diff --git a/Dalamud/Interface/Internal/Windows/Data/Widgets/UldWidget.cs b/Dalamud/Interface/Internal/Windows/Data/Widgets/UldWidget.cs index 4d858922a..56ed45446 100644 --- a/Dalamud/Interface/Internal/Windows/Data/Widgets/UldWidget.cs +++ b/Dalamud/Interface/Internal/Windows/Data/Widgets/UldWidget.cs @@ -25,9 +25,10 @@ namespace Dalamud.Interface.Internal.Windows.Data.Widgets; /// internal class UldWidget : IDataWindowWidget { + private const string UldBaseBath = "ui/uld/"; + // ULD styles can be hardcoded for now as they don't add new ones regularly. Can later try and find where to load these from in the game EXE. private static readonly string[] ThemeDisplayNames = ["Dark", "Light", "Classic FF", "Clear Blue", "Clear White", "Clear Green"]; - private const string UldBaseBath = "ui/uld/"; // 48 8D 15 ?? ?? ?? ?? is the part of the signatures that contain the string location offset // 48 = 64 bit register prefix @@ -263,7 +264,7 @@ internal class UldWidget : IDataWindowWidget } private string ToThemedPath(string path) => - UldBaseBath + (this.selectedTheme > 0 ? $"img{this.selectedTheme:D2}" : "") + path[UldBaseBath.Length..]; + UldBaseBath + (this.selectedTheme > 0 ? $"img{this.selectedTheme:D2}" : string.Empty) + path[UldBaseBath.Length..]; private void DrawTextureEntry(UldRoot.TextureEntry textureEntry, TextureManager textureManager) {