* Refactor and upgrade to new excel design
* Obsolete ExcelResolver<T> and use only RowRef<T>
* Better benchmarking for Lumina
* Add custom game-supported RSV provider
* Refactor and move Lazy<T> and nullable/cached row objects to RowRefs
* Convert IRSVProvider to delegate, resolve strings by default
* Split IExcelRow into IExcelSubrow
* Extra lumina documentation
* Minor RSV CS fixes
* Fix UIGlowPayload warning
* Fix rebase
* Update to Lumina 5
No longer requires hook and main thread requirements on compiling macro
strings.
Needs lookup table fixing on Lumina; using reflection to fix for the
time being.
* Add interfaces to non public/sealed classes referenced in public interfaces
* Fixed inheritdocs + made most classes internal
* Add missing properties to IFate and Fate, fix documentation
---------
Co-authored-by: goat <16760685+goaaats@users.noreply.github.com>
* wip
* hacky fix for overlapping event text in profiler
* move IsResumeGameAfterPluginLoad logic to PluginManager
* fix some warnings
* handle exceptions properly
* remove ability to cancel, rename button to "hide" instead
* undo Dalamud.Service refactor for now
* warnings
* add explainer, show which plugins are still loading
* add some text if loading takes more than 3 minutes
* undo wrong CS merge
* Add IInternal/PublicDisposableService
Plugins are exposed interfaces that are not inherited from
`IDisposable`, but services implementing plugin interfaces often
implement `IDisposable`. Some plugins may try to call
`IDisposable.Dispose` on everything provided, and it also is possible to
use `using` clause too eagerly while working on Dalamud itself, such as
writing `using var smth = await Service<SomeService>.GetAsync();`. Such
behaviors often lead to a difficult-to-debug errors, and making those
services either not an `IDisposable` or making `IDisposable.Dispose` do
nothing if the object has been loaded would prevent such errors. As
`ServiceManager` must be the only class dealing with construction and
disposal of services, `IInternalDisposableService` has been added to
limit who can dispose the object. `IPublicDisposableService` also has
been added to classes that can be constructed and accessed directly by
plugins; for those, `Dispose` will be ignored if the instance is a
service instance, and only `DisposeService` will respond.
In addition, `DalamudPluginInterface` and `UiBuilder` also have been
changed so that their `IDisposable.Dispose` no longer respond, and
instead, internal functions have been added to only allow disposal from
Dalamud.
* Cleanup
* Postmerge fixes
* More explanation on RunOnFrameworkThread(ClearHooks)
* Mark ReliableFileStorage public ctor obsolete
---------
Co-authored-by: goat <16760685+goaaats@users.noreply.github.com>
`PostPromotion` is removed, as `IFontHandle.ImFontChanged` now does the job. It also removes the possibility that resources may get disposed while post promotion callback is in progress.
* `IFontHandle.ImFontChanged` is now called with a locked instance of the font.
* `IFontHandle.ImFontLocked`: Added `NewRef` to increase reference count.