Show / Hide Table of Contents

Class DRKGauge

In-memory DRK job gauge.

Inheritance
System.Object
JobGaugeBase
JobGaugeBase<DarkKnightGauge>
DRKGauge
Inherited Members
JobGaugeBase.Address
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Dalamud.Game.ClientState.JobGauge.Types
Assembly: Dalamud.dll
Syntax
public class DRKGauge : JobGaugeBase<DarkKnightGauge>

Properties

| Improve this Doc View Source

Blood

Gets the amount of blood accumulated.

Declaration
public byte Blood { get; }
Property Value
Type Description
System.Byte
| Improve this Doc View Source

DarksideTimeRemaining

Gets the Darkside time remaining in milliseconds.

Declaration
public ushort DarksideTimeRemaining { get; }
Property Value
Type Description
System.UInt16
| Improve this Doc View Source

HasDarkArts

Gets a value indicating whether the player has Dark Arts or not.

Declaration
public bool HasDarkArts { get; }
Property Value
Type Description
System.Boolean

true or false.

| Improve this Doc View Source

ShadowTimeRemaining

Gets the Shadow time remaining in milliseconds.

Declaration
public ushort ShadowTimeRemaining { get; }
Property Value
Type Description
System.UInt16
  • Improve this Doc
  • View Source
In This Article
Back to top Generated by DocFX