* Remove unused code from ChatHandlers
* Replace sigs in DalamudAtkTweaks
* Resolve LocalContentId by using PlayerState.ContentId
* Resolve BuddyList address via UIState.Buddy
* Resolve ObjectTable address via GameObjectManager
* Resolve FateTable address via FateManager
* Resolve GroupManager address via GroupManager
* Resolve JobGauges address via JobGaugeManager.CurrentGauge
* Simplify ItemHover/Out event
* Resolve ToggleUiHide address via RaptureAtkModule.SetUiVisibility
* Resolve PopulateItemLinkObject via InventoryItem.Copy
* Add byte[].AsPointer extension
* Resolve addresses used by ToastGui via UIModule functions
* Use Length from Span as ObjectTableLength
* Replace OpenMapWithMapLink with CS call
* Resolve FrameworkAddressResolver with CS vtable
* Drop unnecessary ToArray in HandlePrintMessage
* Clean up event calls in HandlePrintMessageDetour
* Simplify LocalContentId further
This pointer can't be null, because it's part of the .data section.
* Compare SeStrings in FlyTextGui with SequenceEqual
* Use CS types in FlyTextGuis internal code
* Simplify reading SeStrings internally
* Remove AsPointer again
* Resolve Number/StringArray by type in NamePlateGui
* Fix crashes in HandlePrintMessageDetour
* Resolve InteractableLinkClicked with LogViewer.HandleLinkClick
Plus other noodling with GUI business.
I considered adding some of the helper features I use here to `ImGuiComponents`, but it would have quickly started expanding into a separate project of its own, and I didn't really want to entangle that with this PR right now.
* Refactor and upgrade to new excel design
* Obsolete ExcelResolver<T> and use only RowRef<T>
* Better benchmarking for Lumina
* Add custom game-supported RSV provider
* Refactor and move Lazy<T> and nullable/cached row objects to RowRefs
* Convert IRSVProvider to delegate, resolve strings by default
* Split IExcelRow into IExcelSubrow
* Extra lumina documentation
* Minor RSV CS fixes
* Fix UIGlowPayload warning
* Fix rebase
* Update to Lumina 5
- The widget will now only check the `FFXIVClientStructs` assembly for addon type information.
- Updated ImRaii usage
- Clarified suppression in `NodeTree.Text.cs`
- Restored the original Addon Inspector in the Data window, so that both versions can coexist for the time being
- New methods `HasAction`, `HasFunction`, and `SubscriptionCount` to allow making better decisions about IPC logic.
- Some better documentation for the call gates.
No longer requires hook and main thread requirements on compiling macro
strings.
Needs lookup table fixing on Lumina; using reflection to fix for the
time being.
This updates the Addon Inspector with lots of new features and functionality.
- Features from Caraxi's fork of UiDebug have been incorporated, such as the Element Selector UI and address search.
- Any addon or node can now pop out into its own window.
- Revised the visual style of node field/property information.
- Color values are now visually displayed.
- Any nodes or components that are referenced by fields within the addon will now show that field name in the inspector.
- Added editors for nodes, allowing complete control over most of their properties.
- Improved texture display for Image nodes (and Image node variant types). The active part of the texture is now highlighted, and the boundaries of other parts can be shown via mouseover.
- Highlighting of node bounds onscreen is now more accurate, factoring in rotation (including when using the Element Selector).
- Display of animation timelines has been revamped, showing a table of keyframes for each animation.
A standalone SamplePlugin-based version is available here: https://github.com/ItsBexy/UiDebug2