diff --git a/Dalamud/Game/Gui/FlyText/FlyTextGui.cs b/Dalamud/Game/Gui/FlyText/FlyTextGui.cs
index aa18d98c7..9f6723229 100644
--- a/Dalamud/Game/Gui/FlyText/FlyTextGui.cs
+++ b/Dalamud/Game/Gui/FlyText/FlyTextGui.cs
@@ -1,5 +1,4 @@
using System;
-using System.Diagnostics;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
@@ -55,7 +54,7 @@ namespace Dalamud.Game.Gui.FlyText
/// The vertical offset to place the flytext at. 0 is default. Negative values result
/// in text appearing higher on the screen. This does not change where the element begins to fade.
/// Whether this flytext has been handled. If a subscriber sets this to true, the FlyText will not appear.
- public delegate void FlyTextDelegate(
+ public delegate void OnFlyTextDelegate(
ref FlyTextKind kind,
ref int val1,
ref int val2,
@@ -98,7 +97,7 @@ namespace Dalamud.Game.Gui.FlyText
///
/// The FlyText event that can be subscribed to.
///
- public event FlyTextDelegate? OnFlyText;
+ public event OnFlyTextDelegate? FlyText;
private Dalamud Dalamud { get; }
@@ -220,7 +219,7 @@ namespace Dalamud.Game.Gui.FlyText
$"text1({text1.ToInt64():X}, \"{tmpText1}\") text2({text2.ToInt64():X}, \"{tmpText2}\") " +
$"color({color:X}) icon({icon}) yOffset({yOffset})");
Log.Verbose("[FlyText] Calling flytext events!");
- this.OnFlyText?.Invoke(
+ this.FlyText?.Invoke(
ref tmpKind,
ref tmpVal1,
ref tmpVal2,