@ -113,7 +114,7 @@
    Assembly: Dalamud.dll
    Syntax
    -
    public class ClientState : INotifyPropertyChanged
    +
    public class ClientState : INotifyPropertyChanged, IDisposable

    Constructors

    @@ -122,7 +123,7 @@ Improve this Doc - View Source + View Source

    ClientState(Dalamud, DalamudStartInfo, SigScanner)

    @@ -170,7 +171,7 @@ Improve this Doc - View Source + View Source

    Actors

    The table of all present actors.

    @@ -200,7 +201,7 @@ Improve this Doc - View Source + View Source

    ClientLanguage

    @@ -229,7 +230,7 @@ Improve this Doc - View Source + View Source

    JobGauges

    The class facilitating Job Gauge data access

    @@ -254,6 +255,96 @@ + + | + Improve this Doc + + + View Source + +

    KeyState

    +

    Provides access to the keypress state of keyboard keys in game.

    +
    +
    +
    Declaration
    +
    +
    public KeyState KeyState
    +
    +
    Field Value
    + + + + + + + + + + + + + +
    TypeDescription
    KeyState
    + + | + Improve this Doc + + + View Source + +

    TerritoryChanged

    +

    Event that gets fired when the current Territory changes.

    +
    +
    +
    Declaration
    +
    +
    public EventHandler<ushort> TerritoryChanged
    +
    +
    Field Value
    + + + + + + + + + + + + + +
    TypeDescription
    System.EventHandler<System.UInt16>
    + + | + Improve this Doc + + + View Source + +

    TerritoryType

    +

    The current Territory the player resides in.

    +
    +
    +
    Declaration
    +
    +
    public ushort TerritoryType
    +
    +
    Field Value
    + + + + + + + + + + + + + +
    TypeDescription
    System.UInt16

    Properties

    @@ -261,7 +352,7 @@ Improve this Doc - View Source + View Source

    LocalContentId

    @@ -292,7 +383,7 @@ Improve this Doc - View Source + View Source

    LocalPlayer

    @@ -318,37 +409,38 @@ +

    Methods +

    | - Improve this Doc + Improve this Doc - View Source + View Source - -

    TerritoryType

    -

    The current Territory the player resides in.

    -
    + +

    Dispose()

    +
    Declaration
    -
    public uint TerritoryType { get; }
    +
    public void Dispose()
    +
    + + | + Improve this Doc + + + View Source + + +

    Enable()

    +
    +
    +
    Declaration
    +
    +
    public void Enable()
    -
    Property Value
    - - - - - - - - - - - - - -
    TypeDescription
    System.UInt32

    Events

    @@ -356,7 +448,7 @@ Improve this Doc - View Source + View Source

    PropertyChanged

    @@ -384,6 +476,9 @@
    System.ComponentModel.INotifyPropertyChanged
    +
    + System.IDisposable +
    @@ -395,7 +490,7 @@ Improve this Doc
  • - View Source + View Source
  • diff --git a/docs/api/Dalamud.Game.ClientState.KeyState.html b/docs/api/Dalamud.Game.ClientState.KeyState.html new file mode 100644 index 000000000..046d55d43 --- /dev/null +++ b/docs/api/Dalamud.Game.ClientState.KeyState.html @@ -0,0 +1,265 @@ + + + + + + + + Class KeyState + + + + + + + + + + + + + + + + +
    +
    + + + + +
    + + + +
    + + + + + + diff --git a/docs/api/Dalamud.Game.ClientState.Structs.Actor.html b/docs/api/Dalamud.Game.ClientState.Structs.Actor.html index ce1b6d510..07c63a426 100644 --- a/docs/api/Dalamud.Game.ClientState.Structs.Actor.html +++ b/docs/api/Dalamud.Game.ClientState.Structs.Actor.html @@ -139,7 +139,7 @@ Improve this Doc - View Source + View Source

    ClassJob

    @@ -165,11 +165,40 @@ | - Improve this Doc + Improve this Doc View Source +

    CompanyTag

    +
    +
    +
    Declaration
    +
    +
    public byte[] CompanyTag
    +
    +
    Field Value
    + + + + + + + + + + + + + +
    TypeDescription
    System.Byte[]
    + + | + Improve this Doc + + + View Source +

    CurrentHp

    @@ -197,7 +226,7 @@ Improve this Doc - View Source + View Source

    CurrentMp

    @@ -226,7 +255,7 @@ Improve this Doc - View Source + View Source

    CurrentWorld

    @@ -284,7 +313,7 @@ Improve this Doc - View Source + View Source

    HomeWorld

    @@ -342,7 +371,7 @@ Improve this Doc - View Source + View Source

    Level

    @@ -371,7 +400,7 @@ Improve this Doc - View Source + View Source

    MaxHp

    @@ -400,7 +429,7 @@ Improve this Doc - View Source + View Source

    MaxMp

    diff --git a/docs/api/Dalamud.Game.ClientState.html b/docs/api/Dalamud.Game.ClientState.html index c9042e295..e902cccf7 100644 --- a/docs/api/Dalamud.Game.ClientState.html +++ b/docs/api/Dalamud.Game.ClientState.html @@ -82,6 +82,10 @@

