Show / Hide Table of Contents

Class ActorTable

This collection represents the currently spawned FFXIV actors.

Inheritance
System.Object
ActorTable
Implements
System.Collections.Generic.IReadOnlyCollection<Actor>
System.Collections.Generic.IEnumerable<Actor>
System.Collections.ICollection
System.Collections.IEnumerable
System.IDisposable
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Namespace: Dalamud.Game.ClientState.Actors
Assembly: Dalamud.dll
Syntax
public class ActorTable : IReadOnlyCollection<Actor>, IEnumerable<Actor>, ICollection, IEnumerable, IDisposable

Constructors

| Improve this Doc View Source

ActorTable(Dalamud, ClientStateAddressResolver)

Set up the actor table collection.

Declaration
public ActorTable(Dalamud dalamud, ClientStateAddressResolver addressResolver)
Parameters
Type Name Description
Dalamud dalamud
Dalamud.Game.ClientState.ClientStateAddressResolver addressResolver

Client state address resolver.

Properties

| Improve this Doc View Source

Item[Int32]

Get an actor at the specified spawn index.

Declaration
[CanBeNull]
public Actor this[int index] { get; }
Parameters
Type Name Description
System.Int32 index

Spawn index.

Property Value
Type Description
Actor

Actor at the specified spawn index.

| Improve this Doc View Source

Length

The amount of currently spawned actors.

Declaration
public int Length { get; }
Property Value
Type Description
System.Int32

Methods

| Improve this Doc View Source

Dispose()

Declaration
public void Dispose()
| Improve this Doc View Source

Finalize()

Declaration
protected void Finalize()
| Improve this Doc View Source

GetEnumerator()

Declaration
public IEnumerator<Actor> GetEnumerator()
Returns
Type Description
System.Collections.Generic.IEnumerator<Actor>

Explicit Interface Implementations

| Improve this Doc View Source

IReadOnlyCollection<Actor>.Count

Declaration
int IReadOnlyCollection<Actor>.Count { get; }
Returns
Type Description
System.Int32
| Improve this Doc View Source

ICollection.CopyTo(Array, Int32)

Declaration
void ICollection.CopyTo(Array array, int index)
Parameters
Type Name Description
System.Array array
System.Int32 index
| Improve this Doc View Source

ICollection.Count

Declaration
int ICollection.Count { get; }
Returns
Type Description
System.Int32
| Improve this Doc View Source

ICollection.IsSynchronized

Declaration
bool ICollection.IsSynchronized { get; }
Returns
Type Description
System.Boolean
| Improve this Doc View Source

ICollection.SyncRoot

Declaration
object ICollection.SyncRoot { get; }
Returns
Type Description
System.Object
| Improve this Doc View Source

IEnumerable.GetEnumerator()

Declaration
IEnumerator IEnumerable.GetEnumerator()
Returns
Type Description
System.Collections.IEnumerator

Implements

System.Collections.Generic.IReadOnlyCollection<T>
System.Collections.Generic.IEnumerable<T>
System.Collections.ICollection
System.Collections.IEnumerable
System.IDisposable
  • Improve this Doc
  • View Source
In This Article
Back to top Generated by DocFX