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refactor: clean up usings
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12 changed files with 0 additions and 16 deletions
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@ -1,6 +1,5 @@
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using System.IO;
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using JetBrains.Annotations;
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using Newtonsoft.Json;
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namespace Dalamud.Configuration
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@ -5,7 +5,6 @@ using System.Runtime.InteropServices;
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using Dalamud.IoC;
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using Dalamud.IoC.Internal;
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using JetBrains.Annotations;
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using Serilog;
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namespace Dalamud.Game.ClientState.Buddy
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@ -3,7 +3,6 @@ using System;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Game.ClientState.Resolvers;
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using JetBrains.Annotations;
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namespace Dalamud.Game.ClientState.Buddy
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{
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@ -14,7 +14,6 @@ using Dalamud.Game.Network.Internal;
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using Dalamud.Hooking;
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using Dalamud.IoC;
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using Dalamud.IoC.Internal;
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using JetBrains.Annotations;
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using Serilog;
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namespace Dalamud.Game.ClientState
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@ -4,7 +4,6 @@ using System.Collections.Generic;
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using Dalamud.IoC;
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using Dalamud.IoC.Internal;
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using JetBrains.Annotations;
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using Serilog;
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namespace Dalamud.Game.ClientState.Fates
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@ -3,7 +3,6 @@ using System;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.IoC;
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using Dalamud.IoC.Internal;
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using JetBrains.Annotations;
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namespace Dalamud.Game.ClientState.Objects
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{
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@ -4,7 +4,6 @@ using System.Numerics;
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using Dalamud.Game.ClientState.Objects.Enums;
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using Dalamud.Game.Text.SeStringHandling;
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using Dalamud.Memory;
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using JetBrains.Annotations;
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namespace Dalamud.Game.ClientState.Objects.Types
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{
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@ -5,7 +5,6 @@ using System.Runtime.InteropServices;
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using Dalamud.IoC;
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using Dalamud.IoC.Internal;
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using JetBrains.Annotations;
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using Serilog;
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namespace Dalamud.Game.ClientState.Party
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@ -3,7 +3,6 @@ using System;
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using Dalamud.Game.ClientState.Objects;
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using Dalamud.Game.ClientState.Objects.Types;
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using Dalamud.Game.ClientState.Resolvers;
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using JetBrains.Annotations;
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namespace Dalamud.Game.ClientState.Statuses
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{
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@ -3,8 +3,6 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using JetBrains.Annotations;
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namespace Dalamud.Game.ClientState.Statuses
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{
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/// <summary>
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@ -3,8 +3,6 @@ using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using JetBrains.Annotations;
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namespace Dalamud.Game.Text.SeStringHandling.Payloads
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{
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/// <summary>
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@ -23,7 +21,6 @@ namespace Dalamud.Game.Text.SeStringHandling.Payloads
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/// <summary>
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/// Gets the plugin name to be linked.
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/// </summary>
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[NotNull]
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public string Plugin { get; internal set; } = string.Empty;
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/// <inheritdoc/>
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@ -2,8 +2,6 @@ using System;
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using System.Runtime.InteropServices;
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using System.Text;
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using JetBrains.Annotations;
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namespace Dalamud
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{
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/// <summary>
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