* Add SeStringEvaluator service
* Move DrawCopyableText into WidgetUtil
* Use Icon2RemapTable in SeStringRenderer
* Beautify some code
* Make sure to use the correct language
* Add SeString Creator widget
* Fix getting local parameters
* Update expressionNames
* misc changes
* Use InvariantCulture in TryResolveSheet
* Add SeStringEvaluatorAgingStep
* Fix item id comparisons
* Add SheetRedirectResolverAgingStep
* Add NounProcessorAgingStep
* Update SeString.CreateItemLink
This also adds the internal ItemUtil class.
* Fix name of SeStringCreator widget
* Add Global Parameters tab to SeStringCreatorWidget
* Load widgets on demand
* Update SeStringCreatorWidget
* Resizable SeStringCreatorWidget panels
* Update GamepadStateAgingStep
* Experimental status was removed in #2144
* Update SheetRedirectResolver, rewrite Noun params
* Fixes for 4 am code
* Remove incorrect column offset
I have no idea how that happened.
* Draw names of linked things
---------
Co-authored-by: Soreepeong <3614868+Soreepeong@users.noreply.github.com>
Co-authored-by: KazWolfe <KazWolfe@users.noreply.github.com>
- Further ImRaii safety in UiDebug2
- Set some mistakenly internal methods in ImGuiComponents to public
- Added SpanFullWidth flag to trees in Util.ShowStruct
- Now prints field offsets, if/when they are defined.
- Fixed a bug wherein Boolean fields were being printed with incorrect values (now tries reading the value as a byte, which seems to do the trick)
* Refactor and upgrade to new excel design
* Obsolete ExcelResolver<T> and use only RowRef<T>
* Better benchmarking for Lumina
* Add custom game-supported RSV provider
* Refactor and move Lazy<T> and nullable/cached row objects to RowRefs
* Convert IRSVProvider to delegate, resolve strings by default
* Split IExcelRow into IExcelSubrow
* Extra lumina documentation
* Minor RSV CS fixes
* Fix UIGlowPayload warning
* Fix rebase
* Update to Lumina 5
No longer requires hook and main thread requirements on compiling macro
strings.
Needs lookup table fixing on Lumina; using reflection to fix for the
time being.
ServiceScope.Dispose was not waiting for scoped services to complete
disposing. This had an effect of letting a new plugin instance register
a DtrBar entry before previous plugin instance's entry got unregistered.
This change also cleans up unloading procedure in LocalPlugin.
* Add coloring options
* Add link support
* simplify
* fixes
* Prevent EncodeString from causing crashes
* Fix link range application and add link example
* Fix test widget
* Make DalamudLinkPayload backward compatible
* make it better to use
* make it better to use
* Mark SeString rendering functions experimental via comments
* rename
* Simplify
* Make sestring draw functions take in draw params
* Improvements
* Changed DtrBar to use ReaderWriterLockSlim so that there exists only one storage of entries, preventing possible desync.
* DtrBarEntry will now hold a reference to the LocalPlugin that created the entry, so that DtrBarPluginScoped can defer plugin related handling to the main service.
* Marked DtrBarEntry class itself to be turned internal in API 11.
* Made IDtrBar.Entries return an immutable copy of underlying list of DtrBar entries, that will be freshly created whenever the list changes.
* Describe memory address when printed in log/debug utilities
* PresentDetour: Compare against game's internal copy of IDXGISwapChain
* Handle ReShade on_present function signature properly