Class SwapChainVtableResolver
This class attempts to determine the D3D11 SwapChain vtable addresses via instantiating a new form and inspecting it.
Inheritance
System.Object
Dalamud.Game.BaseAddressResolver
SwapChainVtableResolver
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Dalamud.Game.Internal.DXGI
Assembly: Dalamud.dll
Syntax
public class SwapChainVtableResolver : BaseAddressResolver, ISwapChainAddressResolver
Remarks
If the normal signature based method of resolution fails, this is the backup.
Properties
| Improve this Doc View SourceIsReshade
Gets a value indicating whether or not ReShade is loaded/used.
Declaration
public bool IsReshade { get; }
Property Value
| Type | Description |
|---|---|
| System.Boolean |
Present
Declaration
public IntPtr Present { get; set; }
Property Value
| Type | Description |
|---|---|
| System.IntPtr |
ResizeBuffers
Declaration
public IntPtr ResizeBuffers { get; set; }
Property Value
| Type | Description |
|---|---|
| System.IntPtr |
Methods
| Improve this Doc View SourceSetup64Bit(SigScanner)
Declaration
protected override void Setup64Bit(SigScanner sig)
Parameters
| Type | Name | Description |
|---|---|---|
| SigScanner | sig |
Overrides
Dalamud.Game.BaseAddressResolver.Setup64Bit(Dalamud.Game.SigScanner)