From c19ea6ace38f79386f1c4727851dcbcdf23b036f Mon Sep 17 00:00:00 2001 From: Soreepeong <3614868+Soreepeong@users.noreply.github.com> Date: Tue, 1 Jul 2025 19:02:32 +0900 Subject: [PATCH 1/9] Add ITextureProvider.CreateTextureFromSeString --- .../Internal/SeStringColorStackSet.cs | 32 ++-- .../Internal/SeStringRenderer.cs | 176 +++++++++--------- .../Internal/TextFragment.cs | 39 ++++ .../SeStringDrawState.cs | 99 +++++++--- .../Interface/Internal/DalamudInterface.cs | 7 + .../Internal/Windows/Data/DataWindow.cs | 31 ++- .../Data/Widgets/FontAwesomeTestWidget.cs | 26 ++- .../Widgets/SeStringRendererTestWidget.cs | 46 +++-- .../Windows/Data/Widgets/TexWidget.cs | 12 +- .../Interface/ManagedFontAtlas/IFontHandle.cs | 24 ++- .../ManagedFontAtlas/Internals/FontHandle.cs | 7 +- .../Internal/TextureManager.FromSeString.cs | 35 ++++ .../Textures/Internal/TextureManager.cs | 3 +- .../Internal/TextureManagerPluginScoped.cs | 13 ++ Dalamud/Interface/UiBuilder.cs | 33 +++- .../Utility/BufferBackedImDrawData.cs | 112 +++++++++++ Dalamud/Interface/Utility/ImGuiHelpers.cs | 9 + .../Utility/Internal/DevTextureSaveMenu.cs | 126 ++++++++----- Dalamud/Plugin/Services/ITextureProvider.cs | 14 +- 19 files changed, 629 insertions(+), 215 deletions(-) create mode 100644 Dalamud/Interface/ImGuiSeStringRenderer/Internal/TextFragment.cs create mode 100644 Dalamud/Interface/Textures/Internal/TextureManager.FromSeString.cs create mode 100644 Dalamud/Interface/Utility/BufferBackedImDrawData.cs diff --git a/Dalamud/Interface/ImGuiSeStringRenderer/Internal/SeStringColorStackSet.cs b/Dalamud/Interface/ImGuiSeStringRenderer/Internal/SeStringColorStackSet.cs index ad60d405e..85ab2e441 100644 --- a/Dalamud/Interface/ImGuiSeStringRenderer/Internal/SeStringColorStackSet.cs +++ b/Dalamud/Interface/ImGuiSeStringRenderer/Internal/SeStringColorStackSet.cs @@ -15,10 +15,6 @@ namespace Dalamud.Interface.ImGuiSeStringRenderer.Internal; /// Color stacks to use while evaluating a SeString. internal sealed class SeStringColorStackSet { - /// Parsed , containing colors to use with and - /// . - private readonly uint[,] colorTypes; - /// Foreground color stack while evaluating a SeString for rendering. /// Touched only from the main thread. private readonly List colorStack = []; @@ -39,30 +35,38 @@ internal sealed class SeStringColorStackSet foreach (var row in uiColor) maxId = (int)Math.Max(row.RowId, maxId); - this.colorTypes = new uint[maxId + 1, 4]; + this.ColorTypes = new uint[maxId + 1, 4]; foreach (var row in uiColor) { // Contains ABGR. - this.colorTypes[row.RowId, 0] = row.Dark; - this.colorTypes[row.RowId, 1] = row.Light; - this.colorTypes[row.RowId, 2] = row.ClassicFF; - this.colorTypes[row.RowId, 3] = row.ClearBlue; + this.ColorTypes[row.RowId, 0] = row.Dark; + this.ColorTypes[row.RowId, 1] = row.Light; + this.ColorTypes[row.RowId, 2] = row.ClassicFF; + this.ColorTypes[row.RowId, 3] = row.ClearBlue; } if (BitConverter.IsLittleEndian) { // ImGui wants RGBA in LE. - fixed (uint* p = this.colorTypes) + fixed (uint* p = this.ColorTypes) { - foreach (ref var r in new Span(p, this.colorTypes.GetLength(0) * this.colorTypes.GetLength(1))) + foreach (ref var r in new Span(p, this.ColorTypes.GetLength(0) * this.ColorTypes.GetLength(1))) r = BinaryPrimitives.ReverseEndianness(r); } } } + /// Initializes a new instance of the class. + /// Color types. + public SeStringColorStackSet(uint[,] colorTypes) => this.ColorTypes = colorTypes; + /// Gets a value indicating whether at least one color has been pushed to the edge color stack. public bool HasAdditionalEdgeColor { get; private set; } + /// Gets the parsed containing colors to use with + /// and . + public uint[,] ColorTypes { get; } + /// Resets the colors in the stack. /// Draw state. internal void Initialize(scoped ref SeStringDrawState drawState) @@ -191,9 +195,9 @@ internal sealed class SeStringColorStackSet } // Opacity component is ignored. - var color = themeIndex >= 0 && themeIndex < this.colorTypes.GetLength(1) && - colorTypeIndex < this.colorTypes.GetLength(0) - ? this.colorTypes[colorTypeIndex, themeIndex] + var color = themeIndex >= 0 && themeIndex < this.ColorTypes.GetLength(1) && + colorTypeIndex < this.ColorTypes.GetLength(0) + ? this.ColorTypes[colorTypeIndex, themeIndex] : 0u; rgbaStack.Add(color | 0xFF000000u); diff --git a/Dalamud/Interface/ImGuiSeStringRenderer/Internal/SeStringRenderer.cs b/Dalamud/Interface/ImGuiSeStringRenderer/Internal/SeStringRenderer.cs index d0c40cd9f..0099e6e5d 100644 --- a/Dalamud/Interface/ImGuiSeStringRenderer/Internal/SeStringRenderer.cs +++ b/Dalamud/Interface/ImGuiSeStringRenderer/Internal/SeStringRenderer.cs @@ -1,5 +1,6 @@ using System.Collections.Generic; using System.Numerics; +using System.Runtime.CompilerServices; using System.Runtime.InteropServices; using System.Text; @@ -25,7 +26,7 @@ namespace Dalamud.Interface.ImGuiSeStringRenderer.Internal; /// Draws SeString. [ServiceManager.EarlyLoadedService] -internal unsafe class SeStringRenderer : IInternalDisposableService +internal class SeStringRenderer : IServiceType { private const int ImGuiContextCurrentWindowOffset = 0x3FF0; private const int ImGuiWindowDcOffset = 0x118; @@ -47,28 +48,19 @@ internal unsafe class SeStringRenderer : IInternalDisposableService /// Parsed text fragments from a SeString. /// Touched only from the main thread. - private readonly List fragments = []; + private readonly List fragmentsMainThread = []; /// Color stacks to use while evaluating a SeString for rendering. /// Touched only from the main thread. - private readonly SeStringColorStackSet colorStackSet; - - /// Splits a draw list so that different layers of a single glyph can be drawn out of order. - private ImDrawListSplitter* splitter = ImGui.ImDrawListSplitter(); + private readonly SeStringColorStackSet colorStackSetMainThread; [ServiceManager.ServiceConstructor] private SeStringRenderer(DataManager dm, TargetSigScanner sigScanner) { - this.colorStackSet = new(dm.Excel.GetSheet()); + this.colorStackSetMainThread = new(dm.Excel.GetSheet()); this.gfd = dm.GetFile("common/font/gfdata.gfd")!; } - /// Finalizes an instance of the class. - ~SeStringRenderer() => this.ReleaseUnmanagedResources(); - - /// - void IInternalDisposableService.DisposeService() => this.ReleaseUnmanagedResources(); - /// Compiles and caches a SeString from a text macro representation. /// SeString text macro representation. /// Newline characters will be normalized to newline payloads. @@ -80,6 +72,44 @@ internal unsafe class SeStringRenderer : IInternalDisposableService text.ReplaceLineEndings("
"), new() { ExceptionMode = MacroStringParseExceptionMode.EmbedError })); + /// Creates a draw data that will draw the given SeString onto it. + /// SeString to render. + /// Parameters for drawing. + /// A new self-contained draw data. + public unsafe BufferBackedImDrawData CreateDrawData( + ReadOnlySeStringSpan sss, + scoped in SeStringDrawParams drawParams = default) + { + if (drawParams.TargetDrawList is not null) + { + throw new ArgumentException( + $"{nameof(SeStringDrawParams.TargetDrawList)} may not be specified.", + nameof(drawParams)); + } + + var dd = BufferBackedImDrawData.Create(); + + try + { + var size = this.Draw(sss, drawParams with { TargetDrawList = dd.ListPtr }).Size; + + var offset = drawParams.ScreenOffset ?? Vector2.Zero; + foreach (var vtx in new Span(dd.ListPtr.VtxBuffer.Data, dd.ListPtr.VtxBuffer.Size)) + offset = Vector2.Min(offset, vtx.Pos); + + dd.Data.DisplayPos = offset; + dd.Data.DisplaySize = size - offset; + dd.Data.Valid = 1; + dd.UpdateDrawDataStatistics(); + return dd; + } + catch + { + dd.Dispose(); + throw; + } + } + /// Compiles and caches a SeString from a text macro representation, and then draws it. /// SeString text macro representation. /// Newline characters will be normalized to newline payloads. @@ -113,28 +143,42 @@ internal unsafe class SeStringRenderer : IInternalDisposableService /// ImGui ID, if link functionality is desired. /// Button flags to use on link interaction. /// Interaction result of the rendered text. - public SeStringDrawResult Draw( + public unsafe SeStringDrawResult Draw( ReadOnlySeStringSpan sss, scoped in SeStringDrawParams drawParams = default, ImGuiId imGuiId = default, ImGuiButtonFlags buttonFlags = ImGuiButtonFlags.MouseButtonDefault) { - // Drawing is only valid if done from the main thread anyway, especially with interactivity. - ThreadSafety.AssertMainThread(); + // Interactivity is supported only from the main thread. + if (!imGuiId.IsEmpty()) + ThreadSafety.AssertMainThread(); if (drawParams.TargetDrawList is not null && imGuiId) throw new ArgumentException("ImGuiId cannot be set if TargetDrawList is manually set.", nameof(imGuiId)); - // This also does argument validation for drawParams. Do it here. - var state = new SeStringDrawState(sss, drawParams, this.colorStackSet, this.splitter); + using var cleanup = new DisposeSafety.ScopedFinalizer(); - // Reset and initialize the state. - this.fragments.Clear(); - this.colorStackSet.Initialize(ref state); + ImFont* font = null; + if (drawParams.Font.HasValue) + font = drawParams.Font.Value; + if (ThreadSafety.IsMainThread && drawParams.TargetDrawList is null && font is null) + font = ImGui.GetFont(); + if (font is null) + throw new ArgumentException("Specified font is empty."); + + // This also does argument validation for drawParams. Do it here. + // `using var` makes a struct read-only, but we do want to modify it. + using var stateStorage = new SeStringDrawState( + sss, + drawParams, + ThreadSafety.IsMainThread ? this.colorStackSetMainThread : new(this.colorStackSetMainThread.ColorTypes), + ThreadSafety.IsMainThread ? this.fragmentsMainThread : [], + font); + ref var state = ref Unsafe.AsRef(in stateStorage); // Analyze the provided SeString and break it up to text fragments. this.CreateTextFragments(ref state); - var fragmentSpan = CollectionsMarshal.AsSpan(this.fragments); + var fragmentSpan = CollectionsMarshal.AsSpan(state.Fragments); // Calculate size. var size = Vector2.Zero; @@ -147,24 +191,17 @@ internal unsafe class SeStringRenderer : IInternalDisposableService state.SplitDrawList(); - // Handle cases where ImGui.AlignTextToFramePadding has been called. - var context = ImGui.GetCurrentContext(); - var currLineTextBaseOffset = 0f; - if (!context.IsNull) - { - var currentWindow = context.CurrentWindow; - if (!currentWindow.IsNull) - { - currLineTextBaseOffset = currentWindow.DC.CurrLineTextBaseOffset; - } - } - var itemSize = size; - if (currLineTextBaseOffset != 0f) + if (drawParams.TargetDrawList is null) { - itemSize.Y += 2 * currLineTextBaseOffset; - foreach (ref var f in fragmentSpan) - f.Offset += new Vector2(0, currLineTextBaseOffset); + // Handle cases where ImGui.AlignTextToFramePadding has been called. + var currLineTextBaseOffset = ImGui.GetCurrentContext().CurrentWindow.DC.CurrLineTextBaseOffset; + if (currLineTextBaseOffset != 0f) + { + itemSize.Y += 2 * currLineTextBaseOffset; + foreach (ref var f in fragmentSpan) + f.Offset += new Vector2(0, currLineTextBaseOffset); + } } // Draw all text fragments. @@ -280,15 +317,6 @@ internal unsafe class SeStringRenderer : IInternalDisposableService return displayRune.Value != 0; } - private void ReleaseUnmanagedResources() - { - if (this.splitter is not null) - { - this.splitter->Destroy(); - this.splitter = null; - } - } - /// Creates text fragment, taking line and word breaking into account. /// Draw state. private void CreateTextFragments(ref SeStringDrawState state) @@ -391,7 +419,7 @@ internal unsafe class SeStringRenderer : IInternalDisposableService var overflows = Math.Max(w, xy.X + fragment.VisibleWidth) > state.WrapWidth; // Test if the fragment does not fit into the current line and the current line is not empty. - if (xy.X != 0 && this.fragments.Count > 0 && !this.fragments[^1].BreakAfter && overflows) + if (xy.X != 0 && state.Fragments.Count > 0 && !state.Fragments[^1].BreakAfter && overflows) { // Introduce break if this is the first time testing the current break unit or the current fragment // is an entity. @@ -401,7 +429,7 @@ internal unsafe class SeStringRenderer : IInternalDisposableService xy.X = 0; xy.Y += state.LineHeight; w = 0; - CollectionsMarshal.AsSpan(this.fragments)[^1].BreakAfter = true; + CollectionsMarshal.AsSpan(state.Fragments)[^1].BreakAfter = true; fragment.Offset = xy; // Now that the fragment is given its own line, test if it overflows again. @@ -419,16 +447,16 @@ internal unsafe class SeStringRenderer : IInternalDisposableService fragment = this.CreateFragment(state, prev, curr, true, xy, link, entity, remainingWidth); } } - else if (this.fragments.Count > 0 && xy.X != 0) + else if (state.Fragments.Count > 0 && xy.X != 0) { // New fragment fits into the current line, and it has a previous fragment in the same line. // If the previous fragment ends with a soft hyphen, adjust its width so that the width of its // trailing soft hyphens are not considered. - if (this.fragments[^1].EndsWithSoftHyphen) - xy.X += this.fragments[^1].AdvanceWidthWithoutSoftHyphen - this.fragments[^1].AdvanceWidth; + if (state.Fragments[^1].EndsWithSoftHyphen) + xy.X += state.Fragments[^1].AdvanceWidthWithoutSoftHyphen - state.Fragments[^1].AdvanceWidth; // Adjust this fragment's offset from kerning distance. - xy.X += state.CalculateScaledDistance(this.fragments[^1].LastRune, fragment.FirstRune); + xy.X += state.CalculateScaledDistance(state.Fragments[^1].LastRune, fragment.FirstRune); fragment.Offset = xy; } @@ -439,7 +467,7 @@ internal unsafe class SeStringRenderer : IInternalDisposableService w = Math.Max(w, xy.X + fragment.VisibleWidth); xy.X += fragment.AdvanceWidth; prev = fragment.To; - this.fragments.Add(fragment); + state.Fragments.Add(fragment); if (fragment.BreakAfter) { @@ -491,7 +519,7 @@ internal unsafe class SeStringRenderer : IInternalDisposableService if (gfdTextureSrv != 0) { state.Draw( - new ImTextureID(gfdTextureSrv), + new(gfdTextureSrv), offset + new Vector2(x, MathF.Round((state.LineHeight - size.Y) / 2)), size, useHq ? gfdEntry.HqUv0 : gfdEntry.Uv0, @@ -528,7 +556,7 @@ internal unsafe class SeStringRenderer : IInternalDisposableService return; - static nint GetGfdTextureSrv() + static unsafe nint GetGfdTextureSrv() { var uim = UIModule.Instance(); if (uim is null) @@ -553,7 +581,7 @@ internal unsafe class SeStringRenderer : IInternalDisposableService /// Determines a bitmap icon to display for the given SeString payload. /// Byte span that should include a SeString payload. /// Icon to display, or if it should not be displayed as an icon. - private BitmapFontIcon GetBitmapFontIconFor(ReadOnlySpan sss) + private unsafe BitmapFontIcon GetBitmapFontIconFor(ReadOnlySpan sss) { var e = new ReadOnlySeStringSpan(sss).GetEnumerator(); if (!e.MoveNext() || e.Current.MacroCode is not MacroCode.Icon and not MacroCode.Icon2) @@ -710,38 +738,4 @@ internal unsafe class SeStringRenderer : IInternalDisposableService firstDisplayRune ?? default, lastNonSoftHyphenRune); } - - /// Represents a text fragment in a SeString span. - /// Starting byte offset (inclusive) in a SeString. - /// Ending byte offset (exclusive) in a SeString. - /// Byte offset of the link that decorates this text fragment, or -1 if none. - /// Offset in pixels w.r.t. . - /// Replacement entity, if any. - /// Visible width of this text fragment. This is the width required to draw everything - /// without clipping. - /// Advance width of this text fragment. This is the width required to add to the cursor - /// to position the next fragment correctly. - /// Same with , but trimming all the - /// trailing soft hyphens. - /// Whether to insert a line break after this text fragment. - /// Whether this text fragment ends with one or more soft hyphens. - /// First rune in this text fragment. - /// Last rune in this text fragment, for the purpose of calculating kerning distance with - /// the following text fragment in the same line, if any. - private record struct TextFragment( - int From, - int To, - int Link, - Vector2 Offset, - SeStringReplacementEntity Entity, - float VisibleWidth, - float AdvanceWidth, - float AdvanceWidthWithoutSoftHyphen, - bool BreakAfter, - bool EndsWithSoftHyphen, - Rune FirstRune, - Rune LastRune) - { - public bool IsSoftHyphenVisible => this.EndsWithSoftHyphen && this.BreakAfter; - } } diff --git a/Dalamud/Interface/ImGuiSeStringRenderer/Internal/TextFragment.cs b/Dalamud/Interface/ImGuiSeStringRenderer/Internal/TextFragment.cs new file mode 100644 index 000000000..a64c32109 --- /dev/null +++ b/Dalamud/Interface/ImGuiSeStringRenderer/Internal/TextFragment.cs @@ -0,0 +1,39 @@ +using System.Numerics; +using System.Text; + +namespace Dalamud.Interface.ImGuiSeStringRenderer.Internal; + +/// Represents a text fragment in a SeString span. +/// Starting byte offset (inclusive) in a SeString. +/// Ending byte offset (exclusive) in a SeString. +/// Byte offset of the link that decorates this text fragment, or -1 if none. +/// Offset in pixels w.r.t. . +/// Replacement entity, if any. +/// Visible width of this text fragment. This is the width required to draw everything +/// without clipping. +/// Advance width of this text fragment. This is the width required to add to the cursor +/// to position the next fragment correctly. +/// Same with , but trimming all the +/// trailing soft hyphens. +/// Whether to insert a line break after this text fragment. +/// Whether this text fragment ends with one or more soft hyphens. +/// First rune in this text fragment. +/// Last rune in this text fragment, for the purpose of calculating kerning distance with +/// the following text fragment in the same line, if any. +internal record struct TextFragment( + int From, + int To, + int Link, + Vector2 Offset, + SeStringReplacementEntity Entity, + float VisibleWidth, + float AdvanceWidth, + float AdvanceWidthWithoutSoftHyphen, + bool BreakAfter, + bool EndsWithSoftHyphen, + Rune FirstRune, + Rune LastRune) +{ + /// Gets a value indicating whether the fragment ends with a visible soft hyphen. + public bool IsSoftHyphenVisible => this.EndsWithSoftHyphen && this.BreakAfter; +} diff --git a/Dalamud/Interface/ImGuiSeStringRenderer/SeStringDrawState.cs b/Dalamud/Interface/ImGuiSeStringRenderer/SeStringDrawState.cs index 64a7f3db3..722de1fda 100644 --- a/Dalamud/Interface/ImGuiSeStringRenderer/SeStringDrawState.cs +++ b/Dalamud/Interface/ImGuiSeStringRenderer/SeStringDrawState.cs @@ -1,3 +1,4 @@ +using System.Collections.Generic; using System.Numerics; using System.Runtime.CompilerServices; using System.Runtime.InteropServices; @@ -6,6 +7,8 @@ using System.Text; using Dalamud.Bindings.ImGui; using Dalamud.Interface.ImGuiSeStringRenderer.Internal; using Dalamud.Interface.Utility; +using Dalamud.Utility; + using FFXIVClientStructs.FFXIV.Component.GUI; using Lumina.Text.Payloads; using Lumina.Text.ReadOnly; @@ -14,51 +17,80 @@ namespace Dalamud.Interface.ImGuiSeStringRenderer; /// Calculated values from using ImGui styles. [StructLayout(LayoutKind.Sequential)] -public unsafe ref struct SeStringDrawState +public unsafe ref struct SeStringDrawState : IDisposable { private static readonly int ChannelCount = Enum.GetValues().Length; private readonly ImDrawList* drawList; - private readonly SeStringColorStackSet colorStackSet; - private readonly ImDrawListSplitter* splitter; + + private ImDrawListSplitter splitter; /// Initializes a new instance of the struct. /// Raw SeString byte span. /// Instance of to initialize from. /// Instance of to use. - /// Instance of ImGui Splitter to use. + /// Fragments. + /// Font to use. internal SeStringDrawState( ReadOnlySpan span, scoped in SeStringDrawParams ssdp, SeStringColorStackSet colorStackSet, - ImDrawListSplitter* splitter) + List fragments, + ImFont* font) { - this.colorStackSet = colorStackSet; - this.splitter = splitter; - this.drawList = ssdp.TargetDrawList ?? ImGui.GetWindowDrawList(); this.Span = span; + this.ColorStackSet = colorStackSet; + this.Fragments = fragments; + this.Font = font; + + if (ssdp.TargetDrawList is null) + { + if (!ThreadSafety.IsMainThread) + { + throw new ArgumentException( + $"{nameof(ssdp.TargetDrawList)} must be set to render outside the main thread."); + } + + this.drawList = ssdp.TargetDrawList ?? ImGui.GetWindowDrawList(); + this.ScreenOffset = ssdp.ScreenOffset ?? ImGui.GetCursorScreenPos(); + this.FontSize = ssdp.FontSize ?? ImGui.GetFontSize(); + this.WrapWidth = ssdp.WrapWidth ?? ImGui.GetContentRegionAvail().X; + this.Color = ssdp.Color ?? ImGui.GetColorU32(ImGuiCol.Text); + this.LinkHoverBackColor = ssdp.LinkHoverBackColor ?? ImGui.GetColorU32(ImGuiCol.ButtonHovered); + this.LinkActiveBackColor = ssdp.LinkActiveBackColor ?? ImGui.GetColorU32(ImGuiCol.ButtonActive); + this.ThemeIndex = ssdp.ThemeIndex ?? AtkStage.Instance()->AtkUIColorHolder->ActiveColorThemeType; + } + else + { + this.drawList = ssdp.TargetDrawList.Value; + this.ScreenOffset = Vector2.Zero; + this.FontSize = ssdp.FontSize ?? throw new ArgumentException( + $"{nameof(ssdp.FontSize)} must be set to render outside the main thread."); + this.WrapWidth = ssdp.WrapWidth ?? float.MaxValue; + this.Color = ssdp.Color ?? uint.MaxValue; + this.LinkHoverBackColor = 0; // Interactivity is unused outside the main thread. + this.LinkActiveBackColor = 0; // Interactivity is unused outside the main thread. + this.ThemeIndex = ssdp.ThemeIndex ?? 0; + } + + this.splitter = default; this.GetEntity = ssdp.GetEntity; - this.ScreenOffset = ssdp.ScreenOffset ?? ImGui.GetCursorScreenPos(); this.ScreenOffset = new(MathF.Round(this.ScreenOffset.X), MathF.Round(this.ScreenOffset.Y)); - this.Font = ssdp.EffectiveFont; - this.FontSize = ssdp.FontSize ?? ImGui.GetFontSize(); this.FontSizeScale = this.FontSize / this.Font->FontSize; this.LineHeight = MathF.Round(ssdp.EffectiveLineHeight); - this.WrapWidth = ssdp.WrapWidth ?? ImGui.GetContentRegionAvail().X; this.LinkUnderlineThickness = ssdp.LinkUnderlineThickness ?? 0f; this.Opacity = ssdp.EffectiveOpacity; this.EdgeOpacity = (ssdp.EdgeStrength ?? 0.25f) * ssdp.EffectiveOpacity; - this.Color = ssdp.Color ?? ImGui.GetColorU32(ImGuiCol.Text); this.EdgeColor = ssdp.EdgeColor ?? 0xFF000000; this.ShadowColor = ssdp.ShadowColor ?? 0xFF000000; - this.LinkHoverBackColor = ssdp.LinkHoverBackColor ?? ImGui.GetColorU32(ImGuiCol.ButtonHovered); - this.LinkActiveBackColor = ssdp.LinkActiveBackColor ?? ImGui.GetColorU32(ImGuiCol.ButtonActive); this.ForceEdgeColor = ssdp.ForceEdgeColor; - this.ThemeIndex = ssdp.ThemeIndex ?? AtkStage.Instance()->AtkUIColorHolder->ActiveColorThemeType; this.Bold = ssdp.Bold; this.Italic = ssdp.Italic; this.Edge = ssdp.Edge; this.Shadow = ssdp.Shadow; + + this.ColorStackSet.Initialize(ref this); + fragments.Clear(); } /// @@ -135,7 +167,7 @@ public unsafe ref struct SeStringDrawState /// Gets a value indicating whether the edge should be drawn. public readonly bool ShouldDrawEdge => - (this.Edge || this.colorStackSet.HasAdditionalEdgeColor) && this.EdgeColor >= 0x1000000; + (this.Edge || this.ColorStackSet.HasAdditionalEdgeColor) && this.EdgeColor >= 0x1000000; /// Gets a value indicating whether the edge should be drawn. public readonly bool ShouldDrawShadow => this is { Shadow: true, ShadowColor: >= 0x1000000 }; @@ -143,11 +175,21 @@ public unsafe ref struct SeStringDrawState /// Gets a value indicating whether the edge should be drawn. public readonly bool ShouldDrawForeground => this is { Color: >= 0x1000000 }; + /// Gets the color stacks. + internal SeStringColorStackSet ColorStackSet { get; } + + /// Gets the text fragments. + internal List Fragments { get; } + + /// + public void Dispose() => + ImGuiNative.Destroy((ImDrawListSplitter*)Unsafe.AsPointer(ref this.splitter)); + /// Sets the current channel in the ImGui draw list splitter. /// Channel to switch to. [MethodImpl(MethodImplOptions.AggressiveInlining)] - public readonly void SetCurrentChannel(SeStringDrawChannel channelIndex) => - this.splitter->SetCurrentChannel(this.drawList, (int)channelIndex); + public void SetCurrentChannel(SeStringDrawChannel channelIndex) => + this.splitter.SetCurrentChannel(this.drawList, (int)channelIndex); /// Draws a single texture. /// ImGui texture ID to draw from. @@ -216,7 +258,7 @@ public unsafe ref struct SeStringDrawState /// Draws a single glyph using current styling configurations. /// Glyph to draw. /// Offset of the glyph in pixels w.r.t. . - internal readonly void DrawGlyph(scoped in ImGuiHelpers.ImFontGlyphReal g, Vector2 offset) + internal void DrawGlyph(scoped in ImGuiHelpers.ImFontGlyphReal g, Vector2 offset) { var texId = this.Font->ContainerAtlas->Textures.Ref(g.TextureIndex).TexID; var xy0 = new Vector2( @@ -268,7 +310,7 @@ public unsafe ref struct SeStringDrawState /// Offset of the glyph in pixels w.r.t. /// . /// Advance width of the glyph. - internal readonly void DrawLinkUnderline(Vector2 offset, float advanceWidth) + internal void DrawLinkUnderline(Vector2 offset, float advanceWidth) { if (this.LinkUnderlineThickness < 1f) return; @@ -350,15 +392,15 @@ public unsafe ref struct SeStringDrawState switch (payload.MacroCode) { case MacroCode.Color: - this.colorStackSet.HandleColorPayload(ref this, payload); + this.ColorStackSet.HandleColorPayload(ref this, payload); return true; case MacroCode.EdgeColor: - this.colorStackSet.HandleEdgeColorPayload(ref this, payload); + this.ColorStackSet.HandleEdgeColorPayload(ref this, payload); return true; case MacroCode.ShadowColor: - this.colorStackSet.HandleShadowColorPayload(ref this, payload); + this.ColorStackSet.HandleShadowColorPayload(ref this, payload); return true; case MacroCode.Bold when payload.TryGetExpression(out var e) && e.TryGetUInt(out var u): @@ -379,11 +421,11 @@ public unsafe ref struct SeStringDrawState return true; case MacroCode.ColorType: - this.colorStackSet.HandleColorTypePayload(ref this, payload); + this.ColorStackSet.HandleColorTypePayload(ref this, payload); return true; case MacroCode.EdgeColorType: - this.colorStackSet.HandleEdgeColorTypePayload(ref this, payload); + this.ColorStackSet.HandleEdgeColorTypePayload(ref this, payload); return true; default: @@ -393,10 +435,9 @@ public unsafe ref struct SeStringDrawState /// Splits the draw list. [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal readonly void SplitDrawList() => - this.splitter->Split(this.drawList, ChannelCount); + internal void SplitDrawList() => this.splitter.Split(this.drawList, ChannelCount); /// Merges the draw list. [MethodImpl(MethodImplOptions.AggressiveInlining)] - internal readonly void MergeDrawList() => this.splitter->Merge(this.drawList); + internal void MergeDrawList() => this.splitter.Merge(this.drawList); } diff --git a/Dalamud/Interface/Internal/DalamudInterface.cs b/Dalamud/Interface/Internal/DalamudInterface.cs index d475d36bc..7afe7e709 100644 --- a/Dalamud/Interface/Internal/DalamudInterface.cs +++ b/Dalamud/Interface/Internal/DalamudInterface.cs @@ -531,6 +531,13 @@ internal class DalamudInterface : IInternalDisposableService this.creditsDarkeningAnimation.Restart(); } + /// + public T GetDataWindowWidget() where T : IDataWindowWidget => this.dataWindow.GetWidget(); + + /// Sets the data window current widget. + /// Widget to set current. + public void SetDataWindowWidget(IDataWindowWidget widget) => this.dataWindow.CurrentWidget = widget; + private void OnDraw() { this.FrameCount++; diff --git a/Dalamud/Interface/Internal/Windows/Data/DataWindow.cs b/Dalamud/Interface/Internal/Windows/Data/DataWindow.cs index ae86958dd..eb0589d59 100644 --- a/Dalamud/Interface/Internal/Windows/Data/DataWindow.cs +++ b/Dalamud/Interface/Internal/Windows/Data/DataWindow.cs @@ -68,7 +68,7 @@ internal class DataWindow : Window, IDisposable private bool isExcept; private bool selectionCollapsed; - private IDataWindowWidget currentWidget; + private bool isLoaded; /// @@ -82,9 +82,12 @@ internal class DataWindow : Window, IDisposable this.RespectCloseHotkey = false; this.orderedModules = this.modules.OrderBy(module => module.DisplayName); - this.currentWidget = this.orderedModules.First(); + this.CurrentWidget = this.orderedModules.First(); } + /// Gets or sets the current widget. + public IDataWindowWidget CurrentWidget { get; set; } + /// public void Dispose() => this.modules.OfType().AggregateToDisposable().Dispose(); @@ -99,6 +102,20 @@ internal class DataWindow : Window, IDisposable { } + /// Gets the data window widget of the specified type. + /// Type of the data window widget to find. + /// Found widget. + public T GetWidget() where T : IDataWindowWidget + { + foreach (var m in this.modules) + { + if (m is T w) + return w; + } + + throw new ArgumentException($"No widget of type {typeof(T).FullName} found."); + } + /// /// Set the DataKind dropdown menu. /// @@ -110,7 +127,7 @@ internal class DataWindow : Window, IDisposable if (this.modules.FirstOrDefault(module => module.IsWidgetCommand(dataKind)) is { } targetModule) { - this.currentWidget = targetModule; + this.CurrentWidget = targetModule; } else { @@ -153,9 +170,9 @@ internal class DataWindow : Window, IDisposable { foreach (var widget in this.orderedModules) { - if (ImGui.Selectable(widget.DisplayName, this.currentWidget == widget)) + if (ImGui.Selectable(widget.DisplayName, this.CurrentWidget == widget)) { - this.currentWidget = widget; + this.CurrentWidget = widget; } } @@ -206,9 +223,9 @@ internal class DataWindow : Window, IDisposable try { - if (this.currentWidget is { Ready: true }) + if (this.CurrentWidget is { Ready: true }) { - this.currentWidget.Draw(); + this.CurrentWidget.Draw(); } else { diff --git a/Dalamud/Interface/Internal/Windows/Data/Widgets/FontAwesomeTestWidget.cs b/Dalamud/Interface/Internal/Windows/Data/Widgets/FontAwesomeTestWidget.cs index 91f1af98e..4f5540daf 100644 --- a/Dalamud/Interface/Internal/Windows/Data/Widgets/FontAwesomeTestWidget.cs +++ b/Dalamud/Interface/Internal/Windows/Data/Widgets/FontAwesomeTestWidget.cs @@ -1,9 +1,15 @@ -using System.Collections.Generic; +using System.Collections.Generic; using System.Linq; using System.Numerics; +using System.Threading.Tasks; using Dalamud.Bindings.ImGui; +using Dalamud.Interface.Components; +using Dalamud.Interface.Textures.Internal; using Dalamud.Interface.Utility; +using Dalamud.Interface.Utility.Internal; + +using Lumina.Text.ReadOnly; namespace Dalamud.Interface.Internal.Windows.Data.Widgets; @@ -87,12 +93,30 @@ internal class FontAwesomeTestWidget : IDataWindowWidget ImGuiHelpers.ScaledDummy(10f); for (var i = 0; i < this.icons?.Count; i++) { + if (this.icons[i] == FontAwesomeIcon.None) + continue; + + ImGui.AlignTextToFramePadding(); ImGui.Text($"0x{(int)this.icons[i].ToIconChar():X}"); ImGuiHelpers.ScaledRelativeSameLine(50f); ImGui.Text($"{this.iconNames?[i]}"); ImGuiHelpers.ScaledRelativeSameLine(280f); ImGui.PushFont(this.useFixedWidth ? InterfaceManager.IconFontFixedWidth : InterfaceManager.IconFont); ImGui.Text(this.icons[i].ToIconString()); + ImGuiHelpers.ScaledRelativeSameLine(320f); + if (this.useFixedWidth + ? ImGui.Button($"{(char)this.icons[i]}##FontAwesomeIconButton{i}") + : ImGuiComponents.IconButton($"##FontAwesomeIconButton{i}", this.icons[i])) + { + _ = Service.Get().ShowTextureSaveMenuAsync( + this.DisplayName, + this.icons[i].ToString(), + Task.FromResult( + Service.Get().CreateTextureFromSeString( + ReadOnlySeString.FromText(this.icons[i].ToIconString()), + new() { Font = ImGui.GetFont(), FontSize = ImGui.GetFontSize() }))); + } + ImGui.PopFont(); ImGuiHelpers.ScaledDummy(2f); } diff --git a/Dalamud/Interface/Internal/Windows/Data/Widgets/SeStringRendererTestWidget.cs b/Dalamud/Interface/Internal/Windows/Data/Widgets/SeStringRendererTestWidget.cs index 7ff5a63be..0f51e0322 100644 --- a/Dalamud/Interface/Internal/Windows/Data/Widgets/SeStringRendererTestWidget.cs +++ b/Dalamud/Interface/Internal/Windows/Data/Widgets/SeStringRendererTestWidget.cs @@ -1,5 +1,6 @@ using System.Numerics; using System.Text; +using System.Threading.Tasks; using Dalamud.Bindings.ImGui; using Dalamud.Data; @@ -9,11 +10,13 @@ using Dalamud.Interface.ImGuiSeStringRenderer; using Dalamud.Interface.ImGuiSeStringRenderer.Internal; using Dalamud.Interface.Textures.Internal; using Dalamud.Interface.Utility; +using Dalamud.Interface.Utility.Internal; using Dalamud.Storage.Assets; using Dalamud.Utility; using FFXIVClientStructs.FFXIV.Component.GUI; using Lumina.Excel.Sheets; using Lumina.Text; +using Lumina.Text.Parse; using Lumina.Text.Payloads; using Lumina.Text.ReadOnly; @@ -56,11 +59,11 @@ internal unsafe class SeStringRendererTestWidget : IDataWindowWidget /// public void Draw() { - var t2 = ImGui.ColorConvertU32ToFloat4(this.style.Color ?? ImGui.GetColorU32(ImGuiCol.Text)); + var t2 = ImGui.ColorConvertU32ToFloat4(this.style.Color ??= ImGui.GetColorU32(ImGuiCol.Text)); if (ImGui.ColorEdit4("Color", ref t2)) this.style.Color = ImGui.ColorConvertFloat4ToU32(t2); - t2 = ImGui.ColorConvertU32ToFloat4(this.style.EdgeColor ?? 0xFF000000u); + t2 = ImGui.ColorConvertU32ToFloat4(this.style.EdgeColor ??= 0xFF000000u); if (ImGui.ColorEdit4("Edge Color", ref t2)) this.style.EdgeColor = ImGui.ColorConvertFloat4ToU32(t2); @@ -69,27 +72,27 @@ internal unsafe class SeStringRendererTestWidget : IDataWindowWidget if (ImGui.Checkbox("Forced"u8, ref t)) this.style.ForceEdgeColor = t; - t2 = ImGui.ColorConvertU32ToFloat4(this.style.ShadowColor ?? 0xFF000000u); - if (ImGui.ColorEdit4("Shadow Color", ref t2)) + t2 = ImGui.ColorConvertU32ToFloat4(this.style.ShadowColor ??= 0xFF000000u); + if (ImGui.ColorEdit4("Shadow Color"u8, ref t2)) this.style.ShadowColor = ImGui.ColorConvertFloat4ToU32(t2); - t2 = ImGui.ColorConvertU32ToFloat4(this.style.LinkHoverBackColor ?? ImGui.GetColorU32(ImGuiCol.ButtonHovered)); - if (ImGui.ColorEdit4("Link Hover Color", ref t2)) + t2 = ImGui.ColorConvertU32ToFloat4(this.style.LinkHoverBackColor ??= ImGui.GetColorU32(ImGuiCol.ButtonHovered)); + if (ImGui.ColorEdit4("Link Hover Color"u8, ref t2)) this.style.LinkHoverBackColor = ImGui.ColorConvertFloat4ToU32(t2); - t2 = ImGui.ColorConvertU32ToFloat4(this.style.LinkActiveBackColor ?? ImGui.GetColorU32(ImGuiCol.ButtonActive)); - if (ImGui.ColorEdit4("Link Active Color", ref t2)) + t2 = ImGui.ColorConvertU32ToFloat4(this.style.LinkActiveBackColor ??= ImGui.GetColorU32(ImGuiCol.ButtonActive)); + if (ImGui.ColorEdit4("Link Active Color"u8, ref t2)) this.style.LinkActiveBackColor = ImGui.ColorConvertFloat4ToU32(t2); - var t3 = this.style.LineHeight ?? 1f; + var t3 = this.style.LineHeight ??= 1f; if (ImGui.DragFloat("Line Height"u8, ref t3, 0.01f, 0.4f, 3f, "%.02f")) this.style.LineHeight = t3; - t3 = this.style.Opacity ?? ImGui.GetStyle().Alpha; + t3 = this.style.Opacity ??= 1f; if (ImGui.DragFloat("Opacity"u8, ref t3, 0.005f, 0f, 1f, "%.02f")) this.style.Opacity = t3; - t3 = this.style.EdgeStrength ?? 0.25f; + t3 = this.style.EdgeStrength ??= 0.25f; if (ImGui.DragFloat("Edge Strength"u8, ref t3, 0.005f, 0f, 1f, "%.02f")) this.style.EdgeStrength = t3; @@ -240,6 +243,27 @@ internal unsafe class SeStringRendererTestWidget : IDataWindowWidget Service.Get().CompileAndCache(this.testString).Data.Span)); } + ImGui.SameLine(); + + if (ImGui.Button("Copy as Image")) + { + _ = Service.Get().ShowTextureSaveMenuAsync( + this.DisplayName, + $"From {nameof(SeStringRendererTestWidget)}", + Task.FromResult( + Service.Get().CreateTextureFromSeString( + ReadOnlySeString.FromMacroString( + this.testString, + new(ExceptionMode: MacroStringParseExceptionMode.EmbedError)), + this.style with + { + Font = ImGui.GetFont(), + FontSize = ImGui.GetFontSize(), + WrapWidth = ImGui.GetContentRegionAvail().X, + ThemeIndex = AtkStage.Instance()->AtkUIColorHolder->ActiveColorThemeType, + }))); + } + ImGuiHelpers.ScaledDummy(3); ImGuiHelpers.CompileSeStringWrapped( "Optional features implemented for the following test input:
" + diff --git a/Dalamud/Interface/Internal/Windows/Data/Widgets/TexWidget.cs b/Dalamud/Interface/Internal/Windows/Data/Widgets/TexWidget.cs index 52fa0e822..3416a2506 100644 --- a/Dalamud/Interface/Internal/Windows/Data/Widgets/TexWidget.cs +++ b/Dalamud/Interface/Internal/Windows/Data/Widgets/TexWidget.cs @@ -1,4 +1,4 @@ -using System.Collections.Generic; +using System.Collections.Generic; using System.IO; using System.Linq; using System.Numerics; @@ -306,12 +306,12 @@ internal class TexWidget : IDataWindowWidget pres->Release(); ImGui.Text($"RC: Resource({rcres})/View({rcsrv})"); - ImGui.Text(source.ToString()); + ImGui.Text($"{source.Width} x {source.Height} | {source}"); } else { - ImGui.Text("RC: -"u8); - ImGui.Text(" "u8); + ImGui.Text("RC: -"); + ImGui.Text(string.Empty); } } @@ -342,6 +342,10 @@ internal class TexWidget : IDataWindowWidget runLater?.Invoke(); } + /// Adds a texture wrap for debug display purposes. + /// Task returning a texture. + public void AddTexture(Task textureTask) => this.addedTextures.Add(new(Api10: textureTask)); + private unsafe void DrawBlame(List allBlames) { var im = Service.Get(); diff --git a/Dalamud/Interface/ManagedFontAtlas/IFontHandle.cs b/Dalamud/Interface/ManagedFontAtlas/IFontHandle.cs index 2853aa4d2..be2f5a742 100644 --- a/Dalamud/Interface/ManagedFontAtlas/IFontHandle.cs +++ b/Dalamud/Interface/ManagedFontAtlas/IFontHandle.cs @@ -1,4 +1,5 @@ -using System.Threading.Tasks; +using System.Threading; +using System.Threading.Tasks; using Dalamud.Bindings.ImGui; @@ -33,10 +34,22 @@ public interface IFontHandle : IDisposable ///
/// /// Use directly if you want to keep the current ImGui font if the font is not ready.
- /// Alternatively, use to wait for this property to become true. + /// Alternatively, use to wait for this property to become true. ///
bool Available { get; } + /// + /// Attempts to lock the fully constructed instance of corresponding to the this + /// , for use in any thread.
+ /// Modification of the font will exhibit undefined behavior if some other thread also uses the font. + ///
+ /// The error message, if any. + /// + /// An instance of that must be disposed after use on success; + /// null with populated on failure. + /// + ILockedImFont? TryLock(out string? errorMessage); + /// /// Locks the fully constructed instance of corresponding to the this /// , for use in any thread.