    JobGauges

    +

    KeyState

    +

    Wrapper around the game keystate buffer, which contains the pressed state for +all keyboard keys, indexed by virtual vkCode

    +
    diff --git a/docs/api/Dalamud.Game.Internal.Framework.html b/docs/api/Dalamud.Game.Internal.Framework.html index af1f24571..5741a38f0 100644 --- a/docs/api/Dalamud.Game.Internal.Framework.html +++ b/docs/api/Dalamud.Game.Internal.Framework.html @@ -122,7 +122,7 @@ Improve this Doc - View Source + View Source

    Framework(SigScanner, Dalamud)

    @@ -161,7 +161,7 @@ Improve this Doc - View Source + View Source

    Address

    @@ -192,7 +192,7 @@ Improve this Doc - View Source + View Source

    Gui

    @@ -223,7 +223,7 @@ Improve this Doc - View Source + View Source

    Libc

    @@ -253,7 +253,7 @@ Improve this Doc - View Source + View Source

    Network

    @@ -286,7 +286,7 @@ Improve this Doc - View Source + View Source

    Dispose()

    @@ -301,7 +301,7 @@ Improve this Doc - View Source + View Source

    Enable()

    @@ -318,10 +318,11 @@ Improve this Doc - View Source + View Source

    OnUpdateEvent

    -
    +

    Event that gets fired every time the game framework updates.

    +
    Declaration
    diff --git a/docs/api/ImGuiNET.RangeAccessor-1.html b/docs/api/ImGuiNET.RangeAccessor-1.html index 3bad91f9c..f38c70165 100644 --- a/docs/api/ImGuiNET.RangeAccessor-1.html +++ b/docs/api/ImGuiNET.RangeAccessor-1.html @@ -101,6 +101,7 @@
    Syntax
    public struct RangeAccessor<T>
    +
         where T : struct
    Type Parameters
    diff --git a/docs/api/ImGuiNET.RangePtrAccessor-1.html b/docs/api/ImGuiNET.RangePtrAccessor-1.html index bfcac7e52..99645455e 100644 --- a/docs/api/ImGuiNET.RangePtrAccessor-1.html +++ b/docs/api/ImGuiNET.RangePtrAccessor-1.html @@ -101,6 +101,7 @@
    Syntax
    public struct RangePtrAccessor<T>
    +
         where T : struct
    Type Parameters
    diff --git a/docs/api/ImGuiScene.FramerateLimit.LimitType.html b/docs/api/ImGuiScene.FramerateLimit.LimitType.html index ac4c0c7de..3b099f4a3 100644 --- a/docs/api/ImGuiScene.FramerateLimit.LimitType.html +++ b/docs/api/ImGuiScene.FramerateLimit.LimitType.html @@ -122,10 +122,10 @@ This will disable vsync regardless of the fps value.

    diff --git a/docs/api/ImGuiScene.FramerateLimit.html b/docs/api/ImGuiScene.FramerateLimit.html index 15486326a..5f129a8e2 100644 --- a/docs/api/ImGuiScene.FramerateLimit.html +++ b/docs/api/ImGuiScene.FramerateLimit.html @@ -113,10 +113,10 @@ Vsync-enabled (sync to monitor refresh), or a specified fixed framerate (vsync d | - Improve this Doc + Improve this Doc - View Source + View Source

    FramerateLimit(FramerateLimit.LimitType, Int32)

    @@ -155,10 +155,10 @@ Vsync-enabled (sync to monitor refresh), or a specified fixed framerate (vsync d | - Improve this Doc + Improve this Doc - View Source + View Source

    FPS

    @@ -186,10 +186,10 @@ Vsync-enabled (sync to monitor refresh), or a specified fixed framerate (vsync d | - Improve this Doc + Improve this Doc - View Source + View Source

    Type

    @@ -219,10 +219,10 @@ Vsync-enabled (sync to monitor refresh), or a specified fixed framerate (vsync d | - Improve this Doc + Improve this Doc - View Source + View Source

    ToString()

    @@ -257,10 +257,10 @@ Vsync-enabled (sync to monitor refresh), or a specified fixed framerate (vsync d diff --git a/docs/api/ImGuiScene.GLTextureWrap.html b/docs/api/ImGuiScene.GLTextureWrap.html index f3691055e..69a5beb26 100644 --- a/docs/api/ImGuiScene.GLTextureWrap.html +++ b/docs/api/ImGuiScene.GLTextureWrap.html @@ -121,10 +121,10 @@ Provides a simple wrapped view of the disposeable resource as well as the handle | - Improve this Doc + Improve this Doc - View Source + View Source

    GLTextureWrap(UInt32, Int32, Int32)

    @@ -165,10 +165,10 @@ Provides a simple wrapped view of the disposeable resource as well as the handle | - Improve this Doc + Improve this Doc - View Source + View Source

    Height

    @@ -195,10 +195,10 @@ Provides a simple wrapped view of the disposeable resource as well as the handle | - Improve this Doc + Improve this Doc - View Source + View Source

