Class ActorTable
This collection represents the currently spawned FFXIV actors.
Inheritance
System.Object
ActorTable
Implements
System.Collections.Generic.IReadOnlyCollection<Actor>
System.Collections.Generic.IEnumerable<Actor>
System.Collections.ICollection
System.Collections.IEnumerable
System.IDisposable
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Dalamud.Game.ClientState.Actors
Assembly: Dalamud.dll
Syntax
public class ActorTable : IReadOnlyCollection<Actor>, IEnumerable<Actor>, ICollection, IEnumerable, IDisposable
Constructors
| Improve this Doc View SourceActorTable(Dalamud, ClientStateAddressResolver)
Set up the actor table collection.
Declaration
public ActorTable(Dalamud dalamud, ClientStateAddressResolver addressResolver)
Parameters
| Type | Name | Description |
|---|---|---|
| Dalamud | dalamud | |
| Dalamud.Game.ClientState.ClientStateAddressResolver | addressResolver | Client state address resolver. |
Properties
| Improve this Doc View SourceItem[Int32]
Get an actor at the specified spawn index.
Declaration
[CanBeNull]
public Actor this[int index] { get; }
Parameters
| Type | Name | Description |
|---|---|---|
| System.Int32 | index | Spawn index. |
Property Value
| Type | Description |
|---|---|
| Actor | Actor at the specified spawn index. |
Length
The amount of currently spawned actors.
Declaration
public int Length { get; }
Property Value
| Type | Description |
|---|---|
| System.Int32 |
Methods
| Improve this Doc View SourceDispose()
Declaration
public void Dispose()
Finalize()
Declaration
protected void Finalize()
GetEnumerator()
Declaration
public IEnumerator<Actor> GetEnumerator()
Returns
| Type | Description |
|---|---|
| System.Collections.Generic.IEnumerator<Actor> |
Explicit Interface Implementations
| Improve this Doc View SourceIReadOnlyCollection<Actor>.Count
Declaration
int IReadOnlyCollection<Actor>.Count { get; }
Returns
| Type | Description |
|---|---|
| System.Int32 |
ICollection.CopyTo(Array, Int32)
Declaration
void ICollection.CopyTo(Array array, int index)
Parameters
| Type | Name | Description |
|---|---|---|
| System.Array | array | |
| System.Int32 | index |
ICollection.Count
Declaration
int ICollection.Count { get; }
Returns
| Type | Description |
|---|---|
| System.Int32 |
ICollection.IsSynchronized
Declaration
bool ICollection.IsSynchronized { get; }
Returns
| Type | Description |
|---|---|
| System.Boolean |
ICollection.SyncRoot
Declaration
object ICollection.SyncRoot { get; }
Returns
| Type | Description |
|---|---|
| System.Object |
IEnumerable.GetEnumerator()
Declaration
IEnumerator IEnumerable.GetEnumerator()
Returns
| Type | Description |
|---|---|
| System.Collections.IEnumerator |
Implements
System.Collections.Generic.IReadOnlyCollection<T>
System.Collections.Generic.IEnumerable<T>
System.Collections.ICollection
System.Collections.IEnumerable
System.IDisposable