@@ -92,4 +105,11 @@ public interface IFontHandle : IDisposable ///
/// A task containing this . Task WaitAsync(); + + /// + /// Waits for to become true. + /// + /// The cancellation token. + /// A task containing this . + Task WaitAsync(CancellationToken cancellationToken); } diff --git a/Dalamud/Interface/ManagedFontAtlas/Internals/FontHandle.cs b/Dalamud/Interface/ManagedFontAtlas/Internals/FontHandle.cs index 1fdaf4596..98a823deb 100644 --- a/Dalamud/Interface/ManagedFontAtlas/Internals/FontHandle.cs +++ b/Dalamud/Interface/ManagedFontAtlas/Internals/FontHandle.cs @@ -238,12 +238,17 @@ internal abstract class FontHandle : IFontHandle } /// - public Task WaitAsync() + public Task WaitAsync() => this.WaitAsync(CancellationToken.None); + + /// + public Task WaitAsync(CancellationToken cancellationToken) { if (this.Available) return Task.FromResult(this); var tcs = new TaskCompletionSource(TaskCreationOptions.RunContinuationsAsynchronously); + cancellationToken.Register(() => tcs.TrySetCanceled()); + this.ImFontChanged += OnImFontChanged; this.Disposed += OnDisposed; if (this.Available) diff --git a/Dalamud/Interface/Textures/Internal/TextureManager.FromSeString.cs b/Dalamud/Interface/Textures/Internal/TextureManager.FromSeString.cs new file mode 100644 index 000000000..3e90ae3ea --- /dev/null +++ b/Dalamud/Interface/Textures/Internal/TextureManager.FromSeString.cs @@ -0,0 +1,35 @@ +using Dalamud.Interface.ImGuiSeStringRenderer; +using Dalamud.Interface.ImGuiSeStringRenderer.Internal; +using Dalamud.Interface.Textures.TextureWraps; +using Dalamud.Utility; + +namespace Dalamud.Interface.Textures.Internal; + +/// Service responsible for loading and disposing ImGui texture wraps. +internal sealed partial class TextureManager +{ + [ServiceManager.ServiceDependency] + private readonly SeStringRenderer seStringRenderer = Service.Get(); + + /// + public IDalamudTextureWrap CreateTextureFromSeString( + ReadOnlySpan text, + scoped in SeStringDrawParams drawParams = default, + string? debugName = null) + { + ThreadSafety.AssertMainThread(); + using var dd = this.seStringRenderer.CreateDrawData(text, drawParams); + var texture = this.CreateDrawListTexture(debugName ?? nameof(this.CreateTextureFromSeString)); + try + { + texture.Size = dd.Data.DisplaySize; + texture.Draw(dd.DataPtr); + return texture; + } + catch + { + texture.Dispose(); + throw; + } + } +} diff --git a/Dalamud/Interface/Textures/Internal/TextureManager.cs b/Dalamud/Interface/Textures/Internal/TextureManager.cs index 059c716ce..d0f0d8c07 100644 --- a/Dalamud/Interface/Textures/Internal/TextureManager.cs +++ b/Dalamud/Interface/Textures/Internal/TextureManager.cs @@ -6,6 +6,7 @@ using System.Threading.Tasks; using Dalamud.Configuration.Internal; using Dalamud.Data; using Dalamud.Game; +using Dalamud.Interface.ImGuiSeStringRenderer.Internal; using Dalamud.Interface.Internal; using Dalamud.Interface.Textures.Internal.SharedImmediateTextures; using Dalamud.Interface.Textures.TextureWraps; @@ -248,7 +249,7 @@ internal sealed partial class TextureManager usage = D3D11_USAGE.D3D11_USAGE_DYNAMIC; else usage = D3D11_USAGE.D3D11_USAGE_DEFAULT; - + using var texture = this.device.CreateTexture2D( new() { diff --git a/Dalamud/Interface/Textures/Internal/TextureManagerPluginScoped.cs b/Dalamud/Interface/Textures/Internal/TextureManagerPluginScoped.cs index 9b0fa0943..ac6de7dd7 100644 --- a/Dalamud/Interface/Textures/Internal/TextureManagerPluginScoped.cs +++ b/Dalamud/Interface/Textures/Internal/TextureManagerPluginScoped.cs @@ -6,6 +6,7 @@ using System.Runtime.CompilerServices; using System.Threading; using System.Threading.Tasks; +using Dalamud.Interface.ImGuiSeStringRenderer; using Dalamud.Interface.Internal; using Dalamud.Interface.Textures.TextureWraps; using Dalamud.IoC; @@ -283,6 +284,18 @@ internal sealed class TextureManagerPluginScoped return textureWrap; } + /// + public IDalamudTextureWrap CreateTextureFromSeString( + ReadOnlySpan text, + scoped in SeStringDrawParams drawParams = default, + string? debugName = null) + { + var manager = this.ManagerOrThrow; + var textureWrap = manager.CreateTextureFromSeString(text, drawParams, debugName); + manager.Blame(textureWrap, this.plugin); + return textureWrap; + } + /// public IEnumerable GetSupportedImageDecoderInfos() => this.ManagerOrThrow.Wic.GetSupportedDecoderInfos(); diff --git a/Dalamud/Interface/UiBuilder.cs b/Dalamud/Interface/UiBuilder.cs index b870e7a94..355b5d571 100644 --- a/Dalamud/Interface/UiBuilder.cs +++ b/Dalamud/Interface/UiBuilder.cs @@ -1,5 +1,6 @@ using System.Collections.Generic; using System.Diagnostics; +using System.Threading; using System.Threading.Tasks; using Dalamud.Bindings.ImGui; @@ -657,13 +658,14 @@ public sealed class UiBuilder : IDisposable, IUiBuilder FontAtlasAutoRebuildMode autoRebuildMode, bool isGlobalScaled = true, string? debugName = null) => - this.scopedFinalizer.Add(Service - .Get() - .CreateFontAtlas( - this.namespaceName + ":" + (debugName ?? "custom"), - autoRebuildMode, - isGlobalScaled, - this.plugin)); + this.scopedFinalizer.Add( + Service + .Get() + .CreateFontAtlas( + this.namespaceName + ":" + (debugName ?? "custom"), + autoRebuildMode, + isGlobalScaled, + this.plugin)); /// /// Unregister the UiBuilder. Do not call this in plugin code. @@ -825,6 +827,15 @@ public sealed class UiBuilder : IDisposable, IUiBuilder // Note: do not dispose w; we do not own it } + public ILockedImFont? TryLock(out string? errorMessage) + { + if (this.wrapped is { } w) + return w.TryLock(out errorMessage); + + errorMessage = nameof(ObjectDisposedException); + return null; + } + public ILockedImFont Lock() => this.wrapped?.Lock() ?? throw new ObjectDisposedException(nameof(FontHandleWrapper)); @@ -833,7 +844,13 @@ public sealed class UiBuilder : IDisposable, IUiBuilder public void Pop() => this.WrappedNotDisposed.Pop(); public Task WaitAsync() => - this.WrappedNotDisposed.WaitAsync().ContinueWith(_ => (IFontHandle)this); + this.wrapped?.WaitAsync().ContinueWith(_ => (IFontHandle)this) + ?? Task.FromException(new ObjectDisposedException(nameof(FontHandleWrapper))); + + public Task WaitAsync(CancellationToken cancellationToken) => + this.wrapped?.WaitAsync(cancellationToken) + .ContinueWith(_ => (IFontHandle)this, cancellationToken) + ?? Task.FromException(new ObjectDisposedException(nameof(FontHandleWrapper))); public override string ToString() => $"{nameof(FontHandleWrapper)}({this.wrapped?.ToString() ?? "disposed"})"; diff --git a/Dalamud/Interface/Utility/BufferBackedImDrawData.cs b/Dalamud/Interface/Utility/BufferBackedImDrawData.cs new file mode 100644 index 000000000..112fda8a8 --- /dev/null +++ b/Dalamud/Interface/Utility/BufferBackedImDrawData.cs @@ -0,0 +1,112 @@ +using System.Numerics; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +using Dalamud.Bindings.ImGui; + +namespace Dalamud.Interface.Utility; + +/// Wrapper aroundx containing one . +public unsafe struct BufferBackedImDrawData : IDisposable +{ + private nint buffer; + + /// Initializes a new instance of the struct. + /// Address of buffer to use. + private BufferBackedImDrawData(nint buffer) => this.buffer = buffer; + + /// Gets the stored in this buffer. + public readonly ref ImDrawData Data => ref ((DataStruct*)this.buffer)->Data; + + /// Gets the stored in this buffer. + public readonly ImDrawDataPtr DataPtr => new((ImDrawData*)Unsafe.AsPointer(ref this.Data)); + + /// Gets the stored in this buffer. + public readonly ref ImDrawList List => ref ((DataStruct*)this.buffer)->List; + + /// Gets the stored in this buffer. + public readonly ImDrawListPtr ListPtr => new((ImDrawList*)Unsafe.AsPointer(ref this.List)); + + /// Creates a new instance of . + /// A new instance of . + public static BufferBackedImDrawData Create() + { + if (ImGui.GetCurrentContext().IsNull || ImGui.GetIO().FontDefault.Handle is null) + throw new("ImGui is not ready"); + + var res = new BufferBackedImDrawData(Marshal.AllocHGlobal(sizeof(DataStruct))); + var ds = (DataStruct*)res.buffer; + *ds = default; + + var atlas = ImGui.GetIO().Fonts; + ref var atlasTail = ref ImFontAtlasTailReal.From(atlas); + ds->SharedData = *ImGui.GetDrawListSharedData().Handle; + ds->SharedData.TexIdCommon = atlas.Textures[atlasTail.TextureIndexCommon].TexID; + ds->SharedData.TexUvWhitePixel = atlas.TexUvWhitePixel; + ds->SharedData.TexUvLines = (Vector4*)Unsafe.AsPointer(ref atlas.TexUvLines[0]); + ds->SharedData.Font = ImGui.GetIO().FontDefault; + ds->SharedData.FontSize = ds->SharedData.Font->FontSize; + ds->SharedData.ClipRectFullscreen = new( + float.NegativeInfinity, + float.NegativeInfinity, + float.PositiveInfinity, + float.PositiveInfinity); + + ds->List.Data = &ds->SharedData; + ds->ListPtr = &ds->List; + ds->Data.CmdLists = &ds->ListPtr; + ds->Data.CmdListsCount = 1; + ds->Data.FramebufferScale = Vector2.One; + + res.ListPtr._ResetForNewFrame(); + res.ListPtr.PushClipRectFullScreen(); + res.ListPtr.PushTextureID(new(atlasTail.TextureIndexCommon)); + return res; + } + + /// Updates the statistics information stored in from . + public readonly void UpdateDrawDataStatistics() + { + this.Data.TotalIdxCount = this.List.IdxBuffer.Size; + this.Data.TotalVtxCount = this.List.VtxBuffer.Size; + } + + /// + public void Dispose() + { + if (this.buffer != 0) + { + this.ListPtr._ClearFreeMemory(); + Marshal.FreeHGlobal(this.buffer); + this.buffer = 0; + } + } + + [StructLayout(LayoutKind.Sequential)] + private struct DataStruct + { + public ImDrawData Data; + public ImDrawList* ListPtr; + public ImDrawList List; + public ImDrawListSharedData SharedData; + } + + [StructLayout(LayoutKind.Sequential)] + private struct ImFontAtlasTailReal + { + /// Index of texture containing the below. + public int TextureIndexCommon; + + /// Custom texture rectangle ID for both of the below. + public int PackIdCommon; + + /// Custom texture rectangle for white pixel and mouse cursors. + public ImFontAtlasCustomRect RectMouseCursors; + + /// Custom texture rectangle for baked anti-aliased lines. + public ImFontAtlasCustomRect RectLines; + + public static ref ImFontAtlasTailReal From(ImFontAtlasPtr fontAtlasPtr) => + ref *(ImFontAtlasTailReal*)(&fontAtlasPtr.Handle->FontBuilderFlags + sizeof(uint)); + } +} diff --git a/Dalamud/Interface/Utility/ImGuiHelpers.cs b/Dalamud/Interface/Utility/ImGuiHelpers.cs index 27cb3596c..98159c1bc 100644 --- a/Dalamud/Interface/Utility/ImGuiHelpers.cs +++ b/Dalamud/Interface/Utility/ImGuiHelpers.cs @@ -234,6 +234,15 @@ public static partial class ImGuiHelpers ImGuiButtonFlags buttonFlags = ImGuiButtonFlags.MouseButtonDefault) => Service.Get().CompileAndDrawWrapped(text, style, imGuiId, buttonFlags); + /// Creates a draw data that will draw the given SeString onto it. + /// SeString to render. + /// Initial rendering style. + /// A new self-contained draw data. + public static BufferBackedImDrawData CreateDrawData( + ReadOnlySpan sss, + scoped in SeStringDrawParams style = default) => + Service.Get().CreateDrawData(sss, style); + /// /// Write unformatted text wrapped. /// diff --git a/Dalamud/Interface/Utility/Internal/DevTextureSaveMenu.cs b/Dalamud/Interface/Utility/Internal/DevTextureSaveMenu.cs index 86435e8c1..4a0137c88 100644 --- a/Dalamud/Interface/Utility/Internal/DevTextureSaveMenu.cs +++ b/Dalamud/Interface/Utility/Internal/DevTextureSaveMenu.cs @@ -6,10 +6,12 @@ using System.Text; using System.Threading.Tasks; using Dalamud.Bindings.ImGui; +using Dalamud.Game; using Dalamud.Interface.ImGuiFileDialog; using Dalamud.Interface.ImGuiNotification; using Dalamud.Interface.ImGuiNotification.Internal; using Dalamud.Interface.Internal; +using Dalamud.Interface.Internal.Windows.Data.Widgets; using Dalamud.Interface.Textures.Internal; using Dalamud.Interface.Textures.TextureWraps; using Serilog; @@ -33,6 +35,14 @@ internal sealed class DevTextureSaveMenu : IInternalDisposableService this.interfaceManager.Draw += this.InterfaceManagerOnDraw; } + private enum ContextMenuActionType + { + None, + SaveAsFile, + CopyToClipboard, + SendToTexWidget, + } + /// void IInternalDisposableService.DisposeService() => this.interfaceManager.Draw -= this.InterfaceManagerOnDraw; @@ -66,15 +76,16 @@ internal sealed class DevTextureSaveMenu : IInternalDisposableService var textureManager = await Service.GetAsync(); var popupName = $"{nameof(this.ShowTextureSaveMenuAsync)}_{textureWrap.Handle.Handle:X}"; + ContextMenuActionType action; BitmapCodecInfo? encoder; { var first = true; var encoders = textureManager.Wic.GetSupportedEncoderInfos().ToList(); - var tcs = new TaskCompletionSource( + var tcs = new TaskCompletionSource<(ContextMenuActionType Action, BitmapCodecInfo? Codec)>( TaskCreationOptions.RunContinuationsAsynchronously); Service.Get().Draw += DrawChoices; - encoder = await tcs.Task; + (action, encoder) = await tcs.Task; [SuppressMessage("ReSharper", "AccessToDisposedClosure", Justification = "This shall not escape")] void DrawChoices() @@ -98,13 +109,20 @@ internal sealed class DevTextureSaveMenu : IInternalDisposableService } if (ImGui.Selectable("Copy"u8)) - tcs.TrySetResult(null); + tcs.TrySetResult((ContextMenuActionType.CopyToClipboard, null)); + if (ImGui.Selectable("Send to TexWidget"u8)) + tcs.TrySetResult((ContextMenuActionType.SendToTexWidget, null)); + + ImGui.Separator(); + foreach (var encoder2 in encoders) { if (ImGui.Selectable(encoder2.Name)) - tcs.TrySetResult(encoder2); + tcs.TrySetResult((ContextMenuActionType.SaveAsFile, encoder2)); } + ImGui.Separator(); + const float previewImageWidth = 320; var size = textureWrap.Size; if (size.X > previewImageWidth) @@ -120,50 +138,68 @@ internal sealed class DevTextureSaveMenu : IInternalDisposableService } } - if (encoder is null) + switch (action) { - isCopy = true; - await textureManager.CopyToClipboardAsync(textureWrap, name, true); - } - else - { - var props = new Dictionary(); - if (encoder.ContainerGuid == GUID.GUID_ContainerFormatTiff) - props["CompressionQuality"] = 1.0f; - else if (encoder.ContainerGuid == GUID.GUID_ContainerFormatJpeg || - encoder.ContainerGuid == GUID.GUID_ContainerFormatHeif || - encoder.ContainerGuid == GUID.GUID_ContainerFormatWmp) - props["ImageQuality"] = 1.0f; + case ContextMenuActionType.CopyToClipboard: + isCopy = true; + await textureManager.CopyToClipboardAsync(textureWrap, name, true); + break; - var tcs = new TaskCompletionSource(TaskCreationOptions.RunContinuationsAsynchronously); - this.fileDialogManager.SaveFileDialog( - "Save texture...", - $"{encoder.Name.Replace(',', '.')