Class RendererFactory
Simple factory to create a renderer for a given backend API/version/etc.
Inheritance
System.Object
RendererFactory
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: ImGuiScene
Assembly: ImGuiScene.dll
Syntax
public class RendererFactory
Methods
| Improve this Doc View SourceCreateRenderer(RendererFactory.RendererBackend, Boolean)
Creates a renderer of the specified backend type.
Declaration
public static IRenderer CreateRenderer(RendererFactory.RendererBackend backend, bool enableDebugging)
Parameters
| Type | Name | Description |
|---|---|---|
| RendererFactory.RendererBackend | backend | Which renderer type to create |
| System.Boolean | enableDebugging | Whether to enable debugging in the internal render state. This is likely to greatly affect performance and should generally be avoided. |
Returns
| Type | Description |
|---|---|
| IRenderer |