diff --git a/Dalamud/Game/ClientState/JobGauge/Enums/DeliriumStep.cs b/Dalamud/Game/ClientState/JobGauge/Enums/DeliriumStep.cs
index cb35a83d2..d2a41b93c 100644
--- a/Dalamud/Game/ClientState/JobGauge/Enums/DeliriumStep.cs
+++ b/Dalamud/Game/ClientState/JobGauge/Enums/DeliriumStep.cs
@@ -1,19 +1,22 @@
namespace Dalamud.Game.ClientState.JobGauge.Enums;
+///
+/// Enum representing the current step of Delirium.
+///
public enum DeliriumStep
{
///
/// Scarlet Delirium can be used.
///
- SCARLET_DELIRIUM = 0,
+ ScarletDelirium = 0,
///
/// Comeuppance can be used.
///
- COMEUPPANCE = 1,
+ Comeuppance = 1,
///
/// Torcleaver can be used.
///
- TORCLEAVER = 2,
+ Torcleaver = 2,
}
diff --git a/Dalamud/Game/ClientState/JobGauge/Enums/SummonAttunement.cs b/Dalamud/Game/ClientState/JobGauge/Enums/SummonAttunement.cs
index e0b65966c..a07c0d04f 100644
--- a/Dalamud/Game/ClientState/JobGauge/Enums/SummonAttunement.cs
+++ b/Dalamud/Game/ClientState/JobGauge/Enums/SummonAttunement.cs
@@ -1,27 +1,30 @@
namespace Dalamud.Game.ClientState.JobGauge.Enums;
+///
+/// Enum representing the current attunement of a summoner.
+///
public enum SummonAttunement
{
///
/// No attunement.
///
- NONE = 0,
+ None = 0,
///
/// Attuned to the summon Ifrit.
/// Same as .
///
- IFRIT = 1,
+ Ifrit = 1,
///
/// Attuned to the summon Titan.
/// Same as .
///
- TITAN = 2,
+ Titan = 2,
///
/// Attuned to the summon Garuda.
/// Same as .
///
- GARUDA = 3,
+ Garuda = 3,
}