Using this option will stall the crashed thread until the debugger
attaches, so that the newly attached debugger can be handed over the
exception, enabling breaking at correct stack location.
`--no-exception-handlers` injector option controlled whether Dalamud
Crash Handler would intercept exceptions before. Those are now either
`default` or `none` option for `--unhandled-exception`.
- Adds tests for GameVersionConverter
- Refactors GameVersionConverter to reduce nesting
- Fixes an edge case in GameVersion deserialization in which the JsonConstructor will be invoked even if no properties match
- Adds a test for the GameVersion deserialization edge case
- Test coverage has been added for the entire class, and verbose/redundant code has been refactored
- Fixes JSON serialization: JsonConstructor requires that the ctor parameters match fields/properties of the target class.
Previously, this meant that the JSON constructor would always throw an ArgumentNullException, as `Input` was not a class property.
* add LoadMethod to DalamudStartInfo
* add to_wstring utility function
* append full injector launch args for VEH
* remove usage of std::chrono::zoned_time
* fix injector arguments in crash handler restart
* enable VEH on wine
* remove dead wine detection code
* write out tspack with std::fstream
* fix off-by-one error in get_window_string()
* remove usage of std::chrono when writing tspack
* do not deadlock on crashing DalamudCrashHandler