diff --git a/Dalamud/Game/Gui/FlyText/FlyTextGui.cs b/Dalamud/Game/Gui/FlyText/FlyTextGui.cs index aa18d98c7..9f6723229 100644 --- a/Dalamud/Game/Gui/FlyText/FlyTextGui.cs +++ b/Dalamud/Game/Gui/FlyText/FlyTextGui.cs @@ -1,5 +1,4 @@ using System; -using System.Diagnostics; using System.Runtime.InteropServices; using System.Threading.Tasks; @@ -55,7 +54,7 @@ namespace Dalamud.Game.Gui.FlyText /// The vertical offset to place the flytext at. 0 is default. Negative values result /// in text appearing higher on the screen. This does not change where the element begins to fade. /// Whether this flytext has been handled. If a subscriber sets this to true, the FlyText will not appear. - public delegate void FlyTextDelegate( + public delegate void OnFlyTextDelegate( ref FlyTextKind kind, ref int val1, ref int val2, @@ -98,7 +97,7 @@ namespace Dalamud.Game.Gui.FlyText /// /// The FlyText event that can be subscribed to. /// - public event FlyTextDelegate? OnFlyText; + public event OnFlyTextDelegate? FlyText; private Dalamud Dalamud { get; } @@ -220,7 +219,7 @@ namespace Dalamud.Game.Gui.FlyText $"text1({text1.ToInt64():X}, \"{tmpText1}\") text2({text2.ToInt64():X}, \"{tmpText2}\") " + $"color({color:X}) icon({icon}) yOffset({yOffset})"); Log.Verbose("[FlyText] Calling flytext events!"); - this.OnFlyText?.Invoke( + this.FlyText?.Invoke( ref tmpKind, ref tmpVal1, ref tmpVal2,