Class DRKGauge
In-memory DRK job gauge.
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Dalamud.Game.ClientState.JobGauge.Types
Assembly: Dalamud.dll
Syntax
public class DRKGauge : JobGaugeBase<DarkKnightGauge>
Properties
| Improve this Doc View SourceBlood
Gets the amount of blood accumulated.
Declaration
public byte Blood { get; }
Property Value
| Type | Description |
|---|---|
| System.Byte |
DarksideTimeRemaining
Gets the Darkside time remaining in milliseconds.
Declaration
public ushort DarksideTimeRemaining { get; }
Property Value
| Type | Description |
|---|---|
| System.UInt16 |
HasDarkArts
Gets a value indicating whether the player has Dark Arts or not.
Declaration
public bool HasDarkArts { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
|
ShadowTimeRemaining
Gets the Shadow time remaining in milliseconds.
Declaration
public ushort ShadowTimeRemaining { get; }
Property Value
| Type | Description |
|---|---|
| System.UInt16 |