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Add ability for plugins to add ImGui fonts at runtime, though we should discourage this as much as possible. Also sneak in an api-matching update to part of ImGuiScene, to make more things useable in SamplePlugin
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3 changed files with 81 additions and 26 deletions
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@ -70,6 +70,26 @@ namespace Dalamud.Interface
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public TextureWrap LoadImageRaw(byte[] imageData, int width, int height, int numChannels) =>
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this.interfaceManager.LoadImageRaw(imageData, width, height, numChannels);
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/// <summary>
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/// An event that is called any time ImGui fonts need to be rebuilt.<br/>
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/// Any ImFontPtr objects that you store <strong>can be invalidated</strong> when fonts are rebuilt
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/// (at any time), so you should both reload your custom fonts and restore those
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/// pointers inside this handler.
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/// </summary>
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public Action OnBuildFonts
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{
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get { return this.interfaceManager.OnBuildFonts; }
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set { this.interfaceManager.OnBuildFonts = value; }
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}
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/// <summary>
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/// Call this to queue a rebuild of the font atlas.<br/>
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/// This will invoke any <see cref="OnBuildFonts"/> handlers and ensure that any loaded fonts are
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/// ready to be used on the next UI frame.
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/// </summary>
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public void RebuildFonts() =>
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this.interfaceManager.RebuildFonts();
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/// <summary>
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/// Event that is fired when the plugin should open its configuration interface.
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/// </summary>
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