    ImGuiHandle

    @@ -225,10 +225,10 @@ Provides a simple wrapped view of the disposeable resource as well as the handle | - Improve this Doc + Improve this Doc - View Source + View Source

    Width

    @@ -257,10 +257,10 @@ Provides a simple wrapped view of the disposeable resource as well as the handle | - Improve this Doc + Improve this Doc - View Source + View Source

    Dispose()

    @@ -272,10 +272,10 @@ Provides a simple wrapped view of the disposeable resource as well as the handle
    | - Improve this Doc + Improve this Doc - View Source + View Source

    Dispose(Boolean)

    @@ -304,10 +304,10 @@ Provides a simple wrapped view of the disposeable resource as well as the handle | - Improve this Doc + Improve this Doc - View Source + View Source

    Finalize()

    @@ -332,10 +332,10 @@ Provides a simple wrapped view of the disposeable resource as well as the handle
    diff --git a/docs/api/ImGuiScene.IImGuiInputHandler.html b/docs/api/ImGuiScene.IImGuiInputHandler.html index 3ae491d4a..e32bb8c67 100644 --- a/docs/api/ImGuiScene.IImGuiInputHandler.html +++ b/docs/api/ImGuiScene.IImGuiInputHandler.html @@ -91,10 +91,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    NewFrame(Int32, Int32)

    @@ -128,10 +128,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    SetIniPath(String)

    @@ -166,10 +166,10 @@
    diff --git a/docs/api/ImGuiScene.IImGuiRenderer.html b/docs/api/ImGuiScene.IImGuiRenderer.html index ae1c16185..865458b50 100644 --- a/docs/api/ImGuiScene.IImGuiRenderer.html +++ b/docs/api/ImGuiScene.IImGuiRenderer.html @@ -86,10 +86,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    Init(Object[])

    @@ -118,10 +118,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    NewFrame()

    @@ -133,10 +133,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    RenderDrawData(ImDrawDataPtr)

    @@ -165,10 +165,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    Shutdown()

    @@ -186,10 +186,10 @@
    diff --git a/docs/api/ImGuiScene.IRenderer.html b/docs/api/ImGuiScene.IRenderer.html index a83e0332d..644f7481c 100644 --- a/docs/api/ImGuiScene.IRenderer.html +++ b/docs/api/ImGuiScene.IRenderer.html @@ -92,10 +92,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    ClearColor

    @@ -123,10 +123,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    Debuggable

    @@ -154,10 +154,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    Type

    @@ -185,10 +185,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    Vsync

    @@ -218,10 +218,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    AttachToWindow(SimpleSDLWindow)

    @@ -255,10 +255,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    Clear()

    @@ -271,10 +271,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    CreateTexture(Void*, Int32, Int32, Int32)

    @@ -342,10 +342,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    ImGui_Init()

    @@ -357,10 +357,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    ImGui_NewFrame()

    @@ -372,10 +372,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    ImGui_RenderDrawData(ImDrawDataPtr)

    @@ -404,10 +404,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    ImGui_Shutdown()

    @@ -419,10 +419,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    Present()

    @@ -441,10 +441,10 @@
    diff --git a/docs/api/ImGuiScene.ImGui_Impl_DX11.html b/docs/api/ImGuiScene.ImGui_Impl_DX11.html index d29a40661..21c4708a0 100644 --- a/docs/api/ImGuiScene.ImGui_Impl_DX11.html +++ b/docs/api/ImGuiScene.ImGui_Impl_DX11.html @@ -124,10 +124,10 @@ Would be nice to organize it better, but it seems to work

    | - Improve this Doc + Improve this Doc - View Source + View Source

    CreateDeviceObjects()

    @@ -154,10 +154,10 @@ Would be nice to organize it better, but it seems to work

    | - Improve this Doc + Improve this Doc - View Source + View Source

    CreateFontsTexture()

    @@ -169,10 +169,10 @@ Would be nice to organize it better, but it seems to work

    | - Improve this Doc + Improve this Doc - View Source + View Source

    Init(Object[])

    @@ -201,10 +201,10 @@ Would be nice to organize it better, but it seems to work

    | - Improve this Doc + Improve this Doc - View Source + View Source

    InvalidateDeviceObjects()

    @@ -216,10 +216,10 @@ Would be nice to organize it better, but it seems to work

    | - Improve this Doc + Improve this Doc - View Source + View Source

    NewFrame()

    @@ -231,10 +231,10 @@ Would be nice to organize it better, but it seems to work

    | - Improve this Doc + Improve this Doc - View Source + View Source

    RenderDrawData(ImDrawDataPtr)

    @@ -263,10 +263,10 @@ Would be nice to organize it better, but it seems to work

    | - Improve this Doc + Improve this Doc - View Source + View Source

    SetupRenderState(ImDrawDataPtr)

    @@ -295,10 +295,10 @@ Would be nice to organize it better, but it seems to work

    | - Improve this Doc + Improve this Doc - View Source + View Source

    Shutdown()