}{{{string.Join(',', encoder.Extensions)}}}", - name + encoder.Extensions.First(), - encoder.Extensions.First(), - (ok, path2) => - { - if (!ok) - tcs.SetCanceled(); - else - tcs.SetResult(path2); - }); - var path = await tcs.Task.ConfigureAwait(false); - - await textureManager.SaveToFileAsync(textureWrap, encoder.ContainerGuid, path, props: props); - - var notif = Service.Get().AddNotification( - new() - { - Content = $"File saved to: {path}", - Title = initiatorName, - Type = NotificationType.Success, - }); - notif.Click += n => + case ContextMenuActionType.SendToTexWidget: { - Process.Start(new ProcessStartInfo(path) { UseShellExecute = true }); - n.Notification.DismissNow(); - }; + var framework = await Service.GetAsync(); + var dalamudInterface = await Service.GetAsync(); + await framework.RunOnFrameworkThread( + () => + { + var texWidget = dalamudInterface.GetDataWindowWidget(); + dalamudInterface.SetDataWindowWidget(texWidget); + texWidget.AddTexture(Task.FromResult(textureWrap.CreateWrapSharingLowLevelResource())); + }); + break; + } + + case ContextMenuActionType.SaveAsFile when encoder is not null: + { + var props = new Dictionary(); + if (encoder.ContainerGuid == GUID.GUID_ContainerFormatTiff) + props["CompressionQuality"] = 1.0f; + else if (encoder.ContainerGuid == GUID.GUID_ContainerFormatJpeg || + encoder.ContainerGuid == GUID.GUID_ContainerFormatHeif || + encoder.ContainerGuid == GUID.GUID_ContainerFormatWmp) + props["ImageQuality"] = 1.0f; + + var tcs = new TaskCompletionSource(TaskCreationOptions.RunContinuationsAsynchronously); + this.fileDialogManager.SaveFileDialog( + "Save texture...", + $"{encoder.Name.Replace(',', '.')}{{{string.Join(',', encoder.Extensions)}}}", + name + encoder.Extensions.First(), + encoder.Extensions.First(), + (ok, path2) => + { + if (!ok) + tcs.SetCanceled(); + else + tcs.SetResult(path2); + }); + var path = await tcs.Task.ConfigureAwait(false); + + await textureManager.SaveToFileAsync(textureWrap, encoder.ContainerGuid, path, props: props); + + var notif = Service.Get().AddNotification( + new() + { + Content = $"File saved to: {path}", + Title = initiatorName, + Type = NotificationType.Success, + }); + notif.Click += n => + { + Process.Start(new ProcessStartInfo(path) { UseShellExecute = true }); + n.Notification.DismissNow(); + }; + break; + } } } catch (Exception e) diff --git a/Dalamud/Plugin/Services/ITextureProvider.cs b/Dalamud/Plugin/Services/ITextureProvider.cs index a8ad76995..9c499d3f5 100644 --- a/Dalamud/Plugin/Services/ITextureProvider.cs +++ b/Dalamud/Plugin/Services/ITextureProvider.cs @@ -1,4 +1,4 @@ -using System.Collections.Generic; +using System.Collections.Generic; using System.Diagnostics.CodeAnalysis; using System.IO; using System.Reflection; @@ -6,6 +6,7 @@ using System.Threading; using System.Threading.Tasks; using Dalamud.Bindings.ImGui; +using Dalamud.Interface.ImGuiSeStringRenderer; using Dalamud.Interface.Internal.Windows.Data.Widgets; using Dalamud.Interface.Textures; using Dalamud.Interface.Textures.TextureWraps; @@ -186,6 +187,17 @@ public interface ITextureProvider string? debugName = null, CancellationToken cancellationToken = default); + /// Creates a texture by drawing a SeString onto it. + /// SeString to render. + /// Parameters for drawing. + /// Name for debug display purposes. + /// The new texture. + /// Can be only be used from the main thread. + public IDalamudTextureWrap CreateTextureFromSeString( + ReadOnlySpan text, + scoped in SeStringDrawParams drawParams = default, + string? debugName = null); + /// Gets the supported bitmap decoders. /// The supported bitmap decoders. /// From 40e63f2d9a7e015f1c7659f714d6aff1c3397918 Mon Sep 17 00:00:00 2001 From: Soreepeong <3614868+Soreepeong@users.noreply.github.com> Date: Mon, 11 Aug 2025 00:44:02 +0900 Subject: [PATCH 2/9] Enable viewport alpha --- Dalamud/Interface/Windowing/Window.cs | 21 +++++++++------------ lib/cimgui | 2 +- 2 files changed, 10 insertions(+), 13 deletions(-) diff --git a/Dalamud/Interface/Windowing/Window.cs b/Dalamud/Interface/Windowing/Window.cs index d302552f5..a6b5e0801 100644 --- a/Dalamud/Interface/Windowing/Window.cs +++ b/Dalamud/Interface/Windowing/Window.cs @@ -449,11 +449,8 @@ public abstract class Window } // Not supported yet on non-main viewports - if ((this.internalIsPinned || this.internalIsClickthrough || this.internalAlpha.HasValue) && - ImGui.GetWindowViewport().ID != ImGui.GetMainViewport().ID) + if (this.internalIsClickthrough && ImGui.GetWindowViewport().ID != ImGui.GetMainViewport().ID) { - this.internalAlpha = null; - this.internalIsPinned = false; this.internalIsClickthrough = false; this.presetDirty = true; } @@ -482,11 +479,6 @@ public abstract class Window if (ImGui.BeginPopup(additionsPopupName, ImGuiWindowFlags.NoMove)) { - var isAvailable = ImGuiHelpers.CheckIsWindowOnMainViewport(); - - if (!isAvailable) - ImGui.BeginDisabled(); - if (this.internalIsClickthrough) ImGui.BeginDisabled(); @@ -506,6 +498,11 @@ public abstract class Window if (this.internalIsClickthrough) ImGui.EndDisabled(); + var isAvailable = ImGuiHelpers.CheckIsWindowOnMainViewport(); + + if (!isAvailable) + ImGui.BeginDisabled(); + if (this.AllowClickthrough) { if (ImGui.Checkbox( @@ -519,6 +516,9 @@ public abstract class Window Loc.Localize("WindowSystemContextActionClickthroughHint", "Clickthrough windows will not receive mouse input, move or resize. They are completely inert.")); } + if (!isAvailable) + ImGui.EndDisabled(); + var alpha = (this.internalAlpha ?? ImGui.GetStyle().Alpha) * 100f; if (ImGui.SliderFloat(Loc.Localize("WindowSystemContextActionAlpha", "Opacity"), ref alpha, 20f, 100f)) @@ -547,9 +547,6 @@ public abstract class Window "These features are only available if this window is inside the game window.")); } - if (!isAvailable) - ImGui.EndDisabled(); - if (ImGui.Button(Loc.Localize("WindowSystemContextActionPrintWindow", "Print window"))) printWindow = true; diff --git a/lib/cimgui b/lib/cimgui index 27c8565f6..68cce5e21 160000 --- a/lib/cimgui +++ b/lib/cimgui @@ -1 +1 @@ -Subproject commit 27c8565f631b004c3266373890e41ecc627f775b +Subproject commit 68cce5e2185948612eb80d981d4001b9737c32cf From e5451c37af8dc2f9b24c6bee35c2416e6a65b3a0 Mon Sep 17 00:00:00 2001 From: Soreepeong <3614868+Soreepeong@users.noreply.github.com> Date: Tue, 12 Aug 2025 16:18:49 +0900 Subject: [PATCH 3/9] Update InputHandler to match changes in imgui_impl_win32.cpp --- .../InputHandler/Win32InputHandler.cs | 255 ++++++++++-------- .../Internal/Windows/TitleScreenMenuWindow.cs | 3 +- imgui/Dalamud.Bindings.ImGui/ImVector.cs | 237 ++++++++++------ 3 files changed, 308 insertions(+), 187 deletions(-) diff --git a/Dalamud/Interface/ImGuiBackend/InputHandler/Win32InputHandler.cs b/Dalamud/Interface/ImGuiBackend/InputHandler/Win32InputHandler.cs index 596df4c67..62e254a1a 100644 --- a/Dalamud/Interface/ImGuiBackend/InputHandler/Win32InputHandler.cs +++ b/Dalamud/Interface/ImGuiBackend/InputHandler/Win32InputHandler.cs @@ -34,11 +34,12 @@ internal sealed unsafe partial class Win32InputHandler : IImGuiInputHandler private readonly HCURSOR[] cursors; private readonly WndProcDelegate wndProcDelegate; - private readonly bool[] imguiMouseIsDown; private readonly nint platformNamePtr; private ViewportHandler viewportHandler; + private int mouseButtonsDown; + private bool mouseTracked; private long lastTime; private nint iniPathPtr; @@ -64,7 +65,8 @@ internal sealed unsafe partial class Win32InputHandler : IImGuiInputHandler io.BackendFlags |= ImGuiBackendFlags.HasMouseCursors | ImGuiBackendFlags.HasSetMousePos | ImGuiBackendFlags.RendererHasViewports | - ImGuiBackendFlags.PlatformHasViewports; + ImGuiBackendFlags.PlatformHasViewports | + ImGuiBackendFlags.HasMouseHoveredViewport; this.platformNamePtr = Marshal.StringToHGlobalAnsi("imgui_impl_win32_c#"); io.Handle->BackendPlatformName = (byte*)this.platformNamePtr; @@ -74,8 +76,6 @@ internal sealed unsafe partial class Win32InputHandler : IImGuiInputHandler if (io.ConfigFlags.HasFlag(ImGuiConfigFlags.ViewportsEnable)) this.viewportHandler = new(this); - this.imguiMouseIsDown = new bool[5]; - this.cursors = new HCURSOR[9]; this.cursors[(int)ImGuiMouseCursor.Arrow] = LoadCursorW(default, IDC.IDC_ARROW); this.cursors[(int)ImGuiMouseCursor.TextInput] = LoadCursorW(default, IDC.IDC_IBEAM); @@ -95,8 +95,6 @@ internal sealed unsafe partial class Win32InputHandler : IImGuiInputHandler private delegate LRESULT WndProcDelegate(HWND hWnd, uint uMsg, WPARAM wparam, LPARAM lparam); - private delegate BOOL MonitorEnumProcDelegate(HMONITOR monitor, HDC hdc, RECT* rect, LPARAM lparam); - /// public bool UpdateCursor { get; set; } = true; @@ -155,6 +153,7 @@ internal sealed unsafe partial class Win32InputHandler : IImGuiInputHandler public void NewFrame(int targetWidth, int targetHeight) { var io = ImGui.GetIO(); + var focusedWindow = GetForegroundWindow(); io.DisplaySize.X = targetWidth; io.DisplaySize.Y = targetHeight; @@ -168,9 +167,9 @@ internal sealed unsafe partial class Win32InputHandler : IImGuiInputHandler this.viewportHandler.UpdateMonitors(); - this.UpdateMousePos(); + this.UpdateMouseData(focusedWindow); - this.ProcessKeyEventsWorkarounds(); + this.ProcessKeyEventsWorkarounds(focusedWindow); // TODO: need to figure out some way to unify all this // The bottom case works(?) if the caller hooks SetCursor, but otherwise causes fps issues @@ -224,6 +223,40 @@ internal sealed unsafe partial class Win32InputHandler : IImGuiInputHandler switch (msg) { + case WM.WM_MOUSEMOVE: + { + if (!this.mouseTracked) + { + var tme = new TRACKMOUSEEVENT + { + cbSize = (uint)sizeof(TRACKMOUSEEVENT), + dwFlags = TME.TME_LEAVE, + hwndTrack = hWndCurrent, + }; + this.mouseTracked = TrackMouseEvent(&tme); + } + + var mousePos = new POINT(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)); + if ((io.ConfigFlags & ImGuiConfigFlags.ViewportsEnable) != 0) + ClientToScreen(hWndCurrent, &mousePos); + io.AddMousePosEvent(mousePos.x, mousePos.y); + break; + } + + case WM.WM_MOUSELEAVE: + { + this.mouseTracked = false; + var mouseScreenPos = new POINT(GET_X_LPARAM(lParam), GET_Y_LPARAM(lParam)); + ClientToScreen(hWndCurrent, &mouseScreenPos); + if (this.ViewportFromPoint(mouseScreenPos).IsNull) + { + var fltMax = ImGuiNative.GETFLTMAX(); + io.AddMousePosEvent(-fltMax, -fltMax); + } + + break; + } + case WM.WM_LBUTTONDOWN: case WM.WM_LBUTTONDBLCLK: case WM.WM_RBUTTONDOWN: @@ -236,11 +269,10 @@ internal sealed unsafe partial class Win32InputHandler : IImGuiInputHandler var button = GetButton(msg, wParam); if (io.WantCaptureMouse) { - if (!ImGui.IsAnyMouseDown() && GetCapture() == nint.Zero) + if (this.mouseButtonsDown == 0 && GetCapture() == nint.Zero) SetCapture(hWndCurrent); - - io.MouseDown[button] = true; - this.imguiMouseIsDown[button] = true; + this.mouseButtonsDown |= 1 << button; + io.AddMouseButtonEvent(button, true); return default(LRESULT); } @@ -256,13 +288,12 @@ internal sealed unsafe partial class Win32InputHandler : IImGuiInputHandler case WM.WM_XBUTTONUP: { var button = GetButton(msg, wParam); - if (io.WantCaptureMouse && this.imguiMouseIsDown[button]) + if (io.WantCaptureMouse) { - if (!ImGui.IsAnyMouseDown() && GetCapture() == hWndCurrent) + this.mouseButtonsDown &= ~(1 << button); + if (this.mouseButtonsDown == 0 && GetCapture() == hWndCurrent) ReleaseCapture(); - - io.MouseDown[button] = false; - this.imguiMouseIsDown[button] = false; + io.AddMouseButtonEvent(button, false); return default(LRESULT); } @@ -272,7 +303,7 @@ internal sealed unsafe partial class Win32InputHandler : IImGuiInputHandler case WM.WM_MOUSEWHEEL: if (io.WantCaptureMouse) { - io.MouseWheel += GET_WHEEL_DELTA_WPARAM(wParam) / (float)WHEEL_DELTA; + io.AddMouseWheelEvent(0, GET_WHEEL_DELTA_WPARAM(wParam) / (float)WHEEL_DELTA); return default(LRESULT); } @@ -280,7 +311,7 @@ internal sealed unsafe partial class Win32InputHandler : IImGuiInputHandler case WM.WM_MOUSEHWHEEL: if (io.WantCaptureMouse) { - io.MouseWheelH += GET_WHEEL_DELTA_WPARAM(wParam) / (float)WHEEL_DELTA; + io.AddMouseWheelEvent(GET_WHEEL_DELTA_WPARAM(wParam) / (float)WHEEL_DELTA, 