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Implement service locator
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parent
06b1163a52
commit
ff1d7f2829
101 changed files with 1614 additions and 1436 deletions
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@ -5,6 +5,8 @@ using System.Collections.Generic;
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using Dalamud.Game.ClientState.Objects.Enums;
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using Dalamud.Game.ClientState.Objects.SubKinds;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.IoC;
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using Dalamud.IoC.Internal;
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using JetBrains.Annotations;
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using Serilog;
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@ -13,21 +15,20 @@ namespace Dalamud.Game.ClientState.Objects
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/// <summary>
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/// This collection represents the currently spawned FFXIV game objects.
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/// </summary>
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[PluginInterface]
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[InterfaceVersion("1.0")]
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public sealed partial class ObjectTable
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{
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private const int ObjectTableLength = 424;
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private readonly Dalamud dalamud;
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private readonly ClientStateAddressResolver address;
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/// <summary>
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/// Initializes a new instance of the <see cref="ObjectTable"/> class.
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/// </summary>
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/// <param name="dalamud">The <see cref="dalamud"/> instance.</param>
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/// <param name="addressResolver">Client state address resolver.</param>
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internal ObjectTable(Dalamud dalamud, ClientStateAddressResolver addressResolver)
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internal ObjectTable(ClientStateAddressResolver addressResolver)
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{
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this.dalamud = dalamud;
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this.address = addressResolver;
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Log.Verbose($"Object table address 0x{this.address.ObjectTable.ToInt64():X}");
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@ -99,7 +100,9 @@ namespace Dalamud.Game.ClientState.Objects
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[CanBeNull]
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public unsafe GameObject CreateObjectReference(IntPtr address)
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{
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if (this.dalamud.ClientState.LocalContentId == 0)
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var clientState = Service<ClientState>.Get();
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if (clientState.LocalContentId == 0)
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return null;
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if (address == IntPtr.Zero)
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@ -109,11 +112,11 @@ namespace Dalamud.Game.ClientState.Objects
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var objKind = (ObjectKind)obj->ObjectKind;
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return objKind switch
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{
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ObjectKind.Player => new PlayerCharacter(address, this.dalamud),
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ObjectKind.BattleNpc => new BattleNpc(address, this.dalamud),
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ObjectKind.EventObj => new EventObj(address, this.dalamud),
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ObjectKind.Companion => new Npc(address, this.dalamud),
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_ => new GameObject(address, this.dalamud),
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ObjectKind.Player => new PlayerCharacter(address),
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ObjectKind.BattleNpc => new BattleNpc(address),
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ObjectKind.EventObj => new EventObj(address),
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ObjectKind.Companion => new Npc(address),
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_ => new GameObject(address),
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};
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}
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}
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