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Add SeStringEvaluator service (#2188)
* Add SeStringEvaluator service * Move DrawCopyableText into WidgetUtil * Use Icon2RemapTable in SeStringRenderer * Beautify some code * Make sure to use the correct language * Add SeString Creator widget * Fix getting local parameters * Update expressionNames * misc changes * Use InvariantCulture in TryResolveSheet * Add SeStringEvaluatorAgingStep * Fix item id comparisons * Add SheetRedirectResolverAgingStep * Add NounProcessorAgingStep * Update SeString.CreateItemLink This also adds the internal ItemUtil class. * Fix name of SeStringCreator widget * Add Global Parameters tab to SeStringCreatorWidget * Load widgets on demand * Update SeStringCreatorWidget * Resizable SeStringCreatorWidget panels * Update GamepadStateAgingStep * Experimental status was removed in #2144 * Update SheetRedirectResolver, rewrite Noun params * Fixes for 4 am code * Remove incorrect column offset I have no idea how that happened. * Draw names of linked things --------- Co-authored-by: Soreepeong <3614868+Soreepeong@users.noreply.github.com> Co-authored-by: KazWolfe <KazWolfe@users.noreply.github.com>
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36 changed files with 5831 additions and 196 deletions
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@ -7,7 +7,6 @@ using BitFaster.Caching.Lru;
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using Dalamud.Data;
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using Dalamud.Game;
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using Dalamud.Game.Config;
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using Dalamud.Game.Text.SeStringHandling;
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using Dalamud.Interface.ImGuiSeStringRenderer.Internal.TextProcessing;
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using Dalamud.Interface.Utility;
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@ -44,9 +43,6 @@ internal unsafe class SeStringRenderer : IInternalDisposableService
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/// of this placeholder. On its own, usually displayed like <c>[OBJ]</c>.</summary>
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private const int ObjectReplacementCharacter = '\uFFFC';
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[ServiceManager.ServiceDependency]
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private readonly GameConfig gameConfig = Service<GameConfig>.Get();
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/// <summary>Cache of compiled SeStrings from <see cref="CompileAndCache"/>.</summary>
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private readonly ConcurrentLru<string, ReadOnlySeString> cache = new(1024);
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@ -570,70 +566,16 @@ internal unsafe class SeStringRenderer : IInternalDisposableService
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// Apply gamepad key mapping to icons.
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case MacroCode.Icon2
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when payload.TryGetExpression(out var icon) && icon.TryGetInt(out var iconId):
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var configName = (BitmapFontIcon)iconId switch
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ref var iconMapping = ref RaptureAtkModule.Instance()->AtkFontManager.Icon2RemapTable;
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for (var i = 0; i < 30; i++)
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{
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ControllerShoulderLeft => SystemConfigOption.PadButton_L1,
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ControllerShoulderRight => SystemConfigOption.PadButton_R1,
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ControllerTriggerLeft => SystemConfigOption.PadButton_L2,
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ControllerTriggerRight => SystemConfigOption.PadButton_R2,
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ControllerButton3 => SystemConfigOption.PadButton_Triangle,
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ControllerButton1 => SystemConfigOption.PadButton_Cross,
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ControllerButton0 => SystemConfigOption.PadButton_Circle,
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ControllerButton2 => SystemConfigOption.PadButton_Square,
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ControllerStart => SystemConfigOption.PadButton_Start,
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ControllerBack => SystemConfigOption.PadButton_Select,
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ControllerAnalogLeftStick => SystemConfigOption.PadButton_LS,
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ControllerAnalogLeftStickIn => SystemConfigOption.PadButton_LS,
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ControllerAnalogLeftStickUpDown => SystemConfigOption.PadButton_LS,
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ControllerAnalogLeftStickLeftRight => SystemConfigOption.PadButton_LS,
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ControllerAnalogRightStick => SystemConfigOption.PadButton_RS,
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ControllerAnalogRightStickIn => SystemConfigOption.PadButton_RS,
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ControllerAnalogRightStickUpDown => SystemConfigOption.PadButton_RS,
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ControllerAnalogRightStickLeftRight => SystemConfigOption.PadButton_RS,
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_ => (SystemConfigOption?)null,
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};
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if (configName is null || !this.gameConfig.TryGet(configName.Value, out PadButtonValue pb))
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return (BitmapFontIcon)iconId;
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return pb switch
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{
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PadButtonValue.Autorun_Support => ControllerShoulderLeft,
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PadButtonValue.Hotbar_Set_Change => ControllerShoulderRight,
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PadButtonValue.XHB_Left_Start => ControllerTriggerLeft,
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PadButtonValue.XHB_Right_Start => ControllerTriggerRight,
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PadButtonValue.Jump => ControllerButton3,
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PadButtonValue.Accept => ControllerButton0,
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PadButtonValue.Cancel => ControllerButton1,
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PadButtonValue.Map_Sub => ControllerButton2,
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PadButtonValue.MainCommand => ControllerStart,
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PadButtonValue.HUD_Select => ControllerBack,
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PadButtonValue.Move_Operation => (BitmapFontIcon)iconId switch
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if (iconMapping[i].IconId == iconId)
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{
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ControllerAnalogLeftStick => ControllerAnalogLeftStick,
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ControllerAnalogLeftStickIn => ControllerAnalogLeftStickIn,
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ControllerAnalogLeftStickUpDown => ControllerAnalogLeftStickUpDown,
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ControllerAnalogLeftStickLeftRight => ControllerAnalogLeftStickLeftRight,
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ControllerAnalogRightStick => ControllerAnalogLeftStick,
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ControllerAnalogRightStickIn => ControllerAnalogLeftStickIn,
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ControllerAnalogRightStickUpDown => ControllerAnalogLeftStickUpDown,
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ControllerAnalogRightStickLeftRight => ControllerAnalogLeftStickLeftRight,
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_ => (BitmapFontIcon)iconId,
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},
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PadButtonValue.Camera_Operation => (BitmapFontIcon)iconId switch
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{
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ControllerAnalogLeftStick => ControllerAnalogRightStick,
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ControllerAnalogLeftStickIn => ControllerAnalogRightStickIn,
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ControllerAnalogLeftStickUpDown => ControllerAnalogRightStickUpDown,
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ControllerAnalogLeftStickLeftRight => ControllerAnalogRightStickLeftRight,
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ControllerAnalogRightStick => ControllerAnalogRightStick,
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ControllerAnalogRightStickIn => ControllerAnalogRightStickIn,
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ControllerAnalogRightStickUpDown => ControllerAnalogRightStickUpDown,
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ControllerAnalogRightStickLeftRight => ControllerAnalogRightStickLeftRight,
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_ => (BitmapFontIcon)iconId,
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},
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_ => (BitmapFontIcon)iconId,
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};
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return (BitmapFontIcon)iconMapping[i].RemappedIconId;
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}
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}
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return (BitmapFontIcon)iconId;
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}
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return None;
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