- Further ImRaii safety in UiDebug2
- Set some mistakenly internal methods in ImGuiComponents to public
- Added SpanFullWidth flag to trees in Util.ShowStruct
* Update ImGuiComponents & ImGuiHelpers
Took some helper functions created for `UiDebug2`, and incorporated them into `ImGuiComponents` / `ImGuiHelpers` instead
- `IconButton()` (and its various overloads) now includes an optional size parameter
- `IconButtonSelect()` has been added, allowing a row or grid of IconButtons to serve as a radio-like input
- `HelpMarker()` now includes an optional color parameter
- `ClickToCopyText()` now includes an optional color parameter, and includes the `FontAwesome.Copy` icon in the tooltip.
- Implemented ImRaii in these files
These changes are intended not to break any existing calls in plugins or within Dalamud itself.
* Fix ambiguous overloads
* UiDebug2 Updates
- Fixed XY coordinate display
- Added AtkValue table to AddonTree display
- Restored old behaviour wherein the Addon display initially only shows the Root node and a collapsed node list
- The above should also fix the Element Selector / Search behaviour, allowing it to scroll correctly to the searched node
- Now displays field offsets for any node/component whose pointer exists in the addon struct
- Tidied up node tree headers by removing memory addresses (they're still readable in the opened tree, of course)
Plus other noodling with GUI business.
I considered adding some of the helper features I use here to `ImGuiComponents`, but it would have quickly started expanding into a separate project of its own, and I didn't really want to entangle that with this PR right now.
- The widget will now only check the `FFXIVClientStructs` assembly for addon type information.
- Updated ImRaii usage
- Clarified suppression in `NodeTree.Text.cs`
- Restored the original Addon Inspector in the Data window, so that both versions can coexist for the time being
This updates the Addon Inspector with lots of new features and functionality.
- Features from Caraxi's fork of UiDebug have been incorporated, such as the Element Selector UI and address search.
- Any addon or node can now pop out into its own window.
- Revised the visual style of node field/property information.
- Color values are now visually displayed.
- Any nodes or components that are referenced by fields within the addon will now show that field name in the inspector.
- Added editors for nodes, allowing complete control over most of their properties.
- Improved texture display for Image nodes (and Image node variant types). The active part of the texture is now highlighted, and the boundaries of other parts can be shown via mouseover.
- Highlighting of node bounds onscreen is now more accurate, factoring in rotation (including when using the Element Selector).
- Display of animation timelines has been revamped, showing a table of keyframes for each animation.
A standalone SamplePlugin-based version is available here: https://github.com/ItsBexy/UiDebug2