diff --git a/Dalamud/Game/Internal/DalamudAtkTweaks.cs b/Dalamud/Game/Internal/DalamudAtkTweaks.cs
index 466401ef3..486af463c 100644
--- a/Dalamud/Game/Internal/DalamudAtkTweaks.cs
+++ b/Dalamud/Game/Internal/DalamudAtkTweaks.cs
@@ -113,7 +113,7 @@ internal sealed unsafe class DalamudAtkTweaks : IInternalDisposableService
private void AtkUnitBaseReceiveGlobalEventDetour(AtkUnitBase* thisPtr, AtkEventType eventType, int eventParam, AtkEvent* atkEvent, AtkEventData* atkEventData)
{
// 3 == Close
- if (eventType == AtkEventType.InputReceived && WindowSystem.ShouldInhibitAtkCloseEvents && atkEventData != null && *(int*)atkEventData == 3 && this.configuration.IsFocusManagementEnabled)
+ if (eventType == AtkEventType.InputReceived && WindowSystem.HasAnyWindowSystemFocus && atkEventData != null && *(int*)atkEventData == 3 && this.configuration.IsFocusManagementEnabled)
{
Log.Verbose($"Cancelling global event SendHotkey command due to WindowSystem {WindowSystem.FocusedWindowSystemNamespace}");
return;
@@ -124,7 +124,7 @@ internal sealed unsafe class DalamudAtkTweaks : IInternalDisposableService
private void AgentHudOpenSystemMenuDetour(AgentHUD* thisPtr, AtkValue* atkValueArgs, uint menuSize)
{
- if (WindowSystem.ShouldInhibitAtkCloseEvents && this.configuration.IsFocusManagementEnabled)
+ if (WindowSystem.HasAnyWindowSystemFocus && this.configuration.IsFocusManagementEnabled)
{
Log.Verbose($"Cancelling OpenSystemMenu due to WindowSystem {WindowSystem.FocusedWindowSystemNamespace}");
return;
diff --git a/Dalamud/Interface/Internal/InterfaceManager.cs b/Dalamud/Interface/Internal/InterfaceManager.cs
index 76a1b5172..d68bc8bef 100644
--- a/Dalamud/Interface/Internal/InterfaceManager.cs
+++ b/Dalamud/Interface/Internal/InterfaceManager.cs
@@ -1175,7 +1175,6 @@ internal partial class InterfaceManager : IInternalDisposableService
WindowSystem.HasAnyWindowSystemFocus = false;
WindowSystem.FocusedWindowSystemNamespace = string.Empty;
- WindowSystem.ShouldInhibitAtkCloseEvents = false;
if (this.IsDispatchingEvents)
{
diff --git a/Dalamud/Interface/Windowing/Window.cs b/Dalamud/Interface/Windowing/Window.cs
index f12e87099..44ff62199 100644
--- a/Dalamud/Interface/Windowing/Window.cs
+++ b/Dalamud/Interface/Windowing/Window.cs
@@ -226,16 +226,6 @@ public abstract class Window
///
public bool AllowClickthrough { get; set; } = true;
- ///
- /// Gets a value indicating whether this window is pinned.
- ///
- public bool IsPinned => this.internalIsPinned;
-
- ///
- /// Gets a value indicating whether this window is click-through.
- ///
- public bool IsClickthrough => this.internalIsClickthrough;
-
///
/// Gets or sets a list of available title bar buttons.
///
diff --git a/Dalamud/Interface/Windowing/WindowSystem.cs b/Dalamud/Interface/Windowing/WindowSystem.cs
index d6e9649bb..87bd199a1 100644
--- a/Dalamud/Interface/Windowing/WindowSystem.cs
+++ b/Dalamud/Interface/Windowing/WindowSystem.cs
@@ -60,12 +60,6 @@ public class WindowSystem
///
public string? Namespace { get; set; }
- ///
- /// Gets or sets a value indicating whether ATK close events should be inhibited while any window has focus.
- /// Does not respect windows that are pinned or clickthrough.
- ///
- internal static bool ShouldInhibitAtkCloseEvents { get; set; }
-
///
/// Add a window to this .
/// The window system doesn't own your window, it just renders it
@@ -136,7 +130,7 @@ public class WindowSystem
window.DrawInternal(flags, persistence);
}
- var focusedWindow = this.windows.FirstOrDefault(window => window.IsFocused);
+ var focusedWindow = this.windows.FirstOrDefault(window => window.IsFocused && window.RespectCloseHotkey);
this.HasAnyFocus = focusedWindow != default;
if (this.HasAnyFocus)
@@ -161,11 +155,6 @@ public class WindowSystem
}
}
- ShouldInhibitAtkCloseEvents |= this.windows.Any(w => w.IsFocused &&
- w.RespectCloseHotkey &&
- !w.IsPinned &&
- !w.IsClickthrough);
-
if (hasNamespace)
ImGui.PopID();
}