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Class SwapChainVtableResolver

This class attempts to determine the D3D11 SwapChain vtable addresses via instantiating a new form and inspecting it.

Inheritance
System.Object
Dalamud.Game.BaseAddressResolver
SwapChainVtableResolver
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Dalamud.Game.Internal.DXGI
Assembly: Dalamud.dll
Syntax
public class SwapChainVtableResolver : BaseAddressResolver, ISwapChainAddressResolver
Remarks

If the normal signature based method of resolution fails, this is the backup.

Properties

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IsReshade

Gets a value indicating whether or not ReShade is loaded/used.

Declaration
public bool IsReshade { get; }
Property Value
Type Description
System.Boolean
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Present

Declaration
public IntPtr Present { get; set; }
Property Value
Type Description
System.IntPtr
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ResizeBuffers

Declaration
public IntPtr ResizeBuffers { get; set; }
Property Value
Type Description
System.IntPtr

Methods

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Setup64Bit(SigScanner)

Declaration
protected override void Setup64Bit(SigScanner sig)
Parameters
Type Name Description
SigScanner sig
Overrides
Dalamud.Game.BaseAddressResolver.Setup64Bit(Dalamud.Game.SigScanner)
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