Class PartyFinderListing
Inheritance
System.Object
PartyFinderListing
Inherited Members
System.Object.ToString()
System.Object.Equals(System.Object)
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetHashCode()
System.Object.GetType()
System.Object.MemberwiseClone()
Assembly: Dalamud.dll
Syntax
public class PartyFinderListing
Properties
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BeginnersWelcome
If this listing is beginner-friendly. Shown with a sprout icon in-game.
Declaration
public bool BeginnersWelcome { get; }
Property Value
| Type |
Description |
| System.Boolean |
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Category
The Party Finder category this listing is listed under.
Declaration
public Category Category { get; }
Property Value
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Conditions
The conditions of this listing.
Declaration
public ConditionFlags Conditions { get; }
Property Value
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CurrentWorld
The current world of the listing's host.
Declaration
public Lazy<World> CurrentWorld { get; }
Property Value
| Type |
Description |
| System.Lazy<World> |
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Description
The description of this listing as set by the host. May be multiple lines.
Declaration
public SeString Description { get; }
Property Value
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Duty
The duty this listing is for. May be null for non-duty listings.
Declaration
public Lazy<ContentFinderCondition> Duty { get; }
Property Value
| Type |
Description |
| System.Lazy<ContentFinderCondition> |
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DutyFinderSettings
The Duty Finder settings that will be used for this listing.
Declaration
public DutyFinderSettingsFlags DutyFinderSettings { get; }
Property Value
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DutyType
The type of duty this listing is for.
Declaration
public DutyType DutyType { get; }
Property Value
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HomeWorld
The home world of the listing's host.
Declaration
public Lazy<World> HomeWorld { get; }
Property Value
| Type |
Description |
| System.Lazy<World> |
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Id
The ID assigned to this listing by the game's server.
Declaration
Property Value
| Type |
Description |
| System.UInt32 |
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Item[ConditionFlags]
Declaration
public bool this[ConditionFlags flag] { get; }
Parameters
Property Value
| Type |
Description |
| System.Boolean |
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Item[DutyFinderSettingsFlags]
Declaration
public bool this[DutyFinderSettingsFlags flag] { get; }
Parameters
Property Value
| Type |
Description |
| System.Boolean |
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Item[LootRuleFlags]
Declaration
public bool this[LootRuleFlags flag] { get; }
Parameters
Property Value
| Type |
Description |
| System.Boolean |
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Item[ObjectiveFlags]
Declaration
public bool this[ObjectiveFlags flag] { get; }
Parameters
Property Value
| Type |
Description |
| System.Boolean |
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Item[SearchAreaFlags]
Declaration
public bool this[SearchAreaFlags flag] { get; }
Parameters
Property Value
| Type |
Description |
| System.Boolean |
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JobsPresent
A list of the classes/jobs that are currently present in the party.
Declaration
public IReadOnlyCollection<Lazy<ClassJob>> JobsPresent { get; }
Property Value
| Type |
Description |
| System.Collections.Generic.IReadOnlyCollection<System.Lazy<ClassJob>> |
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LootRules
The loot rules that will be used for this listing.
Declaration
public LootRuleFlags LootRules { get; }
Property Value
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MinimumItemLevel
The minimum item level required to join this listing.
Declaration
public ushort MinimumItemLevel { get; }
Property Value
| Type |
Description |
| System.UInt16 |
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Name
The name of the player hosting this listing.
Declaration
public SeString Name { get; }
Property Value
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Objective
The objective of this listing.
Declaration
public ObjectiveFlags Objective { get; }
Property Value
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Parties
The number of parties this listing is recruiting for.
Declaration
public byte Parties { get; }
Property Value
| Type |
Description |
| System.Byte |
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RawDuty
The row ID of the duty this listing is for. May be 0 for non-duty listings.
Declaration
public ushort RawDuty { get; }
Property Value
| Type |
Description |
| System.UInt16 |
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RawJobsPresent
A list of the class/job IDs that are currently present in the party.
Declaration
public IReadOnlyCollection<byte> RawJobsPresent { get; }
Property Value
| Type |
Description |
| System.Collections.Generic.IReadOnlyCollection<System.Byte> |
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SearchArea
Where this listing is searching. Note that this is also used for denoting alliance raid listings and one
player per job.
Declaration
public SearchAreaFlags SearchArea { get; }
Property Value
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SecondsRemaining
How many seconds this listing will continue to be available for. It may end before this time if the party
fills or the host ends it early.
Declaration
public ushort SecondsRemaining { get; }
Property Value
| Type |
Description |
| System.UInt16 |
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Slots
A list of player slots that the Party Finder is accepting.
Declaration
public IReadOnlyCollection<PartyFinderSlot> Slots { get; }
Property Value
| Type |
Description |
| System.Collections.Generic.IReadOnlyCollection<PartyFinderSlot> |
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SlotsAvailable
The number of player slots this listing is recruiting for.
Declaration
public byte SlotsAvailable { get; }
Property Value
| Type |
Description |
| System.Byte |
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World
The world that this listing was created on.
Declaration
public Lazy<World> World { get; }
Property Value
| Type |
Description |
| System.Lazy<World> |
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