* Add InventoryWidget
* Update InventoryWidget
- Use GameInventoryItem.GetReadOnlySpanOfInventory
- Display Stains
- Display Materia
* Display CrafterContentId in InventoryWidget
* Fix display of HQ items in InventoryWidget
Also removes the Base ItemId, because Dalamud doesn't apply flags.
* Make columns Itemid and Quantity copyable
* Remove unused code from ChatHandlers
* Replace sigs in DalamudAtkTweaks
* Resolve LocalContentId by using PlayerState.ContentId
* Resolve BuddyList address via UIState.Buddy
* Resolve ObjectTable address via GameObjectManager
* Resolve FateTable address via FateManager
* Resolve GroupManager address via GroupManager
* Resolve JobGauges address via JobGaugeManager.CurrentGauge
* Simplify ItemHover/Out event
* Resolve ToggleUiHide address via RaptureAtkModule.SetUiVisibility
* Resolve PopulateItemLinkObject via InventoryItem.Copy
* Add byte[].AsPointer extension
* Resolve addresses used by ToastGui via UIModule functions
* Use Length from Span as ObjectTableLength
* Replace OpenMapWithMapLink with CS call
* Resolve FrameworkAddressResolver with CS vtable
* Drop unnecessary ToArray in HandlePrintMessage
* Clean up event calls in HandlePrintMessageDetour
* Simplify LocalContentId further
This pointer can't be null, because it's part of the .data section.
* Compare SeStrings in FlyTextGui with SequenceEqual
* Use CS types in FlyTextGuis internal code
* Simplify reading SeStrings internally
* Remove AsPointer again
* Resolve Number/StringArray by type in NamePlateGui
* Fix crashes in HandlePrintMessageDetour
* Resolve InteractableLinkClicked with LogViewer.HandleLinkClick
* Refactor and upgrade to new excel design
* Obsolete ExcelResolver<T> and use only RowRef<T>
* Better benchmarking for Lumina
* Add custom game-supported RSV provider
* Refactor and move Lazy<T> and nullable/cached row objects to RowRefs
* Convert IRSVProvider to delegate, resolve strings by default
* Split IExcelRow into IExcelSubrow
* Extra lumina documentation
* Minor RSV CS fixes
* Fix UIGlowPayload warning
* Fix rebase
* Update to Lumina 5
- The widget will now only check the `FFXIVClientStructs` assembly for addon type information.
- Updated ImRaii usage
- Clarified suppression in `NodeTree.Text.cs`
- Restored the original Addon Inspector in the Data window, so that both versions can coexist for the time being
This updates the Addon Inspector with lots of new features and functionality.
- Features from Caraxi's fork of UiDebug have been incorporated, such as the Element Selector UI and address search.
- Any addon or node can now pop out into its own window.
- Revised the visual style of node field/property information.
- Color values are now visually displayed.
- Any nodes or components that are referenced by fields within the addon will now show that field name in the inspector.
- Added editors for nodes, allowing complete control over most of their properties.
- Improved texture display for Image nodes (and Image node variant types). The active part of the texture is now highlighted, and the boundaries of other parts can be shown via mouseover.
- Highlighting of node bounds onscreen is now more accurate, factoring in rotation (including when using the Element Selector).
- Display of animation timelines has been revamped, showing a table of keyframes for each animation.
A standalone SamplePlugin-based version is available here: https://github.com/ItsBexy/UiDebug2
* prelim uld data display
* change uld list to a string array
* fix some uld parts not having their texture id set.
* update uld browser to use themes and get locations from sig scanning
* undo ClientStructs change during rebase
* fix capitalization during rebase
UIColor sheet has color sets per theme. Updated `UIColorWidget` to
reflect that, and added `SeStringDrawParams.ThemeIndex` to let users
choose which theme color set to use while drawing SeString from Dalamud.
* Add coloring options
* Add link support
* simplify
* fixes
* Prevent EncodeString from causing crashes
* Fix link range application and add link example
* Fix test widget
* Make DalamudLinkPayload backward compatible
* make it better to use
* make it better to use
* Mark SeString rendering functions experimental via comments
* rename
* Simplify
* Make sestring draw functions take in draw params
* Improvements
* Changed DtrBar to use ReaderWriterLockSlim so that there exists only one storage of entries, preventing possible desync.
* DtrBarEntry will now hold a reference to the LocalPlugin that created the entry, so that DtrBarPluginScoped can defer plugin related handling to the main service.
* Marked DtrBarEntry class itself to be turned internal in API 11.
* Made IDtrBar.Entries return an immutable copy of underlying list of DtrBar entries, that will be freshly created whenever the list changes.
* Describe memory address when printed in log/debug utilities
* PresentDetour: Compare against game's internal copy of IDXGISwapChain
* Handle ReShade on_present function signature properly
* Add interfaces to non public/sealed classes referenced in public interfaces
* Fixed inheritdocs + made most classes internal
* Add missing properties to IFate and Fate, fix documentation
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Co-authored-by: goat <16760685+goaaats@users.noreply.github.com>
* Add MarketBoard service and associated interfaces, test and data widget
* Dispose of events properly
* Make listings readonly lists + provide internal list for internal use
* Rename CatalogId to ItemId on interfaces, have kept CatalogId internally as it's technically correct
* Removed RetainerOwnerId from the public interface
* Removed NextCatalogId from the public interface
* Updated test text
* Null events in scoped service disposal
* wip
* hacky fix for overlapping event text in profiler
* move IsResumeGameAfterPluginLoad logic to PluginManager
* fix some warnings
* handle exceptions properly
* remove ability to cancel, rename button to "hide" instead
* undo Dalamud.Service refactor for now
* warnings
* add explainer, show which plugins are still loading
* add some text if loading takes more than 3 minutes
* undo wrong CS merge