0); return default(LRESULT); } @@ -374,68 +405,86 @@ internal sealed unsafe partial class Win32InputHandler : IImGuiInputHandler this.viewportHandler.UpdateMonitors(); break; - case WM.WM_KILLFOCUS when hWndCurrent == this.hWnd: - if (!ImGui.IsAnyMouseDown() && GetCapture() == hWndCurrent) - ReleaseCapture(); + case WM.WM_SETFOCUS when hWndCurrent == this.hWnd: + io.AddFocusEvent(true); + break; - ImGui.GetIO().WantCaptureMouse = false; - ImGui.ClearWindowFocus(); + case WM.WM_KILLFOCUS when hWndCurrent == this.hWnd: + io.AddFocusEvent(false); + // if (!ImGui.IsAnyMouseDown() && GetCapture() == hWndCurrent) + // ReleaseCapture(); + // + // ImGui.GetIO().WantCaptureMouse = false; + // ImGui.ClearWindowFocus(); break; } return null; } - private void UpdateMousePos() + private void UpdateMouseData(HWND focusedWindow) { var io = ImGui.GetIO(); - var pt = default(POINT); - // Depending on if Viewports are enabled, we have to change how we process - // the cursor position. If viewports are enabled, we pass the absolute cursor - // position to ImGui. Otherwise, we use the old method of passing client-local - // mouse position to ImGui. - if (io.ConfigFlags.HasFlag(ImGuiConfigFlags.ViewportsEnable)) + var mouseScreenPos = default(POINT); + var hasMouseScreenPos = GetCursorPos(&mouseScreenPos) != 0; + + var isAppFocused = + focusedWindow != default + && (focusedWindow == this.hWnd + || IsChild(focusedWindow, this.hWnd) + || !ImGui.FindViewportByPlatformHandle(focusedWindow).IsNull); + + if (isAppFocused) { + // (Optional) Set OS mouse position from Dear ImGui if requested (rarely used, only when ImGuiConfigFlags_NavEnableSetMousePos is enabled by user) + // When multi-viewports are enabled, all Dear ImGui positions are same as OS positions. if (io.WantSetMousePos) { - SetCursorPos((int)io.MousePos.X, (int)io.MousePos.Y); + var pos = new POINT((int)io.MousePos.X, (int)io.MousePos.Y); + if ((io.ConfigFlags & ImGuiConfigFlags.ViewportsEnable) != 0) + ClientToScreen(this.hWnd, &pos); + SetCursorPos(pos.x, pos.y); } - if (GetCursorPos(&pt)) + // (Optional) Fallback to provide mouse position when focused (WM_MOUSEMOVE already provides this when hovered or captured) + if (!io.WantSetMousePos && !this.mouseTracked && hasMouseScreenPos) { - io.MousePos.X = pt.x; - io.MousePos.Y = pt.y; - } - else - { - io.MousePos.X = float.MinValue; - io.MousePos.Y = float.MinValue; + // Single viewport mode: mouse position in client window coordinates (io.MousePos is (0,0) when the mouse is on the upper-left corner of the app window) + // (This is the position you can get with ::GetCursorPos() + ::ScreenToClient() or WM_MOUSEMOVE.) + // Multi-viewport mode: mouse position in OS absolute coordinates (io.MousePos is (0,0) when the mouse is on the upper-left of the primary monitor) + // (This is the position you can get with ::GetCursorPos() or WM_MOUSEMOVE + ::ClientToScreen(). In theory adding viewport->Pos to a client position would also be the same.) + var mousePos = mouseScreenPos; + if ((io.ConfigFlags & ImGuiConfigFlags.ViewportsEnable) == 0) + ClientToScreen(focusedWindow, &mousePos); + io.AddMousePosEvent(mousePos.x, mousePos.y); } } + + // (Optional) When using multiple viewports: call io.AddMouseViewportEvent() with the viewport the OS mouse cursor is hovering. + // If ImGuiBackendFlags_HasMouseHoveredViewport is not set by the backend, Dear imGui will ignore this field and infer the information using its flawed heuristic. + // - [X] Win32 backend correctly ignore viewports with the _NoInputs flag (here using ::WindowFromPoint with WM_NCHITTEST + HTTRANSPARENT in WndProc does that) + // Some backend are not able to handle that correctly. If a backend report an hovered viewport that has the _NoInputs flag (e.g. when dragging a window + // for docking, the viewport has the _NoInputs flag in order to allow us to find the viewport under), then Dear ImGui is forced to ignore the value reported + // by the backend, and use its flawed heuristic to guess the viewport behind. + // - [X] Win32 backend correctly reports this regardless of another viewport behind focused and dragged from (we need this to find a useful drag and drop target). + if (hasMouseScreenPos) + { + var viewport = this.ViewportFromPoint(mouseScreenPos); + io.AddMouseViewportEvent(!viewport.IsNull ? viewport.ID : 0u); + } else { - if (io.WantSetMousePos) - { - pt.x = (int)io.MousePos.X; - pt.y = (int)io.MousePos.Y; - ClientToScreen(this.hWnd, &pt); - SetCursorPos(pt.x, pt.y); - } - - if (GetCursorPos(&pt) && ScreenToClient(this.hWnd, &pt)) - { - io.MousePos.X = pt.x; - io.MousePos.Y = pt.y; - } - else - { - io.MousePos.X = float.MinValue; - io.MousePos.Y = float.MinValue; - } + io.AddMouseViewportEvent(0); } } + private ImGuiViewportPtr ViewportFromPoint(POINT mouseScreenPos) + { + var hoveredHwnd = WindowFromPoint(mouseScreenPos); + return hoveredHwnd != default ? ImGui.FindViewportByPlatformHandle(hoveredHwnd) : default; + } + private bool UpdateMouseCursor() { var io = ImGui.GetIO(); @@ -451,7 +500,7 @@ internal sealed unsafe partial class Win32InputHandler : IImGuiInputHandler return true; } - private void ProcessKeyEventsWorkarounds() + private void ProcessKeyEventsWorkarounds(HWND focusedWindow) { // Left & right Shift keys: when both are pressed together, Windows tend to not generate the WM_KEYUP event for the first released one. if (ImGui.IsKeyDown(ImGuiKey.LeftShift) && !IsVkDown(VK.VK_LSHIFT)) @@ -480,7 +529,7 @@ internal sealed unsafe partial class Win32InputHandler : IImGuiInputHandler { // See: https://github.com/goatcorp/ImGuiScene/pull/13 // > GetForegroundWindow from winuser.h is a surprisingly expensive function. - var isForeground = GetForegroundWindow() == this.hWnd; + var isForeground = focusedWindow == this.hWnd; for (var i = (int)ImGuiKey.NamedKeyBegin; i < (int)ImGuiKey.NamedKeyEnd; i++) { // Skip raising modifier keys if the game is focused. @@ -646,14 +695,7 @@ internal sealed unsafe partial class Win32InputHandler : IImGuiInputHandler return; var pio = ImGui.GetPlatformIO(); - - if (ImGui.GetPlatformIO().Handle->Monitors.Data != null) - { - // We allocated the platform monitor data in OnUpdateMonitors ourselves, - // so we have to free it ourselves to ImGui doesn't try to, or else it will crash - Marshal.FreeHGlobal(new IntPtr(ImGui.GetPlatformIO().Handle->Monitors.Data)); - ImGui.GetPlatformIO().Handle->Monitors = default; - } + ImGui.GetPlatformIO().Handle->Monitors.Free(); fixed (char* windowClassNamePtr = WindowClassName) { @@ -693,59 +735,50 @@ internal sealed unsafe partial class Win32InputHandler : IImGuiInputHandler // Here we use a manual ImVector overload, free the existing monitor data, // and allocate our own, as we are responsible for telling ImGui about monitors var pio = ImGui.GetPlatformIO(); - var numMonitors = GetSystemMetrics(SM.SM_CMONITORS); - var data = Marshal.AllocHGlobal(Marshal.SizeOf() * numMonitors); - if (pio.Handle->Monitors.Data != null) - Marshal.FreeHGlobal(new IntPtr(pio.Handle->Monitors.Data)); - pio.Handle->Monitors = new(numMonitors, numMonitors, (ImGuiPlatformMonitor*)data.ToPointer()); + pio.Handle->Monitors.Resize(0); - // ImGuiPlatformIOPtr platformIO = ImGui.GetPlatformIO(); - // Marshal.FreeHGlobal(platformIO.Handle->Monitors.Data); - // int numMonitors = GetSystemMetrics(SystemMetric.SM_CMONITORS); - // nint data = Marshal.AllocHGlobal(Marshal.SizeOf() * numMonitors); - // platformIO.Handle->Monitors = new ImVector(numMonitors, numMonitors, data); - - var monitorIndex = -1; - var enumfn = new MonitorEnumProcDelegate( - (hMonitor, _, _, _) => - { - monitorIndex++; - var info = new MONITORINFO { cbSize = (uint)sizeof(MONITORINFO) }; - if (!GetMonitorInfoW(hMonitor, &info)) - return true; - - var monitorLt = new Vector2(info.rcMonitor.left, info.rcMonitor.top); - var monitorRb = new Vector2(info.rcMonitor.right, info.rcMonitor.bottom); - var workLt = new Vector2(info.rcWork.left, info.rcWork.top); - var workRb = new Vector2(info.rcWork.right, info.rcWork.bottom); - // Give ImGui the info for this display - - ref var imMonitor = ref ImGui.GetPlatformIO().Monitors.Ref(monitorIndex); - imMonitor.MainPos = monitorLt; - imMonitor.MainSize = monitorRb - monitorLt; - imMonitor.WorkPos = workLt; - imMonitor.WorkSize = workRb - workLt; - imMonitor.DpiScale = 1f; - return true; - }); - EnumDisplayMonitors( - default, - null, - (delegate* unmanaged)Marshal.GetFunctionPointerForDelegate(enumfn), - default); + EnumDisplayMonitors(default, null, &EnumDisplayMonitorsCallback, default); Log.Information("Monitors set up!"); - for (var i = 0; i < numMonitors; i++) + foreach (ref var monitor in pio.Handle->Monitors) { - var monitor = pio.Handle->Monitors[i]; Log.Information( - "Monitor {Index}: {MainPos} {MainSize} {WorkPos} {WorkSize}", - i, + "Monitor: {MainPos} {MainSize} {WorkPos} {WorkSize}", monitor.MainPos, monitor.MainSize, monitor.WorkPos, monitor.WorkSize); } + + return; + + [UnmanagedCallersOnly] + static BOOL EnumDisplayMonitorsCallback(HMONITOR hMonitor, HDC hdc, RECT* rect, LPARAM lParam) + { + var info = new MONITORINFO { cbSize = (uint)sizeof(MONITORINFO) }; + if (!GetMonitorInfoW(hMonitor, &info)) + return true; + + var monitorLt = new Vector2(info.rcMonitor.left, info.rcMonitor.top); + var monitorRb = new Vector2(info.rcMonitor.right, info.rcMonitor.bottom); + var workLt = new Vector2(info.rcWork.left, info.rcWork.top); + var workRb = new Vector2(info.rcWork.right, info.rcWork.bottom); + + // Give ImGui the info for this display + var imMonitor = new ImGuiPlatformMonitor + { + MainPos = monitorLt, + MainSize = monitorRb - monitorLt, + WorkPos = workLt, + WorkSize = workRb - workLt, + DpiScale = 1f, + }; + if ((info.dwFlags & MONITORINFOF_PRIMARY) != 0) + ImGui.GetPlatformIO().Monitors.PushFront(imMonitor); + else + ImGui.GetPlatformIO().Monitors.PushBack(imMonitor); + return true; + } } [UnmanagedCallersOnly(CallConvs = [typeof(CallConvCdecl)])] diff --git a/Dalamud/Interface/Internal/Windows/TitleScreenMenuWindow.cs b/Dalamud/Interface/Internal/Windows/TitleScreenMenuWindow.cs index e3eb22a04..69cdc4d28 100644 --- a/Dalamud/Interface/Internal/Windows/TitleScreenMenuWindow.cs +++ b/Dalamud/Interface/Internal/Windows/TitleScreenMenuWindow.cs @@ -86,7 +86,8 @@ internal class TitleScreenMenuWindow : Window, IDisposable : base( "TitleScreenMenuOverlay", ImGuiWindowFlags.NoTitleBar | ImGuiWindowFlags.AlwaysAutoResize | ImGuiWindowFlags.NoScrollbar | - ImGuiWindowFlags.NoBackground | ImGuiWindowFlags.NoFocusOnAppearing | ImGuiWindowFlags.NoNavFocus) + ImGuiWindowFlags.NoBackground | ImGuiWindowFlags.NoFocusOnAppearing | ImGuiWindowFlags.NoNavFocus | + ImGuiWindowFlags.NoDocking) { this.showTsm = consoleManager.AddVariable("dalamud.show_tsm", "Show the Title Screen Menu", true); diff --git a/imgui/Dalamud.Bindings.ImGui/ImVector.cs b/imgui/Dalamud.Bindings.ImGui/ImVector.cs index 9a10c1d6b..67e450193 100644 --- a/imgui/Dalamud.Bindings.ImGui/ImVector.cs +++ b/imgui/Dalamud.Bindings.ImGui/ImVector.cs @@ -1,7 +1,12 @@ -using System.Runtime.CompilerServices; +using System.Collections; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; namespace Dalamud.Bindings.ImGui; +/// +/// A structure representing a dynamic array for unmanaged types. +/// public unsafe struct ImVector { public readonly int Size; @@ -15,23 +20,23 @@ public unsafe struct ImVector Data = data; } - public ref T Ref(int index) - { - return ref Unsafe.AsRef((byte*)Data + index * Unsafe.SizeOf()); - } + public readonly ref T Ref(int index) => ref Unsafe.AsRef((byte*)this.Data + (index * Unsafe.SizeOf())); - public IntPtr Address(int index) - { - return (IntPtr)((byte*)Data + index * Unsafe.SizeOf()); - } + public readonly nint Address(int index) => (nint)((byte*)this.Data + (index * Unsafe.SizeOf())); } /// /// A structure representing a dynamic array for unmanaged types. /// /// The type of elements in the vector, must be unmanaged. -public unsafe struct ImVector where T : unmanaged +[StructLayout(LayoutKind.Sequential)] +public unsafe struct ImVector : IEnumerable + where T : unmanaged { + private int size; + private int capacity; + private T* data; + /// /// Initializes a new instance of the struct with the specified size, capacity, and data pointer. /// @@ -45,11 +50,6 @@ public unsafe struct ImVector where T : unmanaged this.data = data; } - private int size; - private int capacity; - private unsafe T* data; - - /// /// Gets or sets the element at the specified index. /// @@ -58,80 +58,72 @@ public unsafe struct ImVector where T : unmanaged /// Thrown when the index is out of range. public T this[int index] { - get + readonly get { - if (index < 0 || index >= size) - { + if (index < 0 || index >= this.size) throw new IndexOutOfRangeException(); - } - return data[index]; + return this.data[index]; } set { - if (index < 0 || index >= size) - { + if (index < 0 || index >= this.size) throw new IndexOutOfRangeException(); - } - data[index] = value; + this.data[index] = value; } } /// /// Gets a pointer to the first element of the vector. /// - public readonly T* Data => data; + public readonly T* Data => this.data; /// /// Gets a pointer to the first element of the vector. /// - public readonly T* Front => data; + public readonly T* Front => this.data; /// /// Gets