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Struct ShaderPackage

Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.GetType()
System.Object.ReferenceEquals(System.Object, System.Object)
Namespace: FFXIVClientStructs.FFXIV.Client.Graphics.Kernel
Assembly: FFXIVClientStructs.dll
Syntax
public struct ShaderPackage

Fields

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ConstantCount

Declaration
public ushort ConstantCount
Field Value
Type Description
System.UInt16
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Constants

Declaration
public ShaderPackage.ConstantSamplerUnknown*Constants
Field Value
Type Description
ShaderPackage.ConstantSamplerUnknown*
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MaterialConstantBufferSize

Declaration
public ushort MaterialConstantBufferSize
Field Value
Type Description
System.UInt16
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MaterialElementCount

Declaration
public ushort MaterialElementCount
Field Value
Type Description
System.UInt16
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MaterialElements

Declaration
public ShaderPackage.MaterialElement*MaterialElements
Field Value
Type Description
ShaderPackage.MaterialElement*
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MaterialKeyCount

Declaration
public ushort MaterialKeyCount
Field Value
Type Description
System.UInt16
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MaterialKeys

Declaration
public uint *MaterialKeys
Field Value
Type Description
System.UInt32*
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MaterialValues

Declaration
public uint *MaterialValues
Field Value
Type Description
System.UInt32*
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PixelShaders

Declaration
public CVector<Pointer<PixelShader>> PixelShaders
Field Value
Type Description
CVector<Pointer<PixelShader>>
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ReferencedClassBase

Declaration
public ReferencedClassBase ReferencedClassBase
Field Value
Type Description
ReferencedClassBase
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SamplerCount

Declaration
public ushort SamplerCount
Field Value
Type Description
System.UInt16
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Samplers

Declaration
public ShaderPackage.ConstantSamplerUnknown*Samplers
Field Value
Type Description
ShaderPackage.ConstantSamplerUnknown*
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SceneKeyCount

Declaration
public ushort SceneKeyCount
Field Value
Type Description
System.UInt16
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SceneKeys

Declaration
public uint *SceneKeys
Field Value
Type Description
System.UInt32*
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SceneValues

Declaration
public uint *SceneValues
Field Value
Type Description
System.UInt32*
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ShaderNodes

Declaration
public CVector<Pointer<ShaderNode>> ShaderNodes
Field Value
Type Description
CVector<Pointer<ShaderNode>>
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ShaderNodeTreeVtbl

Declaration
public void *ShaderNodeTreeVtbl
Field Value
Type Description
System.Void*
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SubviewValue1

Declaration
public uint SubviewValue1
Field Value
Type Description
System.UInt32
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SubviewValue2

Declaration
public uint SubviewValue2
Field Value
Type Description
System.UInt32
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SystemKeyCount

Declaration
public ushort SystemKeyCount
Field Value
Type Description
System.UInt16
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SystemKeys

Declaration
public uint *SystemKeys
Field Value
Type Description
System.UInt32*
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SystemValues

Declaration
public uint *SystemValues
Field Value
Type Description
System.UInt32*
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UnkCount

Declaration
public ushort UnkCount
Field Value
Type Description
System.UInt16
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Unknowns

Declaration
public ShaderPackage.ConstantSamplerUnknown*Unknowns
Field Value
Type Description
ShaderPackage.ConstantSamplerUnknown*
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VertexShaders

Declaration
public CVector<Pointer<VertexShader>> VertexShaders
Field Value
Type Description
CVector<Pointer<VertexShader>>
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