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fix: revert d3d11 GShade workaround, not reliable
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2 changed files with 2 additions and 1 deletions
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@ -176,6 +176,7 @@ namespace Dalamud.Game
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if (!dalamud.IsReady)
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dalamud.LoadTier2();
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// Plugins expect the interface to be available and ready, so we need to wait with plugins until we have init'd ImGui
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if (!dalamud.IsLoadedPluginSystem && Service<InterfaceManager>.GetNullable()?.IsReady == true)
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dalamud.LoadTier3();
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