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Struct MJIBuildingPlacement

A record of building population information at a specific Site ID.

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: FFXIVClientStructs.FFXIV.Client.Game
Assembly: FFXIVClientStructs.dll
Syntax
public struct MJIBuildingPlacement

Fields

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BuildingTypeId

The current model (?) ID of the building present in this slot.

When a building is fully constructed, this will be the value present at offset +0x0C from MJIBuilding. While a building is under construction, however, the appropriate model (as determined by progress) will be shown from columns +0E, +10, +12, or +14.

Can also be a blank model ID, if nothing is built in that location yet.

Declaration
public ushort BuildingTypeId
Field Value
Type Description
System.UInt16
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PlaceId

At load, the location of this specific building. Will update if a building is changed, but the exact mechanism of the update (and why it does such) is not currently known.

Declaration
public uint PlaceId
Field Value
Type Description
System.UInt32
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Size

Declaration
public const int Size = 16
Field Value
Type Description
System.Int32
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