Move PostPromotion modification functions to PostBuild

These changes are done to ensure that `IFontHandle.Lock` will be guaranteed to obtain a fully built font that will not be modified any further (unless `PostPromotion` is being used for modifying fonts, which should not be done by clients.)

* Moved `CopyGlyphsAcrossFonts` and `BuildLookupTable` from `PostPromotion` to `PostBuild` build toolkit.
* `IFontAtlasBuildToolkit`: Added `GetFont` to enable retrieving font corresponding to a handle being built.
* `InterfaceManager`: Use `OnPostBuild` for copying glyphs from Mono to Default.
* `FontAtlasBuildStep`:
    * Removed `Invalid` to prevent an unnecessary switch-case warnings.
    * Added contracts on when `IFontAtlas.BuildStepChanged` will be called.
This commit is contained in:
Soreepeong 2024-01-23 22:09:47 +09:00
parent 5479149e79
commit fb8beb9370
8 changed files with 180 additions and 136 deletions

View file

@ -23,4 +23,28 @@ public interface IFontAtlasBuildToolkitPostBuild : IFontAtlasBuildToolkit
/// <param name="disposeOnError">Dispose the wrap on error.</param>
/// <returns>The texture index.</returns>
int StoreTexture(IDalamudTextureWrap textureWrap, bool disposeOnError);
/// <summary>
/// Copies glyphs across fonts, in a safer way.<br />
/// If the font does not belong to the current atlas, this function is a no-op.
/// </summary>
/// <param name="source">Source font.</param>
/// <param name="target">Target font.</param>
/// <param name="missingOnly">Whether to copy missing glyphs only.</param>
/// <param name="rebuildLookupTable">Whether to call target.BuildLookupTable().</param>
/// <param name="rangeLow">Low codepoint range to copy.</param>
/// <param name="rangeHigh">High codepoing range to copy.</param>
void CopyGlyphsAcrossFonts(
ImFontPtr source,
ImFontPtr target,
bool missingOnly,
bool rebuildLookupTable = true,
char rangeLow = ' ',
char rangeHigh = '\uFFFE');
/// <summary>
/// Calls <see cref="ImFontPtr.BuildLookupTable"/>, with some fixups.
/// </summary>
/// <param name="font">The font.</param>
void BuildLookupTable(ImFontPtr font);
}