refactor: clean up usings

This commit is contained in:
goat 2021-08-22 23:11:47 +02:00
parent 010a4972cd
commit ff6fa4bf50
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GPG key ID: F18F057873895461
12 changed files with 0 additions and 16 deletions

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@ -1,6 +1,5 @@
using System.IO;
using JetBrains.Annotations;
using Newtonsoft.Json;
namespace Dalamud.Configuration

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@ -5,7 +5,6 @@ using System.Runtime.InteropServices;
using Dalamud.IoC;
using Dalamud.IoC.Internal;
using JetBrains.Annotations;
using Serilog;
namespace Dalamud.Game.ClientState.Buddy

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@ -3,7 +3,6 @@ using System;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Game.ClientState.Resolvers;
using JetBrains.Annotations;
namespace Dalamud.Game.ClientState.Buddy
{

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@ -14,7 +14,6 @@ using Dalamud.Game.Network.Internal;
using Dalamud.Hooking;
using Dalamud.IoC;
using Dalamud.IoC.Internal;
using JetBrains.Annotations;
using Serilog;
namespace Dalamud.Game.ClientState

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@ -4,7 +4,6 @@ using System.Collections.Generic;
using Dalamud.IoC;
using Dalamud.IoC.Internal;
using JetBrains.Annotations;
using Serilog;
namespace Dalamud.Game.ClientState.Fates

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@ -3,7 +3,6 @@ using System;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.IoC;
using Dalamud.IoC.Internal;
using JetBrains.Annotations;
namespace Dalamud.Game.ClientState.Objects
{

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@ -4,7 +4,6 @@ using System.Numerics;
using Dalamud.Game.ClientState.Objects.Enums;
using Dalamud.Game.Text.SeStringHandling;
using Dalamud.Memory;
using JetBrains.Annotations;
namespace Dalamud.Game.ClientState.Objects.Types
{

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@ -5,7 +5,6 @@ using System.Runtime.InteropServices;
using Dalamud.IoC;
using Dalamud.IoC.Internal;
using JetBrains.Annotations;
using Serilog;
namespace Dalamud.Game.ClientState.Party

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@ -3,7 +3,6 @@ using System;
using Dalamud.Game.ClientState.Objects;
using Dalamud.Game.ClientState.Objects.Types;
using Dalamud.Game.ClientState.Resolvers;
using JetBrains.Annotations;
namespace Dalamud.Game.ClientState.Statuses
{

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@ -3,8 +3,6 @@ using System.Collections;
using System.Collections.Generic;
using System.Runtime.InteropServices;
using JetBrains.Annotations;
namespace Dalamud.Game.ClientState.Statuses
{
/// <summary>

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@ -3,8 +3,6 @@ using System.Collections.Generic;
using System.IO;
using System.Text;
using JetBrains.Annotations;
namespace Dalamud.Game.Text.SeStringHandling.Payloads
{
/// <summary>
@ -23,7 +21,6 @@ namespace Dalamud.Game.Text.SeStringHandling.Payloads
/// <summary>
/// Gets the plugin name to be linked.
/// </summary>
[NotNull]
public string Plugin { get; internal set; } = string.Empty;
/// <inheritdoc/>

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@ -2,8 +2,6 @@ using System;
using System.Runtime.InteropServices;
using System.Text;
using JetBrains.Annotations;
namespace Dalamud
{
/// <summary>