    @@ -320,10 +320,10 @@ Would be nice to organize it better, but it seems to work

    diff --git a/docs/api/ImGuiScene.ImGui_Impl_OpenGL3.html b/docs/api/ImGuiScene.ImGui_Impl_OpenGL3.html index 7e850aa83..aa3999869 100644 --- a/docs/api/ImGuiScene.ImGui_Impl_OpenGL3.html +++ b/docs/api/ImGuiScene.ImGui_Impl_OpenGL3.html @@ -121,10 +121,10 @@ State backup IS done for this renderer, because SDL does not play nicely when us | - Improve this Doc + Improve this Doc - View Source + View Source

    Init(Object[])

    @@ -153,10 +153,10 @@ State backup IS done for this renderer, because SDL does not play nicely when us | - Improve this Doc + Improve this Doc - View Source + View Source

    NewFrame()

    @@ -168,10 +168,10 @@ State backup IS done for this renderer, because SDL does not play nicely when us | - Improve this Doc + Improve this Doc - View Source + View Source

    RenderDrawData(ImDrawDataPtr)

    @@ -200,10 +200,10 @@ State backup IS done for this renderer, because SDL does not play nicely when us | - Improve this Doc + Improve this Doc - View Source + View Source

    Shutdown()

    @@ -225,10 +225,10 @@ State backup IS done for this renderer, because SDL does not play nicely when us
    diff --git a/docs/api/ImGuiScene.ImGui_Impl_SDL.html b/docs/api/ImGuiScene.ImGui_Impl_SDL.html index 2e4124cf8..d7cafa43b 100644 --- a/docs/api/ImGuiScene.ImGui_Impl_SDL.html +++ b/docs/api/ImGuiScene.ImGui_Impl_SDL.html @@ -121,10 +121,10 @@ A near-direct port of | - Improve this Doc + Improve this Doc - View Source + View Source

    ImGui_Impl_SDL(IntPtr)

    @@ -155,10 +155,10 @@ A near-direct port of | - Improve this Doc + Improve this Doc - View Source + View Source

    Dispose()

    @@ -170,10 +170,10 @@ A near-direct port of | - Improve this Doc + Improve this Doc - View Source + View Source

    Dispose(Boolean)

    @@ -202,10 +202,10 @@ A near-direct port of | - Improve this Doc + Improve this Doc - View Source + View Source

    Finalize()

    @@ -217,10 +217,10 @@ A near-direct port of | - Improve this Doc + Improve this Doc - View Source + View Source

    NewFrame(Int32, Int32)

    @@ -254,10 +254,10 @@ A near-direct port of | - Improve this Doc + Improve this Doc - View Source + View Source

    SetIniPath(String)

    @@ -299,10 +299,10 @@ A near-direct port of diff --git a/docs/api/ImGuiScene.ImGui_Input_Impl_Direct.html b/docs/api/ImGuiScene.ImGui_Input_Impl_Direct.html index 7c95cf471..8e6fe4061 100644 --- a/docs/api/ImGuiScene.ImGui_Input_Impl_Direct.html +++ b/docs/api/ImGuiScene.ImGui_Input_Impl_Direct.html @@ -119,10 +119,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    ImGui_Input_Impl_Direct(IntPtr)

    @@ -153,10 +153,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    Dispose()

    @@ -168,10 +168,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    Dispose(Boolean)

    @@ -200,10 +200,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    Finalize()

    @@ -215,10 +215,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    IsImGuiCursor(IntPtr)

    @@ -262,10 +262,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    NewFrame(Int32, Int32)

    @@ -299,10 +299,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    SetIniPath(String)

    @@ -344,10 +344,10 @@
    diff --git a/docs/api/ImGuiScene.RawDX11Scene.BuildUIDelegate.html b/docs/api/ImGuiScene.RawDX11Scene.BuildUIDelegate.html index e8fa7a6df..479121891 100644 --- a/docs/api/ImGuiScene.RawDX11Scene.BuildUIDelegate.html +++ b/docs/api/ImGuiScene.RawDX11Scene.BuildUIDelegate.html @@ -89,10 +89,10 @@
    diff --git a/docs/api/ImGuiScene.RawDX11Scene.NewInputFrameDelegate.html b/docs/api/ImGuiScene.RawDX11Scene.NewInputFrameDelegate.html new file mode 100644 index 000000000..6f201c226 --- /dev/null +++ b/docs/api/ImGuiScene.RawDX11Scene.NewInputFrameDelegate.html @@ -0,0 +1,125 @@ + + + + + + + + Delegate RawDX11Scene.NewInputFrameDelegate + + + + + + + + + + + + + + + + +
    +
    + + + + +
    + + + +
    + + + + + + diff --git a/docs/api/ImGuiScene.RawDX11Scene.NewRenderFrameDelegate.html b/docs/api/ImGuiScene.RawDX11Scene.NewRenderFrameDelegate.html new file mode 100644 index 000000000..27497b496 --- /dev/null +++ b/docs/api/ImGuiScene.RawDX11Scene.NewRenderFrameDelegate.html @@ -0,0 +1,125 @@ + + + + + + + + Delegate RawDX11Scene.NewRenderFrameDelegate + + + + + + + + + + + + + + + + +
    +
    + + + + +
    + + + +
    + + + + + + diff --git a/docs/api/ImGuiScene.RawDX11Scene.html b/docs/api/ImGuiScene.RawDX11Scene.html index 5e21eea6a..efdca48d2 100644 --- a/docs/api/ImGuiScene.RawDX11Scene.html +++ b/docs/api/ImGuiScene.RawDX11Scene.html @@ -118,10 +118,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    RawDX11Scene(IntPtr)

    @@ -150,10 +150,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    RawDX11Scene(IntPtr, IntPtr)

    @@ -189,10 +189,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    OnBuildUI

    User methods invoked every ImGui frame to construct custom UIs.

