Class PlayerCharacter
This class represents a player character.
Implements
System.IEquatable<GameObject>
Inherited Members
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: Dalamud.Game.ClientState.Objects.SubKinds
Assembly: Dalamud.dll
Syntax
public class PlayerCharacter : BattleChara, IEquatable<GameObject>
Properties
| Improve this Doc View SourceCurrentWorld
Gets the current ExcelResolver<T> of the character.
Declaration
public ExcelResolver<Lumina.Excel.GeneratedSheets.World> CurrentWorld { get; }
Property Value
| Type | Description |
|---|---|
| ExcelResolver<Lumina.Excel.GeneratedSheets.World> |
HomeWorld
Gets the home ExcelResolver<T> of the character.
Declaration
public ExcelResolver<Lumina.Excel.GeneratedSheets.World> HomeWorld { get; }
Property Value
| Type | Description |
|---|---|
| ExcelResolver<Lumina.Excel.GeneratedSheets.World> |
TargetObjectId
Gets the target actor ID of the PlayerCharacter.
Declaration
public override uint TargetObjectId { get; }
Property Value
| Type | Description |
|---|---|
| System.UInt32 |
Overrides
Implements
System.IEquatable<T>