Class GameNetwork
This class handles interacting with game network events.
Inheritance
System.Object
GameNetwork
Implements
System.IDisposable
Inherited Members
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.ToString()
Namespace: Dalamud.Game.Network
Assembly: Dalamud.dll
Syntax
public sealed class GameNetwork : IDisposable
Methods
| Improve this Doc View SourceEnable()
Enable this module.
Declaration
public void Enable()
Events
| Improve this Doc View SourceNetworkMessage
Event that is called when a network message is sent/received.
Declaration
public event GameNetwork.OnNetworkMessageDelegate NetworkMessage
Event Type
| Type | Description |
|---|---|
| GameNetwork.OnNetworkMessageDelegate |
Explicit Interface Implementations
| Improve this Doc View SourceIDisposable.Dispose()
Dispose of managed and unmanaged resources.
Declaration
void IDisposable.Dispose()
Implements
System.IDisposable