    @@ -217,14 +217,72 @@ + + | + Improve this Doc + + + View Source + +

    OnNewInputFrame

    +
    +
    +
    Declaration
    +
    +
    public RawDX11Scene.NewInputFrameDelegate OnNewInputFrame
    +
    +
    Field Value
    + + + + + + + + + + + + + +
    TypeDescription
    RawDX11Scene.NewInputFrameDelegate
    + + | + Improve this Doc + + + View Source + +

    OnNewRenderFrame

    +
    +
    +
    Declaration
    +
    +
    public RawDX11Scene.NewRenderFrameDelegate OnNewRenderFrame
    +
    +
    Field Value
    + + + + + + + + + + + + + +
    TypeDescription
    RawDX11Scene.NewRenderFrameDelegate

    Properties

    | - Improve this Doc + Improve this Doc - View Source + View Source

    ImGuiIniPath

    @@ -253,10 +311,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    CaptureScreenshot()

    @@ -283,10 +341,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    Dispose()

    @@ -298,10 +356,10 @@
    | - Improve this Doc + Improve this Doc - View Source + View Source

    Finalize()

    @@ -313,10 +371,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    IsImGuiCursor(IntPtr)

    @@ -360,10 +418,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    LoadImage(Byte[])

    @@ -407,10 +465,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    LoadImage(String)

    @@ -454,10 +512,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    OnPostResize(Int32, Int32)

    @@ -491,10 +549,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    OnPreResize()

    @@ -506,10 +564,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    Render()

    @@ -531,10 +589,10 @@
    diff --git a/docs/api/ImGuiScene.RendererFactory.RendererBackend.html b/docs/api/ImGuiScene.RendererFactory.RendererBackend.html index 02fd503a3..1ab16f54e 100644 --- a/docs/api/ImGuiScene.RendererFactory.RendererBackend.html +++ b/docs/api/ImGuiScene.RendererFactory.RendererBackend.html @@ -113,10 +113,10 @@
    diff --git a/docs/api/ImGuiScene.RendererFactory.html b/docs/api/ImGuiScene.RendererFactory.html index a1823175e..ca39ac6da 100644 --- a/docs/api/ImGuiScene.RendererFactory.html +++ b/docs/api/ImGuiScene.RendererFactory.html @@ -115,10 +115,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    CreateRenderer(RendererFactory.RendererBackend, Boolean)

    @@ -176,10 +176,10 @@
    diff --git a/docs/api/ImGuiScene.SDLWindowGL.html b/docs/api/ImGuiScene.SDLWindowGL.html index 0f5a52376..164943de7 100644 --- a/docs/api/ImGuiScene.SDLWindowGL.html +++ b/docs/api/ImGuiScene.SDLWindowGL.html @@ -147,10 +147,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    InitForRenderer(IRenderer)

    @@ -183,10 +183,10 @@
    SimpleSDLWindow.InitForRenderer(IRenderer)
    | - Improve this Doc + Improve this Doc - View Source + View Source

    WindowCreationFlags(WindowCreateInfo)

    @@ -245,10 +245,10 @@
    diff --git a/docs/api/ImGuiScene.SimpleD3D.html b/docs/api/ImGuiScene.SimpleD3D.html index 90d754a2d..8feb0253a 100644 --- a/docs/api/ImGuiScene.SimpleD3D.html +++ b/docs/api/ImGuiScene.SimpleD3D.html @@ -120,10 +120,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    ClearColor

    @@ -151,10 +151,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    Debuggable

    @@ -182,10 +182,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    Type

    @@ -213,10 +213,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    Vsync

    @@ -246,10 +246,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    AttachToWindow(SimpleSDLWindow)

    @@ -280,10 +280,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    Clear()

    @@ -296,10 +296,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    CreateTexture(Void*, Int32, Int32, Int32)

    @@ -367,10 +367,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    Dispose()

    @@ -382,10 +382,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    Dispose(Boolean)

    @@ -414,10 +414,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    Finalize()

    @@ -429,10 +429,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    ImGui_Init()

    @@ -444,10 +444,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    ImGui_NewFrame()

    @@ -459,10 +459,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    ImGui_RenderDrawData(ImDrawDataPtr)

    @@ -491,10 +491,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    ImGui_Shutdown()

    @@ -506,10 +506,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    Present()

