Class Framework
This class represents the Framework of the native game client and grants access to various subsystems.
Inheritance
System.Object
Framework
Implements
System.IDisposable
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Dalamud.Game
Assembly: Dalamud.dll
Syntax
public sealed class Framework : IDisposable
Properties
| Improve this Doc View SourceAddress
Gets a raw pointer to the instance of Client::Framework.
Declaration
public FrameworkAddressResolver Address { get; }
Property Value
| Type | Description |
|---|---|
| Dalamud.Game.FrameworkAddressResolver |
StatsEnabled
Gets or sets a value indicating whether the collection of stats is enabled.
Declaration
public static bool StatsEnabled { get; set; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
StatsHistory
Gets the stats history mapping.
Declaration
public static Dictionary<string, List<double>> StatsHistory { get; }
Property Value
| Type | Description |
|---|---|
| System.Collections.Generic.Dictionary<System.String, System.Collections.Generic.List<System.Double>> |
Methods
| Improve this Doc View SourceDispose()
Dispose of managed and unmanaged resources.
Declaration
public void Dispose()
Enable()
Enable this module.
Declaration
public void Enable()
Events
| Improve this Doc View SourceOnUpdateEvent
Event that gets fired every time the game framework updates.
Declaration
public event Framework.OnUpdateDelegate OnUpdateEvent
Event Type
| Type | Description |
|---|---|
| Framework.OnUpdateDelegate |
Implements
System.IDisposable