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fix: revert d3d11 GShade workaround, not reliable
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parent
ca7d051c39
commit
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2 changed files with 2 additions and 1 deletions
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@ -176,6 +176,7 @@ namespace Dalamud.Game
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if (!dalamud.IsReady)
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if (!dalamud.IsReady)
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dalamud.LoadTier2();
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dalamud.LoadTier2();
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// Plugins expect the interface to be available and ready, so we need to wait with plugins until we have init'd ImGui
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if (!dalamud.IsLoadedPluginSystem && Service<InterfaceManager>.GetNullable()?.IsReady == true)
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if (!dalamud.IsLoadedPluginSystem && Service<InterfaceManager>.GetNullable()?.IsReady == true)
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dalamud.LoadTier3();
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dalamud.LoadTier3();
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@ -39,7 +39,7 @@ namespace Dalamud.Game.Internal.DXGI
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var modules = Process.GetCurrentProcess().Modules;
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var modules = Process.GetCurrentProcess().Modules;
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foreach (ProcessModule processModule in modules)
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foreach (ProcessModule processModule in modules)
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{
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{
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if (processModule.FileName != null && (processModule.FileName.EndsWith("game\\dxgi.dll") || processModule.FileName.EndsWith("game\\d3d11.dll")))
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if (processModule.FileName != null && processModule.FileName.EndsWith("game\\dxgi.dll"))
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{
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{
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// reshade master@4232872 RVA
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// reshade master@4232872 RVA
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// var p = processModule.BaseAddress + 0x82C7E0; // DXGISwapChain::Present
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// var p = processModule.BaseAddress + 0x82C7E0; // DXGISwapChain::Present
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