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Class GameFontLayoutPlan.Element

Plan on how each glyph will be rendered.

Inheritance
System.Object
GameFontLayoutPlan.Element
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Dalamud.Interface.GameFonts
Assembly: Dalamud.dll
Syntax
public class Element

Properties

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Codepoint

Gets the original codepoint.

Declaration
public int Codepoint { get; set; }
Property Value
Type Description
System.Int32
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Glyph

Gets the corresponding or fallback glyph.

Declaration
public FdtReader.FontTableEntry Glyph { get; set; }
Property Value
Type Description
FdtReader.FontTableEntry
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IsChineseCharacter

Gets a value indicating whether whether this codepoint is a chinese character.

Declaration
public bool IsChineseCharacter { get; }
Property Value
Type Description
System.Boolean
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IsControl

Gets a value indicating whether whether this codepoint is a control character.

Declaration
public bool IsControl { get; }
Property Value
Type Description
System.Boolean
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IsLineBreak

Gets a value indicating whether whether this codepoint is a line break character.

Declaration
public bool IsLineBreak { get; }
Property Value
Type Description
System.Boolean
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IsSpace

Gets a value indicating whether whether this codepoint is a space.

Declaration
public bool IsSpace { get; }
Property Value
Type Description
System.Boolean
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IsWordBreakPoint

Gets a value indicating whether whether this codepoint is a good position to break word after.

Declaration
public bool IsWordBreakPoint { get; }
Property Value
Type Description
System.Boolean
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X

Gets the X offset of this glyph.

Declaration
public float X { get; }
Property Value
Type Description
System.Single
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Y

Gets the Y offset of this glyph.

Declaration
public float Y { get; }
Property Value
Type Description
System.Single
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