a pointer to the last element of the vector. /// - public readonly T* Back => size > 0 ? data + size - 1 : null; + public readonly T* Back => this.size > 0 ? this.data + this.size - 1 : null; /// /// Gets or sets the capacity of the vector. /// public int Capacity { - readonly get => capacity; + readonly get => this.capacity; set { - if (capacity == value) - { + ArgumentOutOfRangeException.ThrowIfLessThan(value, this.size, nameof(Capacity)); + if (this.capacity == value) return; - } - if (data == null) + if (this.data == null) { - data = (T*)ImGui.MemAlloc((nuint)(value * sizeof(T))); + this.data = (T*)ImGui.MemAlloc((nuint)(value * sizeof(T))); } else { - int newSize = Math.Min(size, value); - T* newData = (T*)ImGui.MemAlloc((nuint)(value * sizeof(T))); - Buffer.MemoryCopy(data, newData, (nuint)(value * sizeof(T)), (nuint)(newSize * sizeof(T))); - ImGui.MemFree(data); - data = newData; - size = newSize; + var newSize = Math.Min(this.size, value); + var newData = (T*)ImGui.MemAlloc((nuint)(value * sizeof(T))); + Buffer.MemoryCopy(this.data, newData, (nuint)(value * sizeof(T)), (nuint)(newSize * sizeof(T))); + ImGui.MemFree(this.data); + this.data = newData; + this.size = newSize; } - capacity = value; + this.capacity = value; // Clear the rest of the data - for (int i = size; i < capacity; i++) - { - data[i] = default; - } + new Span(this.data + this.size, this.capacity - this.size).Clear(); } } /// /// Gets the number of elements in the vector. /// - public readonly int Size => size; + public readonly int Size => this.size; /// /// Grows the capacity of the vector to at least the specified value. @@ -139,10 +131,8 @@ public unsafe struct ImVector where T : unmanaged /// The new capacity. public void Grow(int newCapacity) { - if (newCapacity > capacity) - { - Capacity = newCapacity * 2; - } + var newCapacity2 = this.capacity > 0 ? this.capacity + (this.capacity / 2) : 8; + this.Capacity = newCapacity2 > newCapacity ? newCapacity2 : newCapacity; } /// @@ -151,10 +141,8 @@ public unsafe struct ImVector where T : unmanaged /// The minimum capacity required. public void EnsureCapacity(int size) { - if (size > capacity) - { + if (size > this.capacity) Grow(size); - } } /// @@ -164,25 +152,46 @@ public unsafe struct ImVector where T : unmanaged public void Resize(int newSize) { EnsureCapacity(newSize); - size = newSize; + this.size = newSize; } /// /// Clears all elements from the vector. /// - public void Clear() + public void Clear() => this.size = 0; + + /// + /// Adds an element to the end of the vector. + /// + /// The value to add. + [OverloadResolutionPriority(1)] + public void PushBack(T value) { - size = 0; + this.EnsureCapacity(this.size + 1); + this.data[this.size++] = value; } /// /// Adds an element to the end of the vector. /// /// The value to add. - public void PushBack(T value) + [OverloadResolutionPriority(2)] + public void PushBack(in T value) { - EnsureCapacity(size + 1); - data[size++] = value; + EnsureCapacity(this.size + 1); + this.data[this.size++] = value; + } + + /// + /// Adds an element to the front of the vector. + /// + /// The value to add. + public void PushFront(in T value) + { + if (this.size == 0) + this.PushBack(value); + else + this.Insert(0, value); } /// @@ -190,48 +199,126 @@ public unsafe struct ImVector where T : unmanaged /// public void PopBack() { - if (size > 0) + if (this.size > 0) { - size--; + this.size--; } } + public ref T Insert(int index, in T v) { + ArgumentOutOfRangeException.ThrowIfNegative(index, nameof(index)); + ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(index, this.size, nameof(index)); + this.EnsureCapacity(this.size + 1); + if (index < this.size) + { + Buffer.MemoryCopy( + this.data + index, + this.data + index + 1, + (this.size - index) * sizeof(T), + (this.size - index) * sizeof(T)); + } + + this.data[index] = v; + this.size++; + return ref this.data[index]; + } + + public Span InsertRange(int index, ReadOnlySpan v) + { + ArgumentOutOfRangeException.ThrowIfNegative(index, nameof(index)); + ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual(index, this.size, nameof(index)); + this.EnsureCapacity(this.size + v.Length); + if (index < this.size) + { + Buffer.MemoryCopy( + this.data + index, + this.data + index + v.Length, + (this.size - index) * sizeof(T), + (this.size - index) * sizeof(T)); + } + + var dstSpan = new Span(this.data + index, v.Length); + v.CopyTo(new(this.data + index, v.Length)); + this.size += v.Length; + return dstSpan; + } + /// /// Frees the memory allocated for the vector. /// public void Free() { - if (data != null) + if (this.data != null) { - ImGui.MemFree(data); - data = null; - size = 0; - capacity = 0; + ImGui.MemFree(this.data); + this.data = null; + this.size = 0; + this.capacity = 0; } } - public ref T Ref(int index) + public readonly ref T Ref(int index) { - return ref Unsafe.AsRef((byte*)Data + index * Unsafe.SizeOf()); + return ref Unsafe.AsRef((byte*)Data + (index * Unsafe.SizeOf())); } - public ref TCast Ref(int index) + public readonly ref TCast Ref(int index) { - return ref Unsafe.AsRef((byte*)Data + index * Unsafe.SizeOf()); + return ref Unsafe.AsRef((byte*)Data + (index * Unsafe.SizeOf())); } - public void* Address(int index) + public readonly void* Address(int index) { - return (byte*)Data + index * Unsafe.SizeOf(); + return (byte*)Data + (index * Unsafe.SizeOf()); } - public void* Address(int index) + public readonly void* Address(int index) { - return (byte*)Data + index * Unsafe.SizeOf(); + return (byte*)Data + (index * Unsafe.SizeOf()); } - public ImVector* ToUntyped() + public readonly ImVector* ToUntyped() { - return (ImVector*)Unsafe.AsPointer(ref this); + return (ImVector*)Unsafe.AsPointer(ref Unsafe.AsRef(in this)); + } + + public readonly Span AsSpan() => new(this.data, this.size); + + public readonly Enumerator GetEnumerator() => new(this.data, this.data + this.size); + + readonly IEnumerator IEnumerable.GetEnumerator() => this.GetEnumerator(); + + readonly IEnumerator IEnumerable.GetEnumerator() => this.GetEnumerator(); + + public struct Enumerator(T* begin, T* end) : IEnumerator, IEnumerable + { + private T* current = null; + + public readonly ref T Current => ref *this.current; + + readonly T IEnumerator.Current => this.Current; + + readonly object IEnumerator.Current => this.Current; + + public bool MoveNext() + { + var next = this.current == null ? begin : this.current + 1; + if (next == end) + return false; + this.current = next; + return true; + } + + public void Reset() => this.current = null; + + public readonly Enumerator GetEnumerator() => new(begin, end); + + readonly void IDisposable.Dispose() + { + } + + readonly IEnumerator IEnumerable.GetEnumerator() => this.GetEnumerator(); + + readonly IEnumerator IEnumerable.GetEnumerator() => this.GetEnumerator(); } } From 544f8b28bfc115968ea53fbfb08207c6d7d010ea Mon Sep 17 00:00:00 2001 From: Soreepeong <3614868+Soreepeong@users.noreply.github.com> Date: Sat, 16 Aug 2025 16:42:30 +0900 Subject: [PATCH 4/9] Support make clickthrough --- ...Win32InputHandler.StaticLookupFunctions.cs | 9 +- .../InputHandler/Win32InputHandler.cs | 28 ++-- Dalamud/Interface/Windowing/Window.cs | 133 ++++++++---------- 3 files changed, 79 insertions(+), 91 deletions(-) diff --git a/Dalamud/Interface/ImGuiBackend/InputHandler/Win32InputHandler.StaticLookupFunctions.cs b/Dalamud/Interface/ImGuiBackend/InputHandler/Win32InputHandler.StaticLookupFunctions.cs index 5710a5991..a7b70ce35 100644 --- a/Dalamud/Interface/ImGuiBackend/InputHandler/Win32InputHandler.StaticLookupFunctions.cs +++ b/Dalamud/Interface/ImGuiBackend/InputHandler/Win32InputHandler.StaticLookupFunctions.cs @@ -299,11 +299,12 @@ internal sealed partial class Win32InputHandler private static void ViewportFlagsToWin32Styles(ImGuiViewportFlags flags, out int style, out int exStyle) { - style = (int)(flags.HasFlag(ImGuiViewportFlags.NoDecoration) ? WS.WS_POPUP : WS.WS_OVERLAPPEDWINDOW); - exStyle = - (int)(flags.HasFlag(ImGuiViewportFlags.NoTaskBarIcon) ? WS.WS_EX_TOOLWINDOW : (uint)WS.WS_EX_APPWINDOW); + style = (flags & ImGuiViewportFlags.NoDecoration) != 0 ? unchecked((int)WS.WS_POPUP) : WS.WS_OVERLAPPEDWINDOW; + exStyle = (flags & ImGuiViewportFlags.NoTaskBarIcon) != 0 ? WS.WS_EX_TOOLWINDOW : WS.WS_EX_APPWINDOW; exStyle |= WS.WS_EX_NOREDIRECTIONBITMAP; - if (flags.HasFlag(ImGuiViewportFlags.TopMost)) + if ((flags & ImGuiViewportFlags.TopMost) != 0) exStyle |= WS.WS_EX_TOPMOST; + if ((flags & ImGuiViewportFlags.NoInputs) != 0) + exStyle |= WS.WS_EX_TRANSPARENT | WS.WS_EX_LAYERED; } } diff --git a/Dalamud/Interface/ImGuiBackend/InputHandler/Win32InputHandler.cs b/Dalamud/Interface/ImGuiBackend/InputHandler/Win32InputHandler.cs index 62e254a1a..0b2e27b57 100644 --- a/Dalamud/Interface/ImGuiBackend/InputHandler/Win32InputHandler.cs +++ b/Dalamud/Interface/ImGuiBackend/InputHandler/Win32InputHandler.cs @@ -8,6 +8,7 @@ using System.Text; using Dalamud.Bindings.ImGui; using Dalamud.Memory; +using Dalamud.Utility; using Serilog; @@ -446,19 +447,19 @@ internal sealed unsafe partial class Win32InputHandler : IImGuiInputHandler ClientToScreen(this.hWnd, &pos); SetCursorPos(pos.x, pos.y); } + } - // (Optional) Fallback to provide mouse position when focused (WM_MOUSEMOVE already provides this when hovered or captured) - if (!io.WantSetMousePos && !this.mouseTracked && hasMouseScreenPos) - { - // Single viewport mode: mouse position in client window coordinates (io.MousePos is (0,0) when the mouse is on the upper-left corner of the app window) - // (This is the position you can get with ::GetCursorPos() + ::ScreenToClient() or WM_MOUSEMOVE.) - // Multi-viewport mode: mouse position in OS absolute coordinates (io.MousePos is (0,0) when the mouse is on the upper-left of the primary monitor) - // (This is the position you can get with ::GetCursorPos() or WM_MOUSEMOVE + ::ClientToScreen(). In theory adding viewport->Pos to a client position would also be the same.) - var mousePos = mouseScreenPos; - if ((io.ConfigFlags & ImGuiConfigFlags.ViewportsEnable) == 0) - ClientToScreen(focusedWindow, &mousePos); - io.AddMousePosEvent(mousePos.x, mousePos.y); - } + // (Optional) Fallback to provide mouse position when focused (WM_MOUSEMOVE already provides this when hovered or captured) + if (!io.WantSetMousePos && !this.mouseTracked && hasMouseScreenPos) + { + // Single viewport mode: mouse position in client window coordinates (io.MousePos is (0,0) when the mouse is on the upper-left corner of the app window) + // (This is the position you can get with ::GetCursorPos() + ::ScreenToClient() or WM_MOUSEMOVE.) + // Multi-viewport mode: mouse position in OS absolute coordinates (io.MousePos is (0,0) when the mouse is on the upper-left of the primary monitor) + // (This is the position you can get with ::GetCursorPos() or WM_MOUSEMOVE + ::ClientToScreen(). In theory adding viewport->Pos to a client position would also be the same.) + var mousePos = mouseScreenPos; + if ((io.ConfigFlags & ImGuiConfigFlags.ViewportsEnable) == 0) + ClientToScreen(focusedWindow, &mousePos); + io.AddMousePosEvent(mousePos.x, mousePos.y); } // (Optional) When using multiple viewports: call io.AddMouseViewportEvent() with the viewport the OS mouse cursor is hovering. @@ -827,6 +828,9 @@ internal sealed unsafe partial class Win32InputHandler : IImGuiInputHandler null); } + if (data->Hwnd == 0) + Util.Fatal($"CreateWindowExW failed: {GetLastError()}", "ImGui Viewport error"); + data->HwndOwned = true; viewport.PlatformRequestResize = false; viewport.PlatformHandle = viewport.PlatformHandleRaw = data->Hwnd; diff --git a/Dalamud/Interface/Windowing/Window.cs b/Dalamud/Interface/Windowing/Window.cs index a6b5e0801..e24f96ff8 100644 --- a/Dalamud/Interface/Windowing/Window.cs +++ b/Dalamud/Interface/Windowing/Window.cs @@ -1,9 +1,6 @@ using System.Collections.Generic; using System.Diagnostics; -using System.Diagnostics.CodeAnalysis; -using System.Linq; using System.Numerics; -using System.Runtime.InteropServices; using System.Threading.Tasks; using CheapLoc; @@ -19,10 +16,13 @@ using Dalamud.Interface.Utility.Internal; using Dalamud.Interface.Utility.Raii; using Dalamud.Interface.Windowing.Persistence; using Dalamud.Logging.Internal; -using Dalamud.Utility; using FFXIVClientStructs.FFXIV.Client.UI; +using TerraFX.Interop.Windows; + +using static TerraFX.Interop.Windows.Windows; + namespace Dalamud.Interface.Windowing; /// @@ -31,11 +31,15 @@ namespace Dalamud.Interface.Windowing; public abstract class Window { private const float FadeInOutTime = 0.072f; + private const string AdditionsPopupName = "WindowSystemContextActions"; private static readonly ModuleLog Log = new("WindowSystem"); private static bool wasEscPressedLastFrame = false; + private readonly TitleBarButton additionsButton; + private readonly List allButtons = []; + private bool internalLastIsOpen = false; private bool internalIsOpen = false; private bool internalIsPinned = false; @@ -69,6 +73,20 @@ public abstract class Window this.WindowName = name; this.Flags = flags; this.ForceMainWindow = forceMainWindow; + + this.additionsButton = new() + { + Icon = FontAwesomeIcon.Bars, + IconOffset = new Vector2(2.5f, 1), + Click = _ => + { + this.internalIsClickthrough = false; + this.presetDirty = false; + ImGui.OpenPopup(AdditionsPopupName); + }, + Priority = int.MinValue, + AvailableClickthrough = true, + }; } /// @@ -448,11 +466,12 @@ public abstract class Window ImGuiP.GetCurrentWindow().InheritNoInputs = this.internalIsClickthrough; } - // Not supported yet on non-main viewports - if (this.internalIsClickthrough && ImGui.GetWindowViewport().ID != ImGui.GetMainViewport().ID) + if (ImGui.GetWindowViewport().ID != ImGui.GetMainViewport().ID) { - this.internalIsClickthrough = false; - this.presetDirty = true; + if ((flags & ImGuiWindowFlags.NoInputs) == ImGuiWindowFlags.NoInputs) + ImGui.GetWindowViewport().Flags |= ImGuiViewportFlags.NoInputs; + else + ImGui.GetWindowViewport().Flags &= ~ImGuiViewportFlags.NoInputs; } // Draw the actual window contents @@ -466,7 +485,6 @@ public abstract class Window } } - const string additionsPopupName = "WindowSystemContextActions"; var flagsApplicableForTitleBarIcons = !flags.HasFlag(ImGuiWindowFlags.NoDecoration) && !flags.HasFlag(ImGuiWindowFlags.NoTitleBar); var showAdditions = (this.AllowPinning || this.AllowClickthrough) && @@ -477,7 +495,7 @@ public abstract class Window { ImGui.PushStyleVar(ImGuiStyleVar.Alpha, 1f); - if (ImGui.BeginPopup(additionsPopupName, ImGuiWindowFlags.NoMove)) + if (ImGui.BeginPopup(AdditionsPopupName, ImGuiWindowFlags.NoMove)) { if (this.internalIsClickthrough) ImGui.BeginDisabled(); @@ -498,11 +516,6 @@ public abstract class Window if (this.internalIsClickthrough) ImGui.EndDisabled(); - var isAvailable = ImGuiHelpers.CheckIsWindowOnMainViewport(); - - if (!isAvailable) - ImGui.BeginDisabled(); - if (this.AllowClickthrough) { if (ImGui.Checkbox( @@ -516,9 +529,6 @@ public abstract class Window Loc.Localize("WindowSystemContextActionClickthroughHint", "Clickthrough windows will not receive mouse input, move or resize. They are completely inert.")); } - if (!isAvailable) - ImGui.EndDisabled(); - var alpha = (this.internalAlpha ?? ImGui.GetStyle().Alpha) * 100f; if (ImGui.SliderFloat(Loc.Localize("WindowSystemContextActionAlpha", "Opacity"), ref alpha, 20f, 100f)) @@ -534,18 +544,11 @@ public abstract class Window this.presetDirty = true; } - if (isAvailable) - { - ImGui.TextColored(ImGuiColors.DalamudGrey, - Loc.Localize("WindowSystemContextActionClickthroughDisclaimer", - "Open this menu again by clicking the three dashes to disable clickthrough.")); - } - else - { - ImGui.TextColored(ImGuiColors.DalamudGrey, - Loc.Localize("WindowSystemContextActionViewportDisclaimer", - "These features are only available if this window is inside the game window.")); - } + ImGui.TextColored( + ImGuiColors.DalamudGrey, + Loc.Localize( + "WindowSystemContextActionClickthroughDisclaimer", + "Open this menu again by clicking the three dashes to disable clickthrough.")); if (ImGui.Button(Loc.Localize("WindowSystemContextActionPrintWindow", "Print window"))) printWindow = true; @@ -556,34 +559,15 @@ public abstract class Window ImGui.PopStyleVar(); } - unsafe + if (flagsApplicableForTitleBarIcons) { - var window = ImGuiP.GetCurrentWindow(); - - ImRect outRect; - ImGuiP.TitleBarRect(&outRect, window); - - var additionsButton = new TitleBarButton - { - Icon = FontAwesomeIcon.Bars, - IconOffset = new Vector2(2.5f, 1), - Click = _ => - { - this.internalIsClickthrough = false; - this.presetDirty = false; - ImGui.OpenPopup(additionsPopupName); - }, - Priority = int.MinValue, - AvailableClickthrough = true, - }; - - if (flagsApplicableForTitleBarIcons) - { - this.DrawTitleBarButtons(window, flags, outRect, - showAdditions - ? this.TitleBarButtons.Append(additionsButton) - : this.TitleBarButtons); - } + this.allButtons.Clear(); + this.allButtons.EnsureCapacity(this.TitleBarButtons.Count + 1); + this.allButtons.AddRange(this.TitleBarButtons); + if (showAdditions) + this.allButtons.Add(this.additionsButton); + this.allButtons.Sort(static (a, b) => b.Priority - a.Priority); + this.DrawTitleBarButtons(); } if (wasFocused) @@ -740,8 +724,11 @@ public abstract class Window } } - private unsafe void DrawTitleBarButtons(ImGuiWindowPtr window, ImGuiWindowFlags flags, ImRect titleBarRect, IEnumerable buttons) + private unsafe void DrawTitleBarButtons() { + var window = ImGuiP.GetCurrentWindow(); + var flags = window.Flags; + var titleBarRect = window.TitleBarRect(); ImGui.PushClipRect(ImGui.GetWindowPos(), ImGui.GetWindowPos() + ImGui.GetWindowSize(), false); var style = ImGui.GetStyle(); @@ -776,26 +763,22 @@ public abstract class Window var max = pos + new Vector2(fontSize, fontSize); ImRect bb = new(pos, max); var isClipped = !ImGuiP.ItemAdd(bb, id, null, 0); - bool hovered, held; - var pressed = false; + bool hovered, held, pressed; if (this.internalIsClickthrough) { - hovered = false; - held = false; - // ButtonBehavior does not function if the window is clickthrough, so we have to do it ourselves - if (ImGui.IsMouseHoveringRect(pos, max)) - { - hovered = true; + var pad = ImGui.GetStyle().TouchExtraPadding; + var rect = new ImRect(pos - pad, max + pad); + hovered = rect.Contains(ImGui.GetMousePos()); - // We can't use ImGui native functions here, because they don't work with clickthrough - if ((global::Windows.Win32.PInvoke.GetKeyState((int)VirtualKey.LBUTTON) & 0x8000) != 0) - { - held = true; - pressed = true; - } - } + // Temporarily enable inputs + // This will be reset on next frame, and then enabled again if it is still being hovered + if (hovered && ImGui.GetWindowViewport().ID != ImGui.GetMainViewport().ID) + ImGui.GetWindowViewport().Flags &= ~ImGuiViewportFlags.NoInputs; + + // We can't use ImGui native functions here, because they don't work with clickthrough + pressed = held = hovered && (GetKeyState(VK.VK_LBUTTON) & 0x8000) != 0; } else { @@ -824,7 +807,7 @@ public abstract class Window return pressed; } - foreach (var button in buttons.OrderBy(x => x.Priority)) + foreach (var button in this.allButtons) { if (this.internalIsClickthrough && !button.AvailableClickthrough) return; @@ -932,7 +915,7 @@ public abstract class Window /// /// Gets or sets an action that is called when the button is clicked. /// - public Action Click { get; set; } + public Action? Click { get; set; } /// /// Gets or sets the priority the button shall be shown in. From 0e6dae9f6476050eaca0e01d2560bbbb136b123d Mon Sep 17 00:00:00 2001 From: "github-actions[bot]" Date: Wed, 3 Dec 2025 18:39:04 +0000 Subject: [PATCH 5/9] Update ClientStructs --- lib/FFXIVClientStructs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/FFXIVClientStructs b/lib/FFXIVClientStructs index e5f586630..e5dedba42 160000 --- a/lib/FFXIVClientStructs +++ b/lib/FFXIVClientStructs @@ -1 +1 @@ -Subproject commit e5f586630ef06fa48d5dc0d8c0fa679323093c77 +Subproject commit e5dedba42a3fea8f050ea54ac583a5874bf51c6f From df0bfc18c3877c027000b5400e78359e8b21b9f0 Mon Sep 17 00:00:00 2001 From: goat <16760685+goaaats@users.noreply.github.com> Date: Thu, 4 Dec 2025 01:10:51 +0100 Subject: [PATCH 6/9] Make ImGuiHelpers.CreateDrawData() internal for now --- Dalamud/Interface/Utility/ImGuiHelpers.cs | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) diff --git a/Dalamud/Interface/Utility/ImGuiHelpers.cs b/Dalamud/Interface/Utility/ImGuiHelpers.cs index b8e7d5fe3..ee2840d3d 100644 --- a/Dalamud/Interface/Utility/ImGuiHelpers.cs +++ b/Dalamud/Interface/Utility/ImGuiHelpers.cs @@ -234,15 +234,6 @@ public static partial class ImGuiHelpers ImGuiButtonFlags buttonFlags = ImGuiButtonFlags.MouseButtonDefault) => Service.Get().CompileAndDrawWrapped(text, style, imGuiId, buttonFlags); - /// Creates a draw data that will draw the given SeString onto it. - /// SeString to render. - /// Initial rendering style. - /// A new self-contained draw data. - public static BufferBackedImDrawData CreateDrawData( - ReadOnlySpan sss, - scoped in SeStringDrawParams style = default) => - Service.Get().CreateDrawData(sss, style); - /// /// Write unformatted text wrapped. /// @@ -584,6 +575,15 @@ public static partial class ImGuiHelpers public static unsafe ImFontPtr OrElse(this ImFontPtr self, ImFontPtr other) => self.IsNull ? other : self; + /// Creates a draw data that will draw the given SeString onto it. + /// SeString to render. + /// Initial rendering style. + /// A new self-contained draw data. + internal static BufferBackedImDrawData CreateDrawData( + ReadOnlySpan sss, + scoped in SeStringDrawParams style = default) => + Service.Get().CreateDrawData(sss, style); + /// /// Mark 4K page as used, after adding a codepoint to a font. /// From 1fe2d5412839378a446fdf2aea867eb66d731c78 Mon Sep 17 00:00:00 2001 From: goaaats Date: Thu, 4 Dec 2025 01:29:04 +0100 Subject: [PATCH 7/9] Upgrade cimgui, prep for viewport alpha --- lib/cimgui | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/lib/cimgui b/lib/cimgui index 27c8565f6..bc3272967 160000 --- a/lib/cimgui +++ b/lib/cimgui @@ -1 +1 @@ -Subproject commit 27c8565f631b004c3266373890e41ecc627f775b +Subproject commit bc327296758d57d3bdc963cb6ce71dd5b0c7e54c From 9bce0d33a6deb5b1c8ca22cd53389a97c459dfdf Mon Sep 17 00:00:00 2001 From: goaaats Date: Thu, 4 Dec 2025 02:04:27 +0100 Subject: [PATCH 8/9] Don't try to free CLR memory --- .../ImGuiSeStringRenderer/Internal/SeStringRenderer.cs | 2 +- .../Interface/ImGuiSeStringRenderer/SeStringDrawState.cs | 6 +----- 2 files changed, 2 insertions(+), 6 deletions(-) diff --git a/Dalamud/Interface/ImGuiSeStringRenderer/Internal/SeStringRenderer.cs b/Dalamud/Interface/ImGuiSeStringRenderer/Internal/SeStringRenderer.cs index 0099e6e5d..87df2da2c 100644 --- a/Dalamud/Interface/ImGuiSeStringRenderer/Internal/SeStringRenderer.cs +++ b/Dalamud/Interface/ImGuiSeStringRenderer/Internal/SeStringRenderer.cs @@ -168,7 +168,7 @@ internal class SeStringRenderer : IServiceType // This also does argument validation for drawParams. Do it here. // `using var` makes a struct read-only, but we do want to modify it. - using var stateStorage = new SeStringDrawState( + var stateStorage = new SeStringDrawState( sss, drawParams, ThreadSafety.IsMainThread ? this.colorStackSetMainThread : new(this.colorStackSetMainThread.ColorTypes), diff --git a/Dalamud/Interface/ImGuiSeStringRenderer/SeStringDrawState.cs b/Dalamud/Interface/ImGuiSeStringRenderer/SeStringDrawState.cs index 722de1fda..11c1120b4 100644 --- a/Dalamud/Interface/ImGuiSeStringRenderer/SeStringDrawState.cs +++ b/Dalamud/Interface/ImGuiSeStringRenderer/SeStringDrawState.cs @@ -17,7 +17,7 @@ namespace Dalamud.Interface.ImGuiSeStringRenderer; /// Calculated values from using ImGui styles. [StructLayout(LayoutKind.Sequential)] -public unsafe ref struct SeStringDrawState : IDisposable +public unsafe ref struct SeStringDrawState { private static readonly int ChannelCount = Enum.GetValues().Length; @@ -181,10 +181,6 @@ public unsafe ref struct SeStringDrawState : IDisposable /// Gets the text fragments. internal List Fragments { get; } - /// - public void Dispose() => - ImGuiNative.Destroy((ImDrawListSplitter*)Unsafe.AsPointer(ref this.splitter)); - /// Sets the current channel in the ImGui draw list splitter. /// Channel to switch to. [MethodImpl(MethodImplOptions.AggressiveInlining)] From 1b5fbaa82ed43343f73dfcf72a5941ba0ca16d60 Mon Sep 17 00:00:00 2001 From: goaaats Date: Thu, 4 Dec 2025 02:04:45 +0100 Subject: [PATCH 9/9] Access custom font atlas fields directly through bindings --- .../Utility/BufferBackedImDrawData.cs | 24 ++----------------- 1 file changed, 2 insertions(+), 22 deletions(-) diff --git a/Dalamud/Interface/Utility/BufferBackedImDrawData.cs b/Dalamud/Interface/Utility/BufferBackedImDrawData.cs index 112fda8a8..e6128992a 100644 --- a/Dalamud/Interface/Utility/BufferBackedImDrawData.cs +++ b/Dalamud/Interface/Utility/BufferBackedImDrawData.cs @@ -39,9 +39,8 @@ public unsafe struct BufferBackedImDrawData : IDisposable *ds = default; var atlas = ImGui.GetIO().Fonts; - ref var atlasTail = ref ImFontAtlasTailReal.From(atlas); ds->SharedData = *ImGui.GetDrawListSharedData().Handle; - ds->SharedData.TexIdCommon = atlas.Textures[atlasTail.TextureIndexCommon].TexID; + ds->SharedData.TexIdCommon = atlas.Textures[atlas.TextureIndexCommon].TexID; ds->SharedData.TexUvWhitePixel = atlas.TexUvWhitePixel; ds->SharedData.TexUvLines = (Vector4*)Unsafe.AsPointer(ref atlas.TexUvLines[0]); ds->SharedData.Font = ImGui.GetIO().FontDefault; @@ -60,7 +59,7 @@ public unsafe struct BufferBackedImDrawData : IDisposable res.ListPtr._ResetForNewFrame(); res.ListPtr.PushClipRectFullScreen(); - res.ListPtr.PushTextureID(new(atlasTail.TextureIndexCommon)); + res.ListPtr.PushTextureID(new(atlas.TextureIndexCommon)); return res; } @@ -90,23 +89,4 @@ public unsafe struct BufferBackedImDrawData : IDisposable public ImDrawList List; public ImDrawListSharedData SharedData; } - - [StructLayout(LayoutKind.Sequential)] - private struct ImFontAtlasTailReal - { - /// Index of texture containing the below. - public int TextureIndexCommon; - - /// Custom texture rectangle ID for both of the below. - public int PackIdCommon; - - /// Custom texture rectangle for white pixel and mouse cursors. - public ImFontAtlasCustomRect RectMouseCursors; - - /// Custom texture rectangle for baked anti-aliased lines. - public ImFontAtlasCustomRect RectLines; - - public static ref ImFontAtlasTailReal From(ImFontAtlasPtr fontAtlasPtr) => - ref *(ImFontAtlasTailReal*)(&fontAtlasPtr.Handle->FontBuilderFlags + sizeof(uint)); - } }