    @@ -535,10 +535,10 @@
    diff --git a/docs/api/ImGuiScene.SimpleImGuiScene.BuildUIDelegate.html b/docs/api/ImGuiScene.SimpleImGuiScene.BuildUIDelegate.html index fc36f4603..fe7dcbf34 100644 --- a/docs/api/ImGuiScene.SimpleImGuiScene.BuildUIDelegate.html +++ b/docs/api/ImGuiScene.SimpleImGuiScene.BuildUIDelegate.html @@ -89,10 +89,10 @@
    diff --git a/docs/api/ImGuiScene.SimpleImGuiScene.html b/docs/api/ImGuiScene.SimpleImGuiScene.html index e2b80b7d1..1eeb5e928 100644 --- a/docs/api/ImGuiScene.SimpleImGuiScene.html +++ b/docs/api/ImGuiScene.SimpleImGuiScene.html @@ -121,10 +121,10 @@ Currently this always creates a new window rather than take ownership of an exis | - Improve this Doc + Improve this Doc - View Source + View Source

    SimpleImGuiScene(RendererFactory.RendererBackend, WindowCreateInfo, Boolean)

    @@ -168,10 +168,10 @@ Currently this always creates a new window rather than take ownership of an exis | - Improve this Doc + Improve this Doc - View Source + View Source

    OnBuildUI

    User methods invoked every ImGui frame to construct custom UIs.

    @@ -200,10 +200,10 @@ Currently this always creates a new window rather than take ownership of an exis | - Improve this Doc + Improve this Doc - View Source + View Source

    FramerateLimit

    @@ -232,10 +232,10 @@ The default behavior is | - Improve this Doc + Improve this Doc - View Source + View Source

    ImGuiIniPath

    @@ -262,10 +262,10 @@ The default behavior is | - Improve this Doc + Improve this Doc - View Source + View Source

    OnSDLEvent

    @@ -294,10 +294,10 @@ This is just a convenience wrapper around | - Improve this Doc + Improve this Doc - View Source + View Source

    PauseWhenUnfocused

    @@ -327,10 +327,10 @@ if you are rendering dynamic data.

    | - Improve this Doc + Improve this Doc - View Source + View Source

    Renderer

    @@ -358,10 +358,10 @@ if you are rendering dynamic data.

    | - Improve this Doc + Improve this Doc - View Source + View Source

    ShouldQuit

    @@ -389,10 +389,10 @@ if you are rendering dynamic data.

    | - Improve this Doc + Improve this Doc - View Source + View Source

    Window

    @@ -422,10 +422,10 @@ if you are rendering dynamic data.

    | - Improve this Doc + Improve this Doc - View Source + View Source

    CreateOverlay(RendererFactory.RendererBackend, SDL.SDL_Scancode, Single[], Boolean)

    @@ -489,10 +489,10 @@ if you are rendering dynamic data.

    | - Improve this Doc + Improve this Doc - View Source + View Source

    Dispose()

    @@ -504,10 +504,10 @@ if you are rendering dynamic data.

    | - Improve this Doc + Improve this Doc - View Source + View Source

    Dispose(Boolean)

    @@ -536,10 +536,10 @@ if you are rendering dynamic data.

    | - Improve this Doc + Improve this Doc - View Source + View Source

    Finalize()

    @@ -551,10 +551,10 @@ if you are rendering dynamic data.

    | - Improve this Doc + Improve this Doc - View Source + View Source

    LoadImage(Byte[])

    @@ -604,10 +604,10 @@ if you are rendering dynamic data.

    | - Improve this Doc + Improve this Doc - View Source + View Source

    LoadImage(String)

    @@ -657,10 +657,10 @@ if you are rendering dynamic data.

    | - Improve this Doc + Improve this Doc - View Source + View Source

    Run()

    @@ -674,10 +674,10 @@ requests an exit (via | - Improve this Doc + Improve this Doc - View Source + View Source

    Update()

    @@ -701,10 +701,10 @@ This method does not check any quit conditions.

    diff --git a/docs/api/ImGuiScene.SimpleOGL3.html b/docs/api/ImGuiScene.SimpleOGL3.html index 20af8aa1e..8da24fc2b 100644 --- a/docs/api/ImGuiScene.SimpleOGL3.html +++ b/docs/api/ImGuiScene.SimpleOGL3.html @@ -120,10 +120,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    ClearColor

    @@ -151,10 +151,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    ContextMajorVersion

    @@ -181,10 +181,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    ContextMinorVersion

    @@ -211,10 +211,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    Debuggable

    @@ -242,10 +242,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    Type

    @@ -273,10 +273,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    Vsync

    @@ -306,10 +306,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    AttachToWindow(SimpleSDLWindow)

    @@ -340,10 +340,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    Clear()

    @@ -356,10 +356,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    CreateTexture(Void*, Int32, Int32, Int32)

    @@ -418,10 +418,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    Dispose()

    @@ -433,10 +433,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    Dispose(Boolean)

    @@ -465,10 +465,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    Finalize()

    @@ -480,10 +480,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    ImGui_Init()

    @@ -495,10 +495,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    ImGui_NewFrame()

    @@ -510,10 +510,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    ImGui_RenderDrawData(ImDrawDataPtr)

    @@ -542,10 +542,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    ImGui_Shutdown()

    @@ -557,10 +557,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    Present()

    @@ -586,10 +586,10 @@
    diff --git a/docs/api/ImGuiScene.SimpleSDLWindow.ProcessEventDelegate.html b/docs/api/ImGuiScene.SimpleSDLWindow.ProcessEventDelegate.html index 5b733682a..92db21489 100644 --- a/docs/api/ImGuiScene.SimpleSDLWindow.ProcessEventDelegate.html +++ b/docs/api/ImGuiScene.SimpleSDLWindow.ProcessEventDelegate.html @@ -106,10 +106,10 @@
    diff --git a/docs/api/ImGuiScene.SimpleSDLWindow.html b/docs/api/ImGuiScene.SimpleSDLWindow.html index 9daf6fe74..53631f7e1 100644 --- a/docs/api/ImGuiScene.SimpleSDLWindow.html +++ b/docs/api/ImGuiScene.SimpleSDLWindow.html @@ -120,10 +120,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    OnSDLEvent

    @@ -151,10 +151,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    WantsClose

    @@ -182,10 +182,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    Window

    @@ -215,10 +215,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    CreateColorKey(Single, Single, Single)

    @@ -276,10 +276,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    Dispose()

    @@ -291,10 +291,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    Dispose(Boolean)

    @@ -323,10 +323,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    Finalize()

    @@ -338,10 +338,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    GetHWnd()

    @@ -370,10 +370,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    InitForRenderer(IRenderer)

    @@ -402,10 +402,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    MakeTransparent(UInt32)

    @@ -440,10 +440,10 @@ Transparent regions behave as if they are not present, and can be clicked throug | - Improve this Doc + Improve this Doc - View Source + View Source

    ProcessEvents()

    @@ -457,10 +457,10 @@ User handlers from | - Improve this Doc + Improve this Doc - View Source + View Source

    WindowCreationFlags(WindowCreateInfo)

    @@ -517,10 +517,10 @@ User handlers from diff --git a/docs/api/ImGuiScene.TextureWrap.html b/docs/api/ImGuiScene.TextureWrap.html index 04b1db753..38b84b85b 100644 --- a/docs/api/ImGuiScene.TextureWrap.html +++ b/docs/api/ImGuiScene.TextureWrap.html @@ -92,10 +92,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    Height

    @@ -122,10 +122,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    ImGuiHandle

    @@ -153,10 +153,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    Width

    @@ -189,10 +189,10 @@
    diff --git a/docs/api/ImGuiScene.WindowCreateInfo.html b/docs/api/ImGuiScene.WindowCreateInfo.html index 04d2ab58e..d7ccc2649 100644 --- a/docs/api/ImGuiScene.WindowCreateInfo.html +++ b/docs/api/ImGuiScene.WindowCreateInfo.html @@ -115,10 +115,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    Fullscreen

    Whether the window should be created fullscreen. This is a borderless windowed mode and will not affect desktop resolution. @@ -146,10 +146,10 @@ Fullscreen windows are "always on top".

    | - Improve this Doc + Improve this Doc - View Source + View Source

    Height

    The height of the window. Ignored for fullscreen windows.

    @@ -176,10 +176,10 @@ Fullscreen windows are "always on top".

    | - Improve this Doc + Improve this Doc - View Source + View Source

    Title

    The window title. This will not be visible for fullscreen windows except in things like task manager.

    @@ -206,10 +206,10 @@ Fullscreen windows are "always on top".

    | - Improve this Doc + Improve this Doc - View Source + View Source

    TransparentColor

    An optional float[4] color key used to make any matching portion of the window's client area transparent. For example, setting this to magenta will @@ -238,10 +238,10 @@ Values are red, green, blue from 0 to 1.

    | - Improve this Doc + Improve this Doc - View Source + View Source

    Width

    The width of the window. Ignored for fullscreen windows.

    @@ -268,10 +268,10 @@ Values are red, green, blue from 0 to 1.

    | - Improve this Doc + Improve this Doc - View Source + View Source

    XPos

    The x location of the top left corner of the window. Ignored for fullscreen windows.

    @@ -298,10 +298,10 @@ Values are red, green, blue from 0 to 1.

    | - Improve this Doc + Improve this Doc - View Source + View Source

    YPos

    The y location of the top left corner of the window. Ignored for fullscreen windows.

    @@ -334,10 +334,10 @@ Values are red, green, blue from 0 to 1.

    diff --git a/docs/api/ImGuiScene.WindowFactory.html b/docs/api/ImGuiScene.WindowFactory.html index 0465faaeb..39c3c0df4 100644 --- a/docs/api/ImGuiScene.WindowFactory.html +++ b/docs/api/ImGuiScene.WindowFactory.html @@ -115,10 +115,10 @@ | - Improve this Doc + Improve this Doc - View Source + View Source

    CreateForRenderer(IRenderer, WindowCreateInfo)

    @@ -176,10 +176,10 @@ diff --git a/docs/api/ImGuiScene.html b/docs/api/ImGuiScene.html index 996da4b12..7362d09d7 100644 --- a/docs/api/ImGuiScene.html +++ b/docs/api/ImGuiScene.html @@ -156,6 +156,10 @@ Currently this always creates a new window rather than take ownership of an exis

    RawDX11Scene.BuildUIDelegate

    +

    RawDX11Scene.NewInputFrameDelegate

    +
    +

    RawDX11Scene.NewRenderFrameDelegate

    +

    SimpleImGuiScene.BuildUIDelegate

    SimpleSDLWindow.ProcessEventDelegate

    diff --git a/docs/api/index.html b/docs/api/index.html index 68f94eb2b..a47ebcfc3 100644 --- a/docs/api/index.html +++ b/docs/api/index.html @@ -69,7 +69,7 @@

    Dalamud Plugin API

    -

    This is the documentation for the publicly accessible Dalamud plugin API. See the market board plugin as an example.

    +

    This is the documentation for the publicly accessible Dalamud plugin API. See the rich presence plugin as an example.

    All plugins have to implement the IDalamudPlugin interface that gives them access to objects like the chat command manager and game client information.

    diff --git a/docs/api/toc.html b/docs/api/toc.html index bad624688..cf2897fe8 100644 --- a/docs/api/toc.html +++ b/docs/api/toc.html @@ -138,6 +138,9 @@
  • JobGauges
  • +
  • + KeyState +
  • @@ -1769,6 +1772,12 @@
  • RawDX11Scene.BuildUIDelegate
  • +
  • + RawDX11Scene.NewInputFrameDelegate +
  • +
  • + RawDX11Scene.NewRenderFrameDelegate +
  • RendererFactory
  • diff --git a/docs/manifest.json b/docs/manifest.json index eb969327a..22ad3bc53 100644 --- a/docs/manifest.json +++ b/docs/manifest.json @@ -345,7 +345,7 @@ "output": { ".html": { "relative_path": "api/Dalamud.Game.ClientState.Actors.ActorTable.html", - "hash": "yOCYytufBeRJKRGnJBQcgA==" + "hash": "mb95lrWRdiWSDp4I73KhWQ==" } }, "is_incremental": true, @@ -501,7 +501,7 @@ "output": { ".html": { "relative_path": "api/Dalamud.Game.ClientState.Actors.Types.PlayerCharacter.html", - "hash": "/1SgQn1jAz1YeNeP1ODPoA==" + "hash": "07Wyr8sESUG4ZDkjLTosVg==" } }, "is_incremental": true, @@ -537,10 +537,10 @@ "output": { ".html": { "relative_path": "api/Dalamud.Game.ClientState.ClientState.html", - "hash": "+GccwfOSsXxZ2DYVoV1pxQ==" + "hash": "UtaRpLJVIB29NN8nQdsxNQ==" } }, - "is_incremental": false, + "is_incremental": true, "version": "" }, { @@ -555,13 +555,25 @@ "is_incremental": true, "version": "" }, + { + "type": "ManagedReference", + "source_relative_path": "api/Dalamud.Game.ClientState.KeyState.yml", + "output": { + ".html": { + "relative_path": "api/Dalamud.Game.ClientState.KeyState.html", + "hash": "fEHbTrdQ6qYqYfh9yaBbHw==" + } + }, + "is_incremental": true, + "version": "" + }, { "type": "ManagedReference", "source_relative_path": "api/Dalamud.Game.ClientState.Structs.Actor.yml", "output": { ".html": { "relative_path": "api/Dalamud.Game.ClientState.Structs.Actor.html", - "hash": "Pn5NZrqDMcsr8ledfwyE8Q==" + "hash": "W2MAH4EowjHSEak6pVUwuQ==" } }, "is_incremental": true, @@ -909,10 +921,10 @@ "output": { ".html": { "relative_path": "api/Dalamud.Game.ClientState.html", - "hash": "bMXBheKNEeLNo4CIMwz3EA==" + "hash": "N0P2MvjdefFlVNN+/+6msQ==" } }, - "is_incremental": false, + "is_incremental": true, "version": "" }, { @@ -1032,7 +1044,7 @@ "hash": "WU8PXcwlmcONSAzIRQWBRw==" } }, - "is_incremental": false, + "is_incremental": true, "version": "" }, { @@ -1041,10 +1053,10 @@ "output": { ".html": { "relative_path": "api/Dalamud.Game.Internal.Framework.html", - "hash": "ac8TO3V+YFtEp9SlRg9LbQ==" + "hash": "uHiwmYC2THfu8sEJ2r5nrA==" } }, - "is_incremental": false, + "is_incremental": true, "version": "" }, { @@ -1080,7 +1092,7 @@ "hash": "/c5QWDWMdBnF72QnRufrFA==" } }, - "is_incremental": false, + "is_incremental": true, "version": "" }, { @@ -1128,7 +1140,7 @@ "hash": "m80x6jKz7GimYvD1uOs64A==" } }, - "is_incremental": false, + "is_incremental": true, "version": "" }, { @@ -1200,7 +1212,7 @@ "hash": "mFZv4famcWJK4wp0V0cDIQ==